157,147 Commits over 4,536 Days - 1.44cph!

14 Days Ago
Fix HttpContent being double disposed
14 Days Ago
Added CMoveData:RemoveKey helper * Since CMoveData:AddKey and Get/SetButtons already exist Fixed Kinect SDK not even trying to load on 64bit builds Potential fix for kickid kicking unauthed players when using SteamID64 * Also use SteamGameServerUtils()->GetConnectedUniverse() instead of hardcoding public universe Make Entity.GetHitboxSetCount return a number at all times Fixed potential crash issue with ToGL texture reading
14 Days Ago
merge from main
14 Days Ago
merge from render_pipeline_testing
14 Days Ago
fix underwater bubbles not working in RRP
14 Days Ago
Fixed potential crash issue with ToGL texture reading * No idea if it happens on Linux normally (probably does), but on Windows it was an issue apparently
14 Days Ago
merge from main -> sentry_upload
14 Days Ago
- fix reading tail of log not truncating extra bytes - fix log files >5MB being skipped over instead of the tail uploaded
14 Days Ago
- Basic script setup - Initial IO power input
14 Days Ago
▆▍█▊▇▉ ▌▅▄▍█▅█▌
14 Days Ago
Fix compile error
14 Days Ago
merge from render_pipeline_testing
14 Days Ago
fix regression with water drop shader refraction in BRP
14 Days Ago
main -> grenade_client_prediction
14 Days Ago
main -> biofuel_generator
14 Days Ago
Hide the panels a little bit if you are orbiting around the character
14 Days Ago
Tests for new way of reading logfile
14 Days Ago
Fix wooden and bone arrow world model gibs
14 Days Ago
Fix bee grenade honey flicker and tune glass, honey and trim materials https://files.facepunch.com/pilgrim/2026/September/10_19-11-TanZander.gif
14 Days Ago
▉▍▋▉▉▄▋▇ ▋▍█▅▅ ▋ ▇▌▉▆▇▆▋ ▌▆▍▅▆▄ ▋▉▄▊█▄ ▇▆▋▄▅ █▊▌▇▆▅▌▌▌▊ ▇▆▆▅▍ ▉▍▋▋▋█▇ ▍▍▌▊▆ ▄▄▋█▊▌ ▇▋▊▇▇▉▅▅▇ ▇█▇▆▋▉█▉▇▉ ▍▆▋ ▅▋▌▉▉▌▋▌▅▅▋▇▍ ▇▆▆▉▅▊▊▅▍ ▉▊▉▌▋▉█▇▍▊▉▊▊ ▍█▌▍▇▇█▆▆ ▊▌▌▅▆▇▋▇▆ ▉▉▅▅▆▍▋▄ ▅▇▋▅▄
14 Days Ago
Disable per-object culling
14 Days Ago
- switch from writing sentry tags to disk and trying to link them to crashes to putting the sentry tags in the log file and parsing them when uploading the crash - upload the last 100KB of the logfile instead of the whole thing - cleanup
14 Days Ago
Update: store DLC background is now dynamically loaded Tests: opened the page, saw it loading in. swapped tabs, opened pack views
14 Days Ago
Bugfix(editor): StoreBundleTool - fix bundle assignment setting stale bundle value to props Tests: ran it on a modified prefab
14 Days Ago
merge from main
14 Days Ago
Merge SMAA with RRP
14 Days Ago
Rebase on main
14 Days Ago
merge from main
14 Days Ago
Update: convert store's general tab background images to be dynamically loaded from bundles and backend Tests: navigated to general tab and scrolled by. flipped between tabs
14 Days Ago
added new textures for the cow calf and bull. Bias maps and plain maps to drive the procuderal system. Added male calf proc mat. Updated other cattle materials.
14 Days Ago
Implement SMAA 1x in RRP
14 Days Ago
Added dedicated gibs for driftwood sets 1, 2 and 3. All ground wood resources now have gibs, except the wood pile, which uses staged destruction as it is harvested. https://files.facepunch.com/pilgrim/2026/September/10_16-46-DeepHochstettersfrog.mp4
14 Days Ago
Merge from rustplus_custom_monument_markers
14 Days Ago
Send custom monument marker names to Rust+ properly
14 Days Ago
exported/setup nailgun refresh anims and set up entity with latest w model
14 Days Ago
Move the expand button over to the right
14 Days Ago
Merge from render_pipeline_testing
14 Days Ago
Client caches rendered icons before joining
14 Days Ago
- Attach characters to specific servers (so on joining that character is bound until next wipe), subsequent changes wont affect the character on the server - Modal improvements
14 Days Ago
Barrel Tarp Wind material
14 Days Ago
added barrel tarp wind material and updated bradley flatbed ladder volumes to be smaller.
14 Days Ago
Fixed hash warning when hitting an object with a torch
14 Days Ago
▉ ▊█▅▅ ▅▉▍▇▌█▊▇▊▍▊▉ ▋ ▊▍▊ ▋▄▍▌▄█▌ ▅▍ ▌ ▌▇▍▌▍
14 Days Ago
Remove tangents, blend shapes from 2716 collision fbx's The tangent change might actually be a decent memory saving, in some cases removing this halves the memory size of the mesh Collision meshes aren't big so we're talking a couple of kb's
14 Days Ago
Merge from complicated_livestock_merge (indirect merge from main)
14 Days Ago
Merge from livestock_animals
14 Days Ago
14 Days Ago
add deactivated state for critters and sea turtle, if no player is in connection range, go to a special deactivated FSM state for turtles this also disables their special water locomotion
14 Days Ago
Add dedicated gibs for driftwood clutter 1–5
14 Days Ago
Bunch more work: improvements, usability, config, add buttons to relevent components, etc.