255,223 Commits over 3,990 Days - 2.67cph!

10 Days Ago
Flower arranging vases, place cosmetic flowers into vases to arrange and display your flowers. Inventory order changes arrangement. Added new vase deployable item. Added Vase class. Added flower id protobuf and serialization. Added ItemModCosmeticFlower, applied to cosmetic flowers.
10 Days Ago
.Clothing adjustments
10 Days Ago
LS scene changes (can be replaced as mostly deletes)
10 Days Ago
merge from jungle foliage
10 Days Ago
material tweaks to decal/moss
10 Days Ago
Make sure to clear all fixtures testqueue when cancelling a test run
10 Days Ago
Reapply "Update screenspace_general shader with some CS:GO features" This reverts commit 48ad52b802d39e44f4458fca545fb7f2f6250d57. Add a warning for future self Linux is the worst of all time
10 Days Ago
Different points for different word difficulties, show drawing player at top of list, tweak some default values, prevent gameloop getting stuck on one word when player leaves while drawing Canvas is sent to late-joiners properly and will live-update without having to wait for the next round Show ✏️ for currently drawing Automatically end round if last player who had to guess leaves the game Don't show "Waiting for players..." for late joins, show the proper header
10 Days Ago
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10 Days Ago
Try moving added methods
10 Days Ago
Added IO line support
10 Days Ago
- Fixed door controller - Broke lock
10 Days Ago
Image slider in Abyss view
10 Days Ago
- Added lock and door controller support - Added increased protection to the front of the drawbridge
10 Days Ago
Ensure open/close door takes priority
10 Days Ago
launch site trees set dressing++
10 Days Ago
some materials decal layers changes
10 Days Ago
Manifest
10 Days Ago
Fixed bug preventing open/close option being replaced by pickup
10 Days Ago
Generate protobuf
10 Days Ago
Merge from cosmetic_flowers (and main as a result)
10 Days Ago
Added sounds
10 Days Ago
Don't allow parenting to prefab instances via scenetree Play error sound when drop operation fails. Fixes sbox-issues/issues/7628
10 Days Ago
Created/setup worldmodel prefabs for orchid, rose, sunflower items.
10 Days Ago
merge from hackweek_automatedtesting
10 Days Ago
Added orchid, rose and sunflower items. Linked to them from their collectables and plantproperties.
10 Days Ago
Added radial menu option to toggle the growable UI. Option shows when looking at a growable without a hostile held item.
10 Days Ago
iterate about page
10 Days Ago
Tests reproducing #1826 #nullable enable in DefaultUpgrader More robust type hierarchy matching in default upgrader Fixes #1826 https://files.facepunch.com/ziks/2025-02-14/explorer_7llmQXMW5F.mp4
10 Days Ago
More auto turret tests
10 Days Ago
#nullable enable in DefaultUpgrader More robust type hierarchy matching in default upgrader Fixes #1826
10 Days Ago
10 Days Ago
Added client.showGrowableUI so you can hide the large growable UI when you just want to admire your beautiful flower garden.
10 Days Ago
Manifest
10 Days Ago
Sunflower collectable setup. Added spawn population. Added to spawners.
10 Days Ago
Manifest
10 Days Ago
Orchid population. Added orchid and rose to auto spawns.
10 Days Ago
Tests reproducing #1826
10 Days Ago
Rose collectable and spawn pop
10 Days Ago
Double the life length of ripe stages for cosmetic flowers
10 Days Ago
Manifest
10 Days Ago
Initial sunflower item, world model, entity, plant properties setup.
10 Days Ago
Hopper suction + related mat/textures. Added texture scroll to VertexLit Blended Custom
10 Days Ago
fixed wrong check stopping consoletoggle params from working
10 Days Ago
Change page view analytic Add referenced by section
10 Days Ago
Rose seed item fix
10 Days Ago
Manifest
10 Days Ago
Initial rose item, world model, entity, plant properties setup.
10 Days Ago
Manifest
10 Days Ago
Initial orchid item, world model, entity, plant properties setup.