196,901 Commits over 4,110 Days - 2.00cph!

20 Days Ago
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20 Days Ago
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20 Days Ago
Merge: from parallel_validatemove - Additional debugging logic to help track down mystery NRE Tests: ran around in editor in SERVER+CLIENT mode with useplayerupdatejobs 1
20 Days Ago
Merge: from main Tests: none, no conflicts
20 Days Ago
Debug: add a latch to track player disconnects & removal during ServerUpdateParallel Tests: unit tests + craggy in editor
20 Days Ago
Fix scientist not rushing to investigate noises when searching
20 Days Ago
Abyss Containers - Changed UI sounds, tried to fix adaptors unsuccessfully :(
20 Days Ago
Fix scientists getting stuck in search recursion
20 Days Ago
Debug: adding progress tracking to FinalizeTickParallel to help track down origin of NRE - also couple formatting fixes Tests: used mode on Craggy in editor
20 Days Ago
- Temp workaround to scientist not able to move on oilrig (oilrig thinks it's in water) - Fix getting stuck in search state - Fix scientist heading to a different floor when strafing
20 Days Ago
merge from hackweek_newlights
20 Days Ago
Abyss Containers - Fixed LODs and GIBs on vertical version
20 Days Ago
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- Make scientist head towards LKP instead of actual player pos - Add scientist search behavior when reaching LKP but no player is there - Simplify FindLKP - Fix FSM getting stuck in "roaming"
20 Days Ago
Fixed missing "clone" and "clone all" radial menu option icons for all berries Fixed wheat, rose, sunflower and orchid using incorrect icons
20 Days Ago
Added spherical spatial environment volume support for opaque objects
20 Days Ago
- Adapt killscientists command to kill new scientists - Fix NRE on scientist death - Fix target lost transition not working properly - Simplify FSM
20 Days Ago
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20 Days Ago
Cleaned the mess in the advanced christmas light folder
20 Days Ago
Merge from cavelargesewers fixes. (Fixed fume oddities and perf wasted on underground distance flares) cave_large_sewers_hard
20 Days Ago
Fluorescent light prefabs
20 Days Ago
Cleaned up neon light prefabs, renamed them to fluorescent lights Description and names
20 Days Ago
Removed problematic FX from the old Cave Large Sewers. Also stripped distance flares from these. No need for them indoors.
20 Days Ago
Merge: from main
20 Days Ago
spotlight description
20 Days Ago
Merge: from texttable_allocs - TextTable now pads the last column as before Tests: unit tests + editor test on 1-player team
20 Days Ago
Abyss Containers - LODs GIBs Corpse Icon and Item setup for vertical variant
20 Days Ago
Update: rewrite teaminfo to reduce allocs Tests: tested in editor
20 Days Ago
Spotlight server tick only runs when its orientation changed, like the client Reset on deploy
20 Days Ago
Spotlight: - IO handles tweaks - deployment tweaks - enabled pickup
20 Days Ago
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Update: bring back last column padding to TextTable.ToString This time, on the right branch Tests: unit tests
20 Days Ago
Merge from dlss4_update
20 Days Ago
Merge: from main
20 Days Ago
Backout of 122696 - was meant to go into texttable_allocs branch
20 Days Ago
Update: bring back last column padding to TextTable.ToString Tests: unit tests
20 Days Ago
Updated the DLSS DLL from version 3.7.20 to 310.2.1
20 Days Ago
Subtractive Merge (122597) Removing threaded texture creation test code
20 Days Ago
Merge: from main
20 Days Ago
Merge from naval update
20 Days Ago
oil rig foot checkin
20 Days Ago
Merge: from profiling_improvements - New server profiler allocation tracking mode, start with "watchallocs", stop with "stopwatchingallocs", control export via various NotifyOn... server vars - Json Snapshot compression is now streamed, saving 95% of memory in the process and reducing GC events Tests: unit tests in editor, all forms of profiling in editor on Craggy in Server+Client mode, all forms of profiling in standalone server on Linux WSL
20 Days Ago
Connect modal mockup
20 Days Ago
Merge: from main Tests: none, no conflicts
20 Days Ago
Spotlight use invokes instead of unitys Update
20 Days Ago
Missed files
20 Days Ago
Server entries have buttons Setup simple button handlers
20 Days Ago
Fix dumb MenuUI2 bug, prefab misisng script?
20 Days Ago
More folder cleanup, manifest
20 Days Ago
Bugfix: update unit allocation tracking tests to work with new notification params Tests: ran the "TestContinuousRecording" test