196,901 Commits over 4,110 Days - 2.00cph!

19 Days Ago
phrases
19 Days Ago
Merge from naval update
19 Days Ago
Merge from main to naval update
19 Days Ago
Submitting work to update branch
19 Days Ago
Wall shelf stricter placement to prevent box walls - No longer able to be clipped into deployables - No longer able to be clipped into construction - More accurate volumes and sockets
19 Days Ago
merge from loot_spawns
19 Days Ago
Removed stray silencer loot spawns
19 Days Ago
Added an invite to team option to the popup when clicking on an ingame chat message Players can block all incoming invites with client.allowTeamInvitesRemotePlayers convar
19 Days Ago
Pending team invites are now saved through server restarts Team invites that are sent to players that have not joined the server yet will now be delivered when the player first joins Fixed invite button appearing for all team members
19 Days Ago
Merge from main
19 Days Ago
Fixed loading, added GamePhysics.OBBSweep, added handling to not let the chandelier extend through solid objects
19 Days Ago
Christmas light bulb spawning fixes
19 Days Ago
First pass chandelier, using ceiling light model but has player configurable length
19 Days Ago
Advanced christmas light now inherits from the string light class and use the new deployment system
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String light fixes, manifest
19 Days Ago
Cherrypick 122713, I have no clue how this disappeared
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19 Days Ago
Restored hanging bulbs string light
20 Days Ago
Fixed some line generation issue
20 Days Ago
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Removing a point refunds the consummed length
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Revert UI.Options.Keybind.prefab, wasnt meant to be changed
20 Days Ago
Compile fixes
20 Days Ago
Fairy lights: can remove points and resume wiring by pressing E on the little box Added new keybinds for wire slack
20 Days Ago
update iconrender_improvements/batch
20 Days Ago
merge from main -> iconrender_improvements
20 Days Ago
Hook up 'connect to server button' to our existing connection logic. Works perfectly
20 Days Ago
Fixed incorrect button prefab sizing
20 Days Ago
Hooked up connect modal to server list entries (now displays server title) Hooked up cancel and quit buttons
20 Days Ago
Merge from steam_item_store_images
20 Days Ago
Continuing on blocking in materials on floating walkways
20 Days Ago
Fix duplicate icon being shown Fix small image being used as large Automatically remove duplicate image URLs
20 Days Ago
Abyss Containers - Updated model, LODs and some prefab setup
20 Days Ago
Prevent dud satchels from exploding if they are attached to a door that clips through a wall
20 Days Ago
Untested support for adding Steam item store images
20 Days Ago
Add editor tool to print count of active lights per entity (Tools/Optimize/Lights/Print Active Lights)
20 Days Ago
merge from roofbeams
20 Days Ago
Merge from fix_protobuf_length_prefix
20 Days Ago
Updated protobuf codegen to not break protobuf spec after copying optimizations
20 Days Ago
String lights refactoring: they now work similar to the tin can alarm and can be deployed like normal items. The wiring is done via invokes instead of OnInput through an HeldEntity
20 Days Ago
Add some sanity checks
20 Days Ago
cache the terrain map preprocessing
20 Days Ago
added sync component to crossbow viewmodel animator
20 Days Ago
M15 Pistol - Greybox model and integration