125,609 Commits over 4,171 Days - 1.25cph!

19 Days Ago
merge from decor_lighting_dlc/gameplaypass
19 Days Ago
merge from decor_lighting_dlc
19 Days Ago
viewmodel chainsword update attack animation edits
19 Days Ago
merge from ui_mipmaps_fixes
19 Days Ago
Wheat icon mipmap group set to UI
19 Days Ago
merge from main
19 Days Ago
Merge: from baseplayer_serverupdateparallel - Bugfix: UsePlayerUpdateJobs 1/2 - players no longer randomly start swimming when parented to entities Tests: loaded map from AU Prem 1 and went on to excavator - no longer swimming
19 Days Ago
Merge: from main
19 Days Ago
merge from decor_lighting_dlc
19 Days Ago
Fixed string lights with no wire slack looking terrible
19 Days Ago
More farm barge set dressing
19 Days Ago
Apply the stringpool fix to ~20 more entities
19 Days Ago
merge from main
19 Days Ago
Fixed fairy and string lights wire thickness causing issues when not using wire slack
19 Days Ago
merge from naval_update/deep_sea
19 Days Ago
Fixed deep sea spawning erroring on other scenes
19 Days Ago
Clean: Replace persistent native WaterFactorCache with transient native allocs This is slower, but it's not the hot path and it simplifies code and avoids polluting intellisense. Tests: ran unit tests
19 Days Ago
Disabled deep sea island spawning on that branch, its causing errors when entering play mode from other scenes than Craggy
19 Days Ago
merge fix_static_respawn_areas to main
19 Days Ago
Bugfix: UsePlayerUpdateJobs 1/2 - use world pos/rots when running water queries Previously it used local pos/transf, which was incorrect when parenting happened (excavator as example). Tests: jumped on excavator, validated that the water queries are running in the right location with UsePlayerUpdateJobs 2
19 Days Ago
Removed sound player on chandelier guide
19 Days Ago
stricter table lamp placement Prevent table lamp roof camping https://files.facepunch.com/Alistair/127/08/2025/7I75/Unity_tijA5LpN32.png
19 Days Ago
merge from main
19 Days Ago
Fix static respawn areas no longer showing up after optimizing player bags.
19 Days Ago
Set dressing on farm barge WIP. Static version of lantern prefab.
19 Days Ago
candeller crafting pass
19 Days Ago
Added a collider on the game trace layer to spotlights
19 Days Ago
Chandelier world model fixes
19 Days Ago
Chandelier not deployable on deployed layer Some tweaks to fluorescent light deploy volumes
19 Days Ago
additonally wall cabinet socket check to prevent placement/blocker windows
19 Days Ago
wall cabinet not in water check
19 Days Ago
wall cabinet: stricter placement Ground watch update - missing vehicle large No longer researchable
19 Days Ago
rhib crane wip textures
19 Days Ago
Updated leather beanbag chair pickup, no longer fabric
19 Days Ago
beanbag crafting pass beanbag volume updates
19 Days Ago
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19 Days Ago
mannequin: low health Slightly more agressive placement checks crafting pass desc update No longer researchable
19 Days Ago
merge from main
19 Days Ago
Merge from parent
19 Days Ago
More/Backup
20 Days Ago
update deep_sea/portals
20 Days Ago
merge from naval_update -> deep_sea
20 Days Ago
merge from main -> naval_update - stomped mannequin material changes on naval_update branch
20 Days Ago
Fix portal teleport logic and add debugging of portal teleport attempts to ensure it's trying the right locations
20 Days Ago
Backup
20 Days Ago
merge from ui_mipmap_fixes
20 Days Ago
Tagged more item icons to use the UI mipmap group
20 Days Ago
Null check just in case
20 Days Ago
Fixed mannequin losing its skins
20 Days Ago
Bolty, HMLMG, L96, M249 and Minigun can be heard from 600 meters away