125,605 Commits over 4,171 Days - 1.25cph!

20 Days Ago
main -> gunshot_network_range_Improvements
20 Days Ago
rename graphics.vclouds to graphics.volumetric_clouds
20 Days Ago
syncvar_load_fix_2 -> main
20 Days Ago
- Fix bools not being passed from c# to c++ correctly - Add [Out] and [In] annotations where relevant - Expose maxNodes to c#
20 Days Ago
Updating a sync var will invalidate the network cache - makes sense since new joins should be getting the new data, not the old one Boolean to decide if changing that specific syncvar should invalidate the network cache or not Serverside callback when the server syncvar changes
20 Days Ago
ceiling light fixes - reconfigured fluorescent ceiling light joints to rest properly at all orientations - don't force moving body back to init state when resting, it looks bad on anything but flat surfaces - fixed pooled ceiling lights not resetting state correctly
20 Days Ago
merge from deep_sea/portals -> deep_sea
20 Days Ago
Removed the chair model from beanbag prefabs Increase max mount distance
20 Days Ago
Moved "mountedAnimationSpeed" field up from BaseVehicleSeat to BaseMountable, so we can use it on chairs Set the bean bags anim speed to 1
20 Days Ago
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20 Days Ago
set pose to loop
20 Days Ago
Larger prevent building volume for the mannequin, so we cant deploy stuff on its head
20 Days Ago
syncvar_loading_fix -> main
20 Days Ago
Spas12 weapon anim updates
20 Days Ago
Merge from /indirect_instancing
20 Days Ago
Rebase on /main
20 Days Ago
Remove unused compute shader from indirect instancing
20 Days Ago
burstcloth sims for small time period after pose/clothing changes to mannequin so it can come to natural rest but not always simulate
20 Days Ago
- added beanbag sit mountpose enum - added player sitting pose - updated player animator - set fabric and leather beanbag deployables to use pose - removed mount position offsets
20 Days Ago
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20 Days Ago
merge /main/glass_fix_resourcerefs to main
20 Days Ago
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20 Days Ago
Stop syncvar autoload only running on the client
20 Days Ago
update from main
20 Days Ago
Ensure the deferred indirect lighting active property flag gets set in builds
20 Days Ago
Fix query vis glass being broken in builds, add [GuidRef] attribute to draw a property drawer for generic ResourceRef fields.
20 Days Ago
added updated icons for fairy lights and string bulb lights
20 Days Ago
merge from ui_mipmaps_fixes
20 Days Ago
Tagged more UI assets to use the UI mip map group
20 Days Ago
merge from main
20 Days Ago
merge from main
20 Days Ago
merge from decor_lighting_dlc
20 Days Ago
Small y offset on the bulb string light point lights
20 Days Ago
Add info to partial paths
20 Days Ago
viewmodel chainsword update animation edits
20 Days Ago
Enabled pickup on bulb string lights
20 Days Ago
Tweaked spotlight yaw range
20 Days Ago
Removed collider from mannequin corpse
20 Days Ago
Merge Indirect Instancing
20 Days Ago
Merge: from baseplayer_serverupdateparallel - Fixes NRE when UsePlayerUpdateJobs 1/2 is enabled Tests: unit tests
20 Days Ago
Merge: from main Tests: compiles in editor, player cache unit tests
20 Days Ago
Removed LightOccludee on chandelier lights, not supported on dynamic lights
20 Days Ago
Changed chandelier protection
20 Days Ago
Bugfix: UsePlayerUpdateJobs 1/2 - use correct indices when filtering out disconnected players - Added a unit test to validate BasePlayer.FilterInvalidPlayers works correctly Tests: ran new unit test
20 Days Ago
Ceiling light and ceiling fluorescent light use the same max deploy angle and deploy layers
20 Days Ago
Fix indirect instancing tools never actually applying material changes. (Again, because I love Plastic but it doesn't love me back)
20 Days Ago
Added farm sign to farm kiosk
20 Days Ago
Remove Standard+Wind from the list of supported shaders for indirect instancing as it caused some foliage to be rendered white.
20 Days Ago
Revert instancing flags on materials that were using Standard+Wind to their original state.