195,625 Commits over 4,110 Days - 1.98cph!

3 Years Ago
Cherrypicked ParticleTestMap scene from xmas_monuments
3 Years Ago
Manually added StaticDecor folder from XMAS monument branch because of previously reverted lingering media branch pollution.
3 Years Ago
3 Years Ago
3 Years Ago
Fixed the fix for the game mode toggle. Compound event s2p.
3 Years Ago
flipped faces on xmas tree tinsel to avoid shadowing, added fishing village c xmas decor, added lamp post lights to fishing village b
3 Years Ago
Grabbed shader fix
3 Years Ago
Big tree related fixes. Gamemode toggle fixes inside Compound.
3 Years Ago
Fixed bulb shader bug
3 Years Ago
Settings ui
3 Years Ago
Exposed metallic / glossiness constants in material inspector for blend layers
3 Years Ago
fixing broken path to prefabs inside junkpiles
3 Years Ago
Merge from parent
3 Years Ago
Snow machine static sound radius is smaller
3 Years Ago
Server Browser - No server selected, tabs restyle
3 Years Ago
Fixed gap allowing LOS access in coaling tower exit corridor
3 Years Ago
updated test save
3 Years Ago
Excavator S2P
3 Years Ago
Removed un-harvestable tree entities from giant excavator scene
3 Years Ago
Attempt to fix hole in terrain of cave_large_hard - couldn't check the exact seed as procedural map changed since report
3 Years Ago
added xmas prefabs to bandit town and fishing village a and b
3 Years Ago
Fixed cyclic serialization warning
3 Years Ago
fixed powerline_poles baked LODs vertex normals producing incorrect lighting rendition doubled geo and culled backfaces on material
3 Years Ago
Adding more building topology in desert military bases to prevent undesired HAB spawns
3 Years Ago
Fixed some sort of 𝘫𝘦 𝘯𝘦 𝘴𝘢𝘪𝘴 𝘲𝘶𝘰𝘪 problem with modular car chassis import causing a dodgy keyEnterDialog assignment
3 Years Ago
Fixed hole in checkpoint_single_rural mesh Fixed the missing deferred decal script on the prefab This will need S2P
3 Years Ago
Subtracting canvas_disabler_2 - multiple issues, outside of the scope for the upcoming update.
3 Years Ago
Fixed NRE when interacting with armoured cockpit windows
3 Years Ago
Attempt to fix invalid splats for cave_large_sewers
3 Years Ago
WIP ownership checking
3 Years Ago
Compile fix, ignore client emoji folder
3 Years Ago
Cherry pick 77144 (solves overlapping issues and didn't require the TmPro update)
3 Years Ago
Add some padding around each emoji
3 Years Ago
Trying out updating TmPro (3.0.6)
3 Years Ago
Merge from main
3 Years Ago
Various improvements to the large tree
3 Years Ago
Sparks now play once an item has finished crafting
3 Years Ago
Use existing HasADriverSeat method - don't need IsCockpit
3 Years Ago
Wrapped some decor behind GameModeObjectToggle where applicable
3 Years Ago
Fixed central looking looking only at the driver, instead of everyone in a cockpit module, when determining if it should re-enable
3 Years Ago
Merge from main
3 Years Ago
Added LODGroup component to terrain_blend_cube
3 Years Ago
Root merge
3 Years Ago
Root merge
3 Years Ago
Additional player prefab skeletons. Updated menu prefab list
3 Years Ago
Tweaked clone icons to more clearly show berry colour
3 Years Ago
Merge from main
3 Years Ago
Added 'A-pose' clip to cinematic controller
3 Years Ago
Codegen
3 Years Ago
Merge from main