134,277 Commits over 4,262 Days - 1.31cph!

2 Years Ago
Setup warning system Display warnings for basic unset values
2 Years Ago
Added dithered "Angle Fade" option to Core/Foliage (e.g. multi-card stationary billboards) Changed blue noise texture to uncompressed
2 Years Ago
Merge main
2 Years Ago
Adjusted import settings for noise textures
2 Years Ago
player update, edited rock anim set
2 Years Ago
Add a second label for the `...` so the dots are aligned from left to right
2 Years Ago
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2 Years Ago
Fix for GetEntityDecayDuration NRE
2 Years Ago
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2 Years Ago
youtooz positions
2 Years Ago
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2 Years Ago
RHIB updated, now 4x the mass as well. Other stats updated to match old behaviour.
2 Years Ago
Rowboat and kayak updated (both increased from 50kg to 200kg, all stats rebalanced to match old behaviour).
2 Years Ago
Merge from main
2 Years Ago
Fixed some pings not appearing after disconnecting and reconnecting Fixed final kayak destination ping not appearing properly
2 Years Ago
Fixed bad merge on kayak item def
2 Years Ago
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2 Years Ago
Initial changes to make Rowboat 4x as heavy, while keeping it feeling the same (to reduce the effect of ragdolls). Feels nearly there but acceleration is a bit too fast.
2 Years Ago
Furnace, workbench, kayak updates
2 Years Ago
More punchy shell ejection. Faster, less delay, slightly larger.
2 Years Ago
A few bonus comments
2 Years Ago
Minor edit
2 Years Ago
Little bit of parenting debug code
2 Years Ago
Reduced new help volulme log spam Fixed crafting category help prompts staying visible once a mission is completed Fixed cook chicken stages starting visible Help prompts for bear kill missions
2 Years Ago
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2 Years Ago
Merge from tutorial_island/new_help
2 Years Ago
Copied over chicken prefab from main. merge seemed to delete the AnimalBrain component
2 Years Ago
Manifest, protobuf, codegen, compile fixes
2 Years Ago
Merge from main
2 Years Ago
Use world space for the bone copy again, it seems okay now
2 Years Ago
Fix new issue with client-side ragdolls
2 Years Ago
Fixed chainsaw continuing to stay active and draining fuel if the player disconnects while the chainsaw is running
2 Years Ago
Much ragdoll init order refactoring, trying to sort out the brief trouble mainly when spawning while parented. Parent is now set before spawn, and a bunch of other stuff needed to change.
2 Years Ago
Merge from main
2 Years Ago
Fix team markers getting left on the map after disconnecting and reconnecting to another server if the player is not in a team on the subsequent server
2 Years Ago
merge from gingerbread_toggle
2 Years Ago
merge from main
2 Years Ago
Set gingerbread grade skin id to 2 (a skin that doesn't exist) Added an Always Unlock toggle that will bypass the skin field entirely, but still respects the Enable In Standalone option so we can disable/enable seasonal building grades
2 Years Ago
SkinDefault subsurface profile tweaks
2 Years Ago
merge from modelviewerfixes
2 Years Ago
Disable ginger bread skin for now - will be reenabled for Xmas
2 Years Ago
warning stickers deferred decals added decals to some barrels
2 Years Ago
exported player update rock animation set, updated rock entity with iktarget on left hand and updated unarmed idle pose with zero rotation on the pelvis
2 Years Ago
Added ENT:OverrideMove and ENT:OverrideMoveFacing for ai ents
2 Years Ago
Prevent rendering if there are no passes created Invoke hiresscreenshot per pass
2 Years Ago
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2 Years Ago
fix m4 shotgun playing wrong sounds with muzzle break attached m4 shotgun dryfire sound
2 Years Ago
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2 Years Ago
FrankensteinMask Model and material setup
2 Years Ago
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