239,396 Commits over 3,837 Days - 2.60cph!

19 Days Ago
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19 Days Ago
frontier gate lods and collision
19 Days Ago
Fixed Lua errors when loading a save that had tools that no longer exist Pull Request: game icons in game list in main menu Updated HL1MP icon to match its Steam icon Display the command that is not bound in Hints, when no key is bound for it Pull Request: "SAM" support for TTT bans
19 Days Ago
Merge scene render attributes to NativeRenderingWidget camera, fixes terrain global attributes not being applied to editor camera Fix annoying NRE in CameraComponentTool
19 Days Ago
Use asset type colors inside FileUsageWidget
19 Days Ago
Assets have colors - these all suck right now, will go back through and pick some less sucky colours later Refactor AssetList
19 Days Ago
StatsService Add header for processing time Leaderboard service api LeaderboardService Fix version Leaderboard2
19 Days Ago
Merge: from main I also renamed this branch(used to be itemcontainer_ipooled) Tests: spawned on cragy, killed a scientist, confirmed m92 was marked to not save before kill, then marked for save after kill
19 Days Ago
player update. updated neccessary weapon override controllers with 3/4 stance rifle jog anims
19 Days Ago
player update. updated some holster positions on weapons
19 Days Ago
player update. updated playeranimation.controller. added walk e back in it
19 Days Ago
Localized missing strings in the sunburn page
19 Days Ago
Bugfix: Fix equipped item entity leak into savegames Fixed by tracking whether owher player-entity will be saved or not, and banning equipped items from saving. Tests: - Ran in local editor with known offender 'scientistnpc_junkpile_pistol.prefab' - it no longer orphaned it's items on save-load - Built a local server executable, let it simulate for 30 mins, saved-loaded - there were no instances of 'geiger_counter' and only 1 instance of m92 (out of 253 on the server), it's child `lasersight` also was 0 (out of 143 original)
19 Days Ago
Re-enabled layout masks
19 Days Ago
large coffee mug specularity and albedo adjustment
19 Days Ago
Fixed female underwear missing parts
19 Days Ago
Setup NPC hearing grid
19 Days Ago
Further optimization - this is quicker than WriteArray/ReadArray
19 Days Ago
large_coffee_cup asset addition Merge branch 'main' of sbox-platformer
19 Days Ago
nah but actually add the washer tho
19 Days Ago
Relocated assets + added bolts/screws/washer/bracket
19 Days Ago
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19 Days Ago
Added oasis and canyon monument types Assigned correct monument types to canyons, lakes and oasis Assigned correct monument bounds to canyons, lakes and oasis
19 Days Ago
Show Icons for Mountable Games (#2110)
19 Days Ago
Optimization here to only re-serialize changes for snapshots
19 Days Ago
Boolean to force an explosion to follow the orientation of its parent
19 Days Ago
Boolean to force an explosion to follow the orientation of
19 Days Ago
BurstCloth - optionally allow bone transforms to reset when disabled - also removed transform reset when re-enabled, only caused a weird jump in behaviour
19 Days Ago
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19 Days Ago
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19 Days Ago
'clearinventory' command can now take container names as arguments: --belt --wear --backpack Examples: 'inventory.clearinventory Jim --belt --backpack ' = clear Jim's belt and backpack content 'inventory.clearinventory --belt' = clear your own belt content
19 Days Ago
Network++ Save++
19 Days Ago
WIP Improved cast, normals., etc WIP
19 Days Ago
added metal platforms
19 Days Ago
Merge from testrun2
19 Days Ago
merge from main
19 Days Ago
world_update_2 -> Aux2
19 Days Ago
Ensure shared is created in GameSetup as well as main menu system
19 Days Ago
Whoops
19 Days Ago
Add pause menu
19 Days Ago
visual_bounds_fix -> world_update_2
19 Days Ago
Fix projet settings
19 Days Ago
Increased render resolution to 2560x1440 to match what is usually manually used.
19 Days Ago
Subtract last merge due to project settings
19 Days Ago
Unfocked it
19 Days Ago
DI fix
19 Days Ago
Version Api cleanup Namespace cleanup Refactor, game compatibility
19 Days Ago
Fixed missing items.
19 Days Ago
visual_bounds_fix -> world_update_2
19 Days Ago
- Visual bounds didn't exist on the client. This broke all snow effects via MaterialSetup as it incorrectly reported entities as being on the tutoral island 100% of the time on the Client. - Setup new shared system prefab. - Shared prefab launches before client/server init.