239,395 Commits over 3,837 Days - 2.60cph!

17 Days Ago
Api debug
17 Days Ago
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17 Days Ago
Improve fidelity of wolf consecutive attacks when the player keeps walking backwards, or is standing still
17 Days Ago
WIP - began added Material for input to lighting Ditto
17 Days Ago
Fix ModelRenderer material override not applying all their material flags, SetMaterialOverrideForMeshInstances is more reliable for material overrides. Hide material groups when using material override, they're not compatible
17 Days Ago
Add "new..." toolbar button Remove "Add..." icon that was placed alongside assets AssetEntry tweaks
17 Days Ago
Fix wonky drag snap when using mesh tools in a 2d view, Facepunch/sbox-issues#6108
17 Days Ago
Asset list item tooltips
17 Days Ago
Merge: from main Tests: built all modes in editor
17 Days Ago
Update: RCon test page now accepts custom endpoint Think at this point it's good enough, so I'll stop here Tests: tested with connecting to local host
17 Days Ago
Make wolves react to lit torch swings and projectiles landing near them
17 Days Ago
Move small icon to bottom left https://files.facepunch.com/alexguthrie/1b0411b1/sbox-dev_ErwJGSWqRl.png
17 Days Ago
Fix token Avoid chunked encoding, serialize, deserialize ouselves
17 Days Ago
Update: RCon test page now follows log coloring output - Parses color tags that we receive in the stream - Recolored background to follow unity's style (since we sometimes send white colored logs) Tests: connected to session with high debug level with colored output
17 Days Ago
Clean up
17 Days Ago
Mini icon
17 Days Ago
PathWidget fixes Fuck calling GetFileThumbnail(), create bespoke icons for unknown file types I was hoping that the qt api stuff I was using here would show nice previews, but it's just a really slow way to get the default Windows thumbnail for a file, which kinda sucks Takes loading a folder of 10,000 files from 20 seconds down to virtually instant
17 Days Ago
Initial breadcrumb path widget (stole this idea from Sol) https://files.facepunch.com/alexguthrie/1b0411b1/sbox-dev_kd5mxUPugL.png Click path widget to edit
18 Days Ago
Update: RCon page displays Logs - Logs the pages connection flow, rcon commands and the feed from the server - Log scroll sticks to bottom Tests: ran with local session
18 Days Ago
Scene setup for ziggurat
18 Days Ago
Split orbit null checks into two seperate checks to ensure target being null cant mess with the second check Reduced the max amount of rockets fired by orbit strafe from 24 to 16
18 Days Ago
Patrol Helicopter will keep playing damaged fx alongside destroyed fx
18 Days Ago
bucket initial push
18 Days Ago
Folder icons https://files.facepunch.com/alexguthrie/1b0411b1/sbox-dev_ybsrWWIkvk.png Asset types use game resource background color if available Nav Better lighting on material preview Marginally better, just to differentiate from textures inside asset browser https://files.facepunch.com/alexguthrie/1b0411b1/chrome_PKtw8FvsR0.png Might revisit and make these animated or something later? Test 'new entry' button, asset entries handle overlay & icon rendering themselves New theming test for asset list https://files.facepunch.com/alexguthrie/1b0411b1/NVIDIA_Overlay_BMbGEdG72f.png
18 Days Ago
Make missing .svg message a bit more user friendly
18 Days Ago
Follow orientation attempt 2
18 Days Ago
Catch SvgPanel NRE, Facepunch/sbox-issues#6360
18 Days Ago
Reduced wallpaper crafting cost to 10 cloth from 20, amount per craft 1 -> 2
18 Days Ago
WIP - Tidied vertex input and pixel input ditto
18 Days Ago
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18 Days Ago
Bettter explanation
18 Days Ago
player update. exported unarmed diagonal walk anims and set them on playeranimation controller
18 Days Ago
Test fix for "Unknown Player" has left the game
18 Days Ago
Move upload apis Moved leaderboards Update Find api More activity/event api calls Move manifest api Move bookmark api Clean up, remove old backend stuff, remove old api
18 Days Ago
Put this warning behind a network debug check
18 Days Ago
Added textures for stone piles. Added stone pile variants.
18 Days Ago
Testing disable Nagle's algorithm on snapshots - it may caused delayed snapshots
18 Days Ago
Expand block out
18 Days Ago
Some final refactoring of DeltaSnapshot/DeltaSnapshotContainer
18 Days Ago
twitch drops
18 Days Ago
Update: Add entity counter to Save Viewer This should be enough for now, I'll add more functionality as needed. Tests: loaded a large save, validated counter updates with filtering applied
18 Days Ago
Fixed interaction UI icon alignment being shit NPC weapon attack speed reduced
18 Days Ago
Shrunk swamps a/b/c terrain usage to allow for a larger buffer for terrain blend map Reprocessed terrain blend maps for those
18 Days Ago
AttackingState: fixed AI agents getting stuck in place, trying to move all the time
18 Days Ago
Wolves can wait longer in a spot while roaming, reducing the number of path queries made by roaming wolves
18 Days Ago
Scale agent bloodamount so they're not one huge blood cell on death
18 Days Ago
Fixed NPC blood fx
18 Days Ago
Budget wolf pathfinding
18 Days Ago
Frontier hazmat LOD2 excludes burst cloth bones Increased tunic controller LOD distance
18 Days Ago
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