239,408 Commits over 3,837 Days - 2.60cph!

30 Days Ago
updated viewmodel anims, updated base rig with skinned cylinder
30 Days Ago
Fix Minimap not displaying anymore
30 Days Ago
increased repeat delay
30 Days Ago
Added basic Player Stats to HUD. Displaying any stat changes on item pickup next to them. https://files.facepunch.com/CarsonKompon/2024/August/23_10-12-ShorttermYeti.png
30 Days Ago
New leaderboard api
30 Days Ago
Start collecting kills stats per weapon
30 Days Ago
Renamed wallpaper item pack skin Updated skin list
30 Days Ago
Skin setup
30 Days Ago
Water surface (not post-process!) - Work in Progress Water surface (not post-process!) - Work in Progress
30 Days Ago
Added Functionality to ItemInventory component. Items can be given to/from the inventory and will apply their respective effects Can now press E to interact with Interactables. Interacting with an Item will pick it up and apply all it's effects. Damage, IncomingDamage, Range, BulletSpeed, and BulletSize effects now all have proper functionality
30 Days Ago
Update: Network.Message implements IPooled Technically, this should be converted to a struct instead, but the benefit/effort is not worth it right now. Also marked a static as readonly, since we never modify it. Tests: single client-server session was pumping messages succesfully. Built all modes. Tested recoridng and playback.
30 Days Ago
30 Days Ago
Adjust Damage/Health Numbers Don't create Doors at un-occupied Exits Update .sbproj Added ItemEffects which can be added to ItemResources to have them easily apply various effects
30 Days Ago
Further tightening of divesite terrain anchors
30 Days Ago
Merge from world_update_2
30 Days Ago
ProceduralMapEmpty up to date
30 Days Ago
Fixed TSAA / AO image effect issues when flying above canyons looking down (caused motion vector / depth / normal artifacts)
30 Days Ago
Fixed lake volume sides sometimes being visible under the terrain (only visible when admin flying)
30 Days Ago
Removed bluish tint from cliffs Tweaked hill cliff slope masks / removed cavity masking
30 Days Ago
Update: WaterDynamics.InstanceBatch implements IPooled Also removed a bit of dead code and unused functions. Tests: checked that rowboat still produces foam
30 Days Ago
merge from wallpaper
30 Days Ago
Minor fixes to viewmodel mesh Viewmodel gloves hide hands
30 Days Ago
Reverted spray can hitscan changes 102638 This was causing issues and will need a more robust fix
30 Days Ago
Increased divesite anchor count. Anchor radius and height
30 Days Ago
Reduced tiling of heavily patterned wallpapers to improve icon readability
30 Days Ago
world_update_2 -> legacy_woodpile_improvements
30 Days Ago
Updating RustNative (removed old lake logic, fixes issues at shallow ocean areas)
30 Days Ago
New leaderboard api, allow year/month/week/date boards, allow always showing specific steamids
30 Days Ago
Update: PlayerReclaimEntry implements IPooled Tests: tested in local multiplayer in softcore mode
30 Days Ago
Don't let an invalid property break a whole stylesheet Show invalid properties in stylesheet inspector, make this all look and feel a bit more browser-y
30 Days Ago
merge from main
31 Days Ago
Merge from world_update_2
31 Days Ago
Decor topology is now considered blocked for road and river generation Place river source object right after river generation, so it can be avoided by road and rail generation
31 Days Ago
Fixed issues related to DecorSwim and WaterCheck Added terrainHeight to WaterInfo since we already retrieve it, saves duplicate calls into TerrainHeightMap by callers Added GetWaterAndTerrainSurface (returns both) and GetWaterOrTerrainSurface (returns the max of them) to WaterLevel
31 Days Ago
Fixed wallpaper retro 2 diff texture guid mismatch just in case (the mat was pointing to an invalid asset on my machine)
31 Days Ago
VR: HapticEffect sends duration in milliseconds, as expected
31 Days Ago
VR: Hook WorldScale up directly to IPD
31 Days Ago
corrected skin constraint update maths - added skin constraint gizmos
31 Days Ago
merged from fire_extinguisher
31 Days Ago
Selection history editor window now saves its history between sessions
31 Days Ago
Imported Standing Coat Hanger Textures and Models Added and Setup Standing Coat Hanger Prop Prefab Setup Standing Coat Hanger Material, Colliders and LODs
31 Days Ago
burst cloth - moved skin constraint updates to IJobParallelForTransform to stop mainthread waiting for previous jobs (even though we only need read-only access, it doesn't know that) - fixed retrieval of bone data for player preview case
31 Days Ago
Too many errors from this
31 Days Ago
merge from armored_window_collider_fix
31 Days Ago
fire_cabinet deployed gibs test - not to be merged
31 Days Ago
Update: ImpostorBatch implements IPooled Moved some code around and removed some always-true checks. Tests: during local game hit all new functions in the right order
31 Days Ago
player update. made unique compound bow deploy and fire anims to match viewmodel
31 Days Ago
Global stats have min, max, avg, sum New leaderboard api, committing early for speed tests
31 Days Ago
Stop-gap fix until I suss out why maps are referencing their own game projects, and having projects download their cloud version on startup
31 Days Ago
Temporary Item setup for fire cabinet