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123,393 Commits over 4,079 Days - 1.26cph!

10 Months Ago
More scene objects setup
10 Months Ago
Improve wolf senses
10 Months Ago
skinned latest wall paper viewmodel in rig and updated anims for it
10 Months Ago
configured prefab for cloth collision adjustment - tunic bone chains also lifted up
10 Months Ago
Horse ragdoll prefab updated. Changed character joint settings and arranged new colliders. Changed names of folders, called head and body, containing horse armours to resolve skeleton issue.
10 Months Ago
added field to burstcloth to control how the collision rays are projected towards the origin
10 Months Ago
merge from unify_pool_free
10 Months Ago
merge from wallpaper
10 Months Ago
Fixed WallpaperPlanner.OnFrame NRE
10 Months Ago
Wood Piles~ Hotspot nodes were consistently getting stuck in ridges/weird parts of mesh. Came up with a way to use custom centres for each stage on an ore resource node. Much better results overall. Greatly simplied my first attempt.
10 Months Ago
WIP updating scene items
10 Months Ago
Improved ground contact on divesite rocks/props being off the ground
10 Months Ago
Applied feedback to Subway 2 wallpaper (applied skirting, shifted accent colour). Fixed Wainscotting 2 icon in skins list.
10 Months Ago
Updated Wallpaper View Model Normal Map Updated Wallpaper View Model FBX
10 Months Ago
Merge from world_update_2
10 Months Ago
Better rivers
10 Months Ago
Test scene update
10 Months Ago
Clamp total combined modifier values to configured limit range.
10 Months Ago
Update Wallpaper View Model and World Model Removed Wallpaper View Model Opacity Map Rest Wallpaper View Model Material to use correct channels
10 Months Ago
Adjusted caboose colliders to fix unwanted collision
10 Months Ago
Merge from blowpipe
10 Months Ago
Merge from main
10 Months Ago
Applied soime WIP shelved changes
10 Months Ago
Update: Fixing obsolete FreeList usage Tests: none, trivial change
10 Months Ago
Update: Consolidating Facepunch.System.Tests - Cleaned up a bunch of bogus using statements Tests: Ran combined unit tests - they pass.
10 Months Ago
Merge: from main Tests: ran around, gathered, shot, built
10 Months Ago
Merge: from /main/experiment_reduce_gc_server_refresh Tests: ran new unit tests, checked Server Browser work
10 Months Ago
Tightened the Oasis blendmaps, water surface volumes. Also added a monument topology to them so rail and roads piss off
10 Months Ago
Merge: from main Tests: ran new unit tests, checked ServerBrowser
10 Months Ago
Update: StringView gains index and range support Added tests to cover new functionality. Added more checks for Substring operations Tests: ran new unit tests, checked ServerBrowser
10 Months Ago
tweaked glowboard intesity a notch set emissive compression to HQ for now. We may want to dither the emissive if we set it to normal quality to reduce banding
10 Months Ago
Scene, anim and timeline backups
10 Months Ago
10 Months Ago
Added support for two sets of data to be loaded onto a pose at once, a default and an alt set The alt set will be used for ADS Supports blending between the two with a weight so we can animate it
10 Months Ago
10 Months Ago
Experiments with new offset script feature.
10 Months Ago
Merge from parent
10 Months Ago
Merge from parent
10 Months Ago
Revert fishing rod entity to current version from main, this prefab was broken on this branch
10 Months Ago
Merge from main
10 Months Ago
Save speed and backwards coupling state just before CompleteTrain changes, rather than in the coupling methods. Makes sure we update everything at the right time.
10 Months Ago
merge from fix_analytics_dipose_streams -> main
10 Months Ago
Merge from safemode_prompt
10 Months Ago
Fixed slider highlighting when the player hovers over the timer progress bar
10 Months Ago
Merge from main
10 Months Ago
Fix analytics upload stream not being disposed if an exception is thrown from the upload thread
10 Months Ago
Merge from world_update_2
10 Months Ago
Add nav mesh obstacles to the water bodies in new monuments to stop animals getting underwater
10 Months Ago
Merge from world_update_2
10 Months Ago
Adjust water depth socket mod to work better in lakes, should allow water pump placement in lakes