reporust_rebootcancel

123,347 Commits over 4,048 Days - 1.27cph!

10 Months Ago
Allow fsm transition editing in the new UI
10 Months Ago
Add WIP fsm editor
10 Months Ago
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10 Months Ago
Script tests
10 Months Ago
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10 Months Ago
Optimized some texture settings. Reload FX. Moved port coords for reload FX.
10 Months Ago
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10 Months Ago
Adjusted IO counter to look better. Should also be converted to TMP SDF to look less blocky.
10 Months Ago
Added back in pouch/satchel constraints (got nuked somehow)
10 Months Ago
adjusted reload animation timings to eliminate a few dead frames before you can fire
10 Months Ago
Possible improvement for the superscaled impact sparks.
10 Months Ago
World model
10 Months Ago
Fixed NRE when trying to initialize a pie menu option without any description (fixes the NRE when holding E to eat a collectible)
10 Months Ago
Add placeholder audio for the wolf
10 Months Ago
merge from digitalclock
10 Months Ago
Added an option to GroundWatch to consider deployables grounded when at least on their AreaCheck is still holding - useful for deployables with two differents free sockets Fixes the digital clock getting destroyed by physics neighbor updates despite still holding on something
10 Months Ago
Temporarily removed explosion blur to error fix.
10 Months Ago
Fixes to normals and tiling on wallpapers
10 Months Ago
Missing file
10 Months Ago
10 Months Ago
Update: Nuking the allocating StringView.Split There's a non-allocating overload already present, so going to keep it default to help keep the 0-allocations approach. Tests: none, trivial changes
10 Months Ago
Added wainscotting C textures as optional addition to set, created skin objects for wainscotting B and C
10 Months Ago
4x tunic bones test
10 Months Ago
If you hit a wolf before it spots you, it will run away for a bit, howl to call it's friends, and come back for you
10 Months Ago
Updated model for digital clock to close meshgap.
10 Months Ago
player update. setting up bows
10 Months Ago
Radioactive Water (missing manifest) -> World Update 2
10 Months Ago
Radioactive water reduces thirst rather than increasing it
10 Months Ago
Updated textures and model for digital clock
10 Months Ago
Radioactive Water -> World Update 2
10 Months Ago
Ensured radtown has correct lake setup
10 Months Ago
merge from fix_analytics_uploader_nre
10 Months Ago
Add: unit tests for StringView and it's ignore case comparator I'll need to merge this Tests assembly with the one in unify_pool_free branch once it's merged (which-ever one goes in first) Tests: ran them - they pass
10 Months Ago
Fix bulk uploader NRE when no events are submitted
10 Months Ago
Update: Further rounding up StringView - Added ToString() (makes debugging much nicer too) - Fixed up wrong exception types - Added Length property Tests: ran new unit tests(next cl) for StringView, they pass
10 Months Ago
Merge world_update_2
10 Months Ago
Second pass wainscotting A and initial exports, setup for wainscotting B
10 Months Ago
more WIP
10 Months Ago
updated wall paper viewmodel prefab and rig with latest viewmodel mesh and edited its anims
10 Months Ago
divesite fixes
10 Months Ago
Skeleton updates Mesh lods skinning/setup Burst Cloth controllers lod out
10 Months Ago
wallpaper icon file wasnt checked
10 Months Ago
wallpaper icon
10 Months Ago
split DPV into client/server/shared files
10 Months Ago
Patrol heli fixes -> Main
10 Months Ago
Stop an orbit strafe if the target is null Should fix a rare NRE on orbit strafe enter
10 Months Ago
Death state no longer automatically ignores terrain pushback Heli now allows terrain pushback on seek monument crashing
10 Months Ago
Second Attempt: Patrol helicopter will now patrol at 30m or ground height + 30, whatever is higher. This should ensure heli keeps a consistent height above the world when patroling Prior to this the helicopter would just fly at 30m no matter the terrain
10 Months Ago
Fixed "Target socket is occupied" not being translated client side
10 Months Ago
merge from digitalclock