reporust_rebootcancel

97,879 Commits over 3,683 Days - 1.11cph!

2 Months Ago
Merge from main
2 Months Ago
Clear death marker from map after player respawns on tutorial island
2 Months Ago
Removed old poses directory
2 Months Ago
Moved poses to media directory
2 Months Ago
Remove unused shader
2 Months Ago
Turn on GameTip.showgametips convar when starting the tutorial
2 Months Ago
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2 Months Ago
Harbor progress Roof dressing Overgrowth progress Material changes to tie everything together
2 Months Ago
Reserialized materials
2 Months Ago
Skin viewer 15s timeout
2 Months Ago
Don't show the campfire or furnace deploy guides until the player is at that tutorial stage, fixes soft lock situation where the player deploys the entity before that mission stage has started
2 Months Ago
Add spawn points to Bradley prefab. Allow a frame for the navmesh obstacle to kick in. Use spawn points and cycle around them if more scientists than spawn points. Init scientists with entity memory of target. Scientists take cover from target when spawning.
2 Months Ago
Merge from main
2 Months Ago
Remove IndirectLighting script from MenuBackground
2 Months Ago
client convar
2 Months Ago
Merge from main
2 Months Ago
Added Rust/Particle ASE template with base soft particles and screen masking support
2 Months Ago
Reserialized more materials
2 Months Ago
Disabled gnb shader instancing variants
2 Months Ago
Compile fix (removing unused "using")
2 Months Ago
merge from nightlight_shader
2 Months Ago
Reserialized materials
2 Months Ago
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2 Months Ago
Cherry picked 93249
2 Months Ago
Changed IndirectLighting class a bit to make it implicit
2 Months Ago
Tweak scientist movement
2 Months Ago
Increase scientist spawn radius
2 Months Ago
Header, background override
2 Months Ago
Merge main -> store-ui
2 Months Ago
Merge store-ui -> Main
2 Months Ago
Added additional scripts to the SkinViewer cam that the IconRender cam has. Added indirect lighting singleton in SkinViewerTest and MenuBackground scenes.
2 Months Ago
Adjusted SkinViewer lighting to fix highly shadowed areas
2 Months Ago
Unsaved
2 Months Ago
Added temporary doors and a parenting volume to container Crane can now track a list of target entities to move with a list of destination points, each item will be moved in sequence
2 Months Ago
Improve benchmark demo command
2 Months Ago
Update test container model, manifest
2 Months Ago
Unsaved
2 Months Ago
Improved object rotation again. Fixed lighting bug. New forceCamUpMode param, applied to assault rifle.
2 Months Ago
Fix UI NRE when disconnecting from a server while the backpack panel is open
2 Months Ago
Parent merge
2 Months Ago
Anim converter temp directory
2 Months Ago
Skeleton prefab/asset tweaks
2 Months Ago
Simple bones menu context script update
2 Months Ago
Show/Hide fixes for item store model
2 Months Ago
Parent the prefab to the selected gameobject when spawning something via the CreateMenuPrefab script
2 Months Ago
Codegen
2 Months Ago
Merge from main
2 Months Ago
Missed prefab
2 Months Ago
Removed SkinViewer's old built-in UI
2 Months Ago
Fixed upside-down CNY door knocker. Blocked a couple of un-fixable skins from showing in 3D.