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158,968 Commits over 4,597 Days - 1.44cph!

36 Days Ago
stirrer position fix
36 Days Ago
Fix one more case of incorrect pool usage
36 Days Ago
frog size x1.2
36 Days Ago
reduce critter health 200 -> 60(frogs) - 100(rabbits) turtles unchanged, they have a shell
36 Days Ago
disabled stream mipmaps on crab, jellyfish and all fish textures that use the swim shader
36 Days Ago
merge from skinviewer_ladderhatches
36 Days Ago
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36 Days Ago
Added all ladder hatches to the skin viewer
36 Days Ago
Merge: from poolanalyzer_ifempty_support - Bugfix for analysis NREs in editor - Allows to write "if(isEmpty) free" patterns Tests: removed workaround, editor code compiles
36 Days Ago
Update(editor): Rust.CodeAnalyzer - support "if(obj.IsEmpty or obj.Count == 0) Free" patterns - bugfix variable scope search throwing NREs for out param declarations - release binary from 57e96efa Tests: removed my workaround and it no longer trips up analyzer. editor boots
36 Days Ago
Fix look rotation viewing vector zero when bull loses its target mid observe
36 Days Ago
Fix rotations on ladders
36 Days Ago
Fix ladder hatches so they pull skins properly
36 Days Ago
Merge from livestock_animals (new icons)
36 Days Ago
Tea icons
36 Days Ago
Pie icons
36 Days Ago
hooked up workshop render settings scripts
36 Days Ago
biofuel_generator_sounds_fix -> main
36 Days Ago
Fixed skin viewer and steam inventory not loading anything in editor since 163749
36 Days Ago
twitchdropsrender ladder hatches
36 Days Ago
Fix for the server console logs writing incorrectly in community hosted panels through docker, fixed duplicate logging due to stdout in Linux (affecting docker panels) Sanity checked and tested all four scenarios and they work correctly; Windows console (host & terminal), Linux terminal and panels
36 Days Ago
sandbag barricade static prop - LODs on the sandbag material + MeshLOD fixes monuments drawing the new LOD1/2 with the old atlas past 20m static prop + BunkerCannon: 3 renderers -> 1 MeshLOD 20 monuments + 4 floating cities re-baked, 504 barricade copies fixed HLOD lists repointed to the MeshLOD, barge cull distances kept bandit town + tropical islands: material swap only, not re-baked
36 Days Ago
Ensure Biofuel generator is silent at idle
36 Days Ago
Fixed the issue where skins wouldn't load when recording in the twitch drops scene
36 Days Ago
merge from main
36 Days Ago
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Rin
36 Days Ago
merge from Crossbow_Arrow_Fix
Rin
36 Days Ago
merge from PregnantUI
Rin
36 Days Ago
merge from pickupnotices_flex
Rin
36 Days Ago
merge from cold_overlay_lingering_fix
36 Days Ago
Merge from main
Rin
36 Days Ago
merge from Machete peg adjust
36 Days Ago
Machete refresh weapon rack peg adjustment
36 Days Ago
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36 Days Ago
merge from main
36 Days Ago
merge from Livestock_animals
36 Days Ago
merge from main
36 Days Ago
merge from skinnable_ladder_hatch
36 Days Ago
re-rendered ladder hatch and triangle ladder hatch icons now theyve been retextured
36 Days Ago
Snap cold overlay to zero to fix lingering post effect
36 Days Ago
merge from main
36 Days Ago
Fix camera path spline getting desyncedm when moving keyframes around.
36 Days Ago
fixed auto turret pitch cover not being in the lod component
36 Days Ago
Fix mortar camera animation not playing in builds
36 Days Ago
Fixing bowless crossbow arrow head rotations
Rin
36 Days Ago
Fixed duplicate Custom SMG entry in livestock vendor sales. Replaced with Thompson.
36 Days Ago
Fix some incorrect pooling in LivestockAnimal, add some pool analyzer attributes
36 Days Ago
Merge from main
36 Days Ago
Merge from livestock_animals
36 Days Ago
Filter items offered by livestock vendor by game mode so we don't give guns in primitive