reporust_rebootcancel

97,318 Commits over 3,653 Days - 1.11cph!

3 Months Ago
More button stuff
3 Months Ago
Toggle button UI stuff
3 Months Ago
Add horse laxative tea, doubles rate of dung production when consumed by a horse for 15 minutes Horse still requires food to produce dung even while this tea is active
3 Months Ago
More icon work
3 Months Ago
Icon button work etc
3 Months Ago
Added the ability for a Modifier effect to only apply to a type of entity Added a Horse speed tea, increases top speed of horses by 30% for 10 minutes after being eaten by a horse If consumed by a player they will be heavily poisoned for 10 minutes
3 Months Ago
Generate proto
3 Months Ago
Tea target type proto change
3 Months Ago
Using incorrect version of shoelace algorithm to correct volume of each room: it at least gives higher volume for larger rooms which will be good enough to show bigger rooms taking longer to heat up
3 Months Ago
Scene backups
3 Months Ago
Cherrypick #92273
3 Months Ago
Fixed IsSeatClipping direction not being normalised
3 Months Ago
Merge fixes in some random prefabs
3 Months Ago
Missed .cs file
3 Months Ago
Copy faces from normal walls & floors to low wall, half wall, wall + floor frames & doorsways Assign deployables to room(s) based on the floors they are on Command to hide everything inside walls so esp cheats don't work
3 Months Ago
merge from fix_send_inventory_nre
3 Months Ago
Fixed triangle center position being incorrect Fix -180 degrees not being handled when discarding invalid faces Triangles & squares both work when splitting into rooms
3 Months Ago
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3 Months Ago
Remove foundation faces that are on top of eachother (think of two foundations beside eachother, you don't see inner sides) Fix triangle foundation wall facing inwards instead of outwards
3 Months Ago
RNG'd occasional high impact hits, because all hits being samey is boring
3 Months Ago
More debug visualization commands
3 Months Ago
Rooms now correctly connect Add bunch of debug commands
3 Months Ago
baked harbor grounds meshes specific collider meshes for grounds - removed old duplicates bunch of biome visuals compliant prefabs simple colliders for damaged scientist turret harbor2 level update
3 Months Ago
Merge from main/map_entity_load_fix
3 Months Ago
Fix for trying to call "Kill" on entities that haven't called "Spawn" (seems to have gotten lost in the last revert / restore / retry cycle)
3 Months Ago
Reapply
3 Months Ago
Merge from main
3 Months Ago
Actually create the meal output items
3 Months Ago
updated diesel_collectable prefab
3 Months Ago
Fixed situations like chicken kebabs vs. mixed kebabs. Doing some fairly advanced filtering now.
3 Months Ago
Harbor2 scene hierarchy cleanup baked to mesh vertex paint grounds LOD0 S2P
3 Months Ago
subtract map_entity_load_fix
3 Months Ago
Actually convert ingredients to meals
3 Months Ago
Potential fix for NRE's in SendUpdatedInventoryInternal
3 Months Ago
Oops, needs the .translated
3 Months Ago
Tidy up
3 Months Ago
Revert accidental MenuUI commit
3 Months Ago
Grenade arc visualiser starts at the viewmodel hand rather than the camera position (centre of screen) Improved handling when throwing through narrow slots (use a raycast with thickness to tru and account for the size of the physics object) Improved visual look
3 Months Ago
Fix unassigned fuel grid + other bits
3 Months Ago
Stop inheriting from furnace stuff, we're moving too far away from it. Let's do our own thing so we can go our own way more easily.
3 Months Ago
Rooms connect but closest face isn't working correctly
3 Months Ago
Add faces to square foundation and triangle floor
3 Months Ago
Break out the tea bufs and the poison side effect into separate UI elements in the inventory and the health bar vitals
3 Months Ago
Defined all 13 meals and their ingredients in a scriptableobject. Grouped all fruits/veges/meat/fish. Edited and created a few new meal combos.
3 Months Ago
Ok seems to finally connect faces of walls & floors correctly
3 Months Ago
WIP poisoning - if a player has more than three teas active they get a negative poison effect Currently triggers a screen post effect and slowly ticks down both hydration and calories Kicks in at 30% effectiveness when at 3 concurrent teas, 100% effectiveness at 6 teas
3 Months Ago
Simplifying. Let's make the cooking devices more similar to the furnaces
3 Months Ago
Getting closer
3 Months Ago
Trying to identify what faces can connect before sockets are connected doesn't quite work