136,670 Commits over 4,324 Days - 1.32cph!

3 Years Ago
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3 Years Ago
Client build fix
3 Years Ago
merge from main
3 Years Ago
merge from cleanup
3 Years Ago
merge from august_art_bugfixes
3 Years Ago
Fixed a wild pooling/input field bug that was making the autocomplete emoji popup options sometimes insert the incorrect emoji when clicked
3 Years Ago
BaseMountable now calls ModifyCamera on it's VehicleParent (if it has one) Better camera control on parachute, lock the players eye position to it's actual model eye position
3 Years Ago
Fixed gutting fish resulting in incorrect item pickup notices if the resulting items were placed in a stack
3 Years Ago
Introduce drag gradually over a second as the parachute is deployed for a more natural look
3 Years Ago
Refactor foot ik to have less huge blocks of copy and pasted code Fix foot Ik caching a bad position if the foot IK raycast does't hit anything, leads to better responsiveness when landing
3 Years Ago
3 Years Ago
Fix missile pos negative collider scale complaints
3 Years Ago
Adjust interruption rules on jump animation for better responsiveness when landing on the ground
3 Years Ago
A complex merge from Main -> AttackHelicopter with 56 reconciled conflicts
3 Years Ago
Fix initializing & destroying instanced rendering system not working (at least in editor)
3 Years Ago
Added freefalling blend tree animation, normalize forward and right animation parameters when falling with a parachute equipped
3 Years Ago
Added an AnimatorLOD to the mining quarry
3 Years Ago
Add animatorSpeedChange quarry variable to control animator ramp up/down Fixed missing animator and renderer connections
3 Years Ago
Cannon related FX & some more random stuff Unused file cleanup.
3 Years Ago
Moved the exhaust to the real location, and adjusted the texture so that it doesn't look like a window. Muzzle tweaks.
3 Years Ago
Firing effects WIP & related temp files.
3 Years Ago
pumpjack scrolling material update
3 Years Ago
played myself, there was one more tiny instance
3 Years Ago
fixed all cases of mesh flickering on the powerline platforms
3 Years Ago
fixed all major collision mesh issues for the powerlines weapons shouldn't go through the mesh now
3 Years Ago
primitive lootbox fix - fixed albedo/ao/spec/normals - fixed dodgy rope normals - improved them - FBX Position and prefab zeroed, and scaling at 1,1,1 - fixed ao texture set to 2048 when texture is 512
3 Years Ago
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3 Years Ago
Merge from main
3 Years Ago
updated prefab (adjusted light position also)
3 Years Ago
adjusted caboose.fbx so that the top compartment is less wide and not as high. Updated collision mesh
3 Years Ago
Adjust RPC message TTL based on the timeout duration
3 Years Ago
Use default skinId for ShadowOnly renderers
3 Years Ago
After much debugging, turns out trees weren't showing outside of network range due to the foliage-billboard shader missing one bit of instancing setup code
3 Years Ago
added fall to skydive anim and new state in animator, updated skydive idle loop
3 Years Ago
Merge from main -> global_networked_bases
3 Years Ago
Editor screenshot tool wip/tests
3 Years Ago
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3 Years Ago
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3 Years Ago
Added more clearance to the underground stations to fit in all train module types
3 Years Ago
Add debug to figure out why trees are not showing as billboards
3 Years Ago
Only scale preculling data by 50% over 32MB and fix it overwriting data (plan to put in a new allocation system later, for now it's maybe 100MB wasted ram)
3 Years Ago
Add missing snow footstep fallbacks Fixed npc_(template_)maker crashing when spawning non NPC entities Merge branch 'main' into prerelease
3 Years Ago
Add missing snow footstep fallbacks Fixed npc_(template_)maker crashing when spawning non NPC entities
3 Years Ago
Add missing snow footstep fallbacks Fixed npc_(template_)maker crashing when spawning non NPC entities
3 Years Ago
exported oiljack arm fbx to get the looping idle animation looping nicely after editing it in maya
3 Years Ago
Fix ConstructionPlaceholder not being removed from building blocks
3 Years Ago
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3 Years Ago
Expand the render computebuffer in 2MB increments separately from the culling array expanding
3 Years Ago
attack heli turret gibs prefab update