136,781 Commits over 4,324 Days - 1.32cph!

3 Years Ago
Merge Tugboat -> save239
3 Years Ago
Adjusted tugboat front position
3 Years Ago
Added support for forward travel FX to add MotorRowboat subclasses, instead of just Tugboat. RHIB is going to have a forward travel effect as well.
3 Years Ago
Enable static prop lightmaps for VRAD.exe This increases the version of StaticPropLump_t to 10, so maps will no longer load in games with older engine versions.
3 Years Ago
Moved Tugboat visual components to the World layer. Apparently this will make cubemaps work correctly
3 Years Ago
Tugboat LODs Tugboat door LODs
3 Years Ago
Fixed bug breaking cloth fuzz and parallax mapping
3 Years Ago
color tweaks/brightness tweaks
3 Years Ago
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3 Years Ago
Write depth for rope SSAO pass This is far from perfect, but helps Bokeh DOF. Pull requests * Minor tweaks to cvars library internals (Community Contribution) * dlistview_column:SetFixedWidth sets the column width immediately (Community Contribution)
3 Years Ago
Compile fix
3 Years Ago
ferry terminal S2P
3 Years Ago
updated terrain heightmap and made road topo and blendmap a bit farther
3 Years Ago
updated materials for decals
3 Years Ago
Add InstancedRenderScheduler & InstancedEntityScheduler prefabs to bundles/prefabs/world so they always spawn
3 Years Ago
Diver pickaxe chain mat tweaks
3 Years Ago
Cherry picked 83772 => Fixed some shaders not receiving deferred decals
3 Years Ago
Cherry picked 83772 => Fixed some shaders not receiving deferred decals
3 Years Ago
Fixed some shaders not receiving deferred decals
3 Years Ago
Update FP.BurstCloth to latest, tweak cloth mats
3 Years Ago
3 Years Ago
Fixed projectile water penetration on ocean
3 Years Ago
tweaked vertex colors - terminal building
3 Years Ago
brick skin steel beam redo, remapping all building blocks involved for higher texel ratio
3 Years Ago
manifest rebuild
3 Years Ago
Merge Tugboat -> save239
3 Years Ago
Merge PhysicsLayerRevamp -> save239
3 Years Ago
merge from diversuit
3 Years Ago
merge from ferry_terminal
3 Years Ago
Merge PhysicsLayerRevamp -> Aux2
3 Years Ago
Merge PhysicsLayerRevamp -> Main
3 Years Ago
prepared all diver ak prefabs
3 Years Ago
fixing blocker in trailer
3 Years Ago
ferry terminal S2P
3 Years Ago
full manfiest rebuild
3 Years Ago
Moved dropped items back to the Debris layer. Fixed "dropped" items that are stuck in ragdolls (e.g. arrows) causing ragdolls to fly away.
3 Years Ago
Merge from water5_final
3 Years Ago
Merge from water5_final
3 Years Ago
Merge from water5_final/shader-merge
3 Years Ago
Post-merge fixes
3 Years Ago
Cherry picked 83639, 83648, 83697, 83712
3 Years Ago
Changeset merge from shader-improvements
3 Years Ago
added tanks variants 2 and 3 to diver hazmat prefab
3 Years Ago
Fixed FoliageGridBatch bounds calculation being incorrect (causing large foliage to pop in and out of view)
3 Years Ago
Merge from water5_final
3 Years Ago
merge from tugboat
3 Years Ago
merge from ferry_terminal
3 Years Ago
Merge Tugboat -> Main. Adds driveable tugboats that spawn at harbour monuments.
3 Years Ago
Ik hands for tugboat, and visible arms when driving
3 Years Ago
Merge RHIB_IK -> Tugboat, so I can use some of the same system for the tugboat driver