224,852 Commits over 3,714 Days - 2.52cph!

18 Days Ago
Remove zones
18 Days Ago
Add player damage FX, health bar
18 Days Ago
subtract mission_improvements_may_24 - compile fix
18 Days Ago
Remove all atlas downsampling bullshit, not even being used Backport shadowcache from CS2
18 Days Ago
merge from mission_improvements_may_24
18 Days Ago
merge from ai_zone_leak
18 Days Ago
Use assets folder when collecting files for manifest Don't add asset browser node for projects without assets Don't collect assets from projects with no assets folder Don't save the project list in editor, only save the project list when adding from launcher Fix ProjectSettings path resolution, rename Project.Path to Project.ConfigFilePath Error fix
18 Days Ago
merge from minigun_fixes_may_24
18 Days Ago
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18 Days Ago
Added profiling and stat command to investigate potential zone leaking.
18 Days Ago
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18 Days Ago
Add TryUnstuck to Player movement
18 Days Ago
merge from patrol_helicopter_health_reset
18 Days Ago
Moved Editor folder, updated .gitignore to reflect new changes
18 Days Ago
Eliminated BaseCombatEntity.Hurt GC alloc
18 Days Ago
Fixed BaseProjectile.DelayedModsChanged profiler sample mismatch
18 Days Ago
Content > Assets
18 Days Ago
some walkways set model fixes (sg's, holes) better staircases for radtown storage building large s2p
18 Days Ago
GPU Shadow Culling (#1523) --------- Co-authored-by: Matt Stevens <matt@mattstevens.co.uk>
18 Days Ago
Remove all atlas downsampling bullshit, not even being used Was accidentally creating new lightbinner (without light info I needed too) every frame :S CSceneSystem::GetLightBinnerStandard() is "FindOrCreate" while from CSceneView actually gets the actual one GPU Shadow Culling POC: Don't render shadows that are not visible by GPU depth bounds sc_show_rejected_lights enum support for VFX HLSL We dropped DX11 support so we can support it without a worry microsoft/DirectXShaderCompiler/wiki/Language-Versions#hlsl-2017 r_gpu_shadow_culling cvar, parallelize static light visibility tests Cone intersection for tiled light culling Bloat cones a wee bit, still do sphere culling for point lights Move culled lights list for shadow culling to lightbinner rather than shadowcache, lightbinners are guaranteed to be per view (first order, first served though), this lets multiview work for culled lights https://i.imgur.com/JwxhgOJ.png Only show the considered lights in the debug view, we don't cull the unconsidered lights so it'd show them as unculled Cast shadows of non culled lights, not culled lights.. wtf? Only debug draw actual shadow casters, add spot light debug drawer Fix debug views for dynamic lights, update comments
18 Days Ago
Fix debug views for dynamic lights, update comments
18 Days Ago
Leaderboard backup, run #11130
18 Days Ago
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18 Days Ago
Fix target detection triggers for turrets on nexus ferry being very far away from the turrets
18 Days Ago
Fix foundation not replacable under a roof - ensure foundation can't be placed clipping into roofs https://files.facepunch.com/jakerich/DiEvbg8FtDsQvCkQ/ZXt1WMKFWMUmUu0d.png https://files.facepunch.com/jakerich/ba6PAFGqdbJdQgs8/xFa89R274Dbx7H8o.png
18 Days Ago
Fixed reload option when selecting a minigun in the inventory not translating properly
18 Days Ago
Adjust prompt on minigun reload tip to mention workbench lvl 2/3
18 Days Ago
Award tutorial gun achievement when opening the rate rather than via physics trigger, should be more reliable?
18 Days Ago
S2P both stables and fishing villages
18 Days Ago
Fix 'Saved = true' being set for the new function
18 Days Ago
Add `refresh_nickname_cache` to force manual refresh of steam nicknames
18 Days Ago
Force the nickname cache to refresh when connecting to a server to give steam every chance in the world to download nicknames
18 Days Ago
Script setup on tools
18 Days Ago
More map marker size adjustments
18 Days Ago
Remaining throwables w/ script setup
18 Days Ago
Fixed one of the cake candles getting blown out out when you run far
18 Days Ago
Leaderboard backup, run #11125
19 Days Ago
Don't allow missions to end if the player doesn't have enough slots in their inventory for all of the rewards (includes any applicable bonus rewards) Show an error toast in this case Toasts can now appear while the player is in a conversation
19 Days Ago
Shrink vending machine clusters that are too close to mission marker clusters
19 Days Ago
Conversation screen can now be closed with escape
19 Days Ago
Change "build" naming to "export", makes more sense Wizard cleanup Share wizard code between publish/standalone
19 Days Ago
Gizmo.Control.BoundingBox
19 Days Ago
Constant roam Get random point closer to agent Use a bounding box for npc spawn
19 Days Ago
Initial standalone build wizard Standalone player exe Export into `data\` Copy all the stuff we want from core, base, citizen, bin Application.IsStandalone, don't try to load menu project if standalone Load from manifest, un-hardcode paths Fix paths, temporarily copy sbproj We should be able to get away with not copying these manually, asset system should handle it We need a few files from core, though Clean up, slightly improved wizard Don't hard-code these paths, do all setup inside StandaloneAppSystem Standalone wizard shows basic ETA Better ETA Mount everything we need, gets us as far as at least loading scenes (even if they're missing all content) Include gamecontrollerdb.txt in standalone build Build queue before copying (so we get compiled assemblies) Temp copy video.json (because I'm sick of it launching in fullscreen) Split out data dir and game data dir Don't need to save off absolute game data path, just use relative path Temp copy some more stuff data/ conflicts with existing path, use export/ instead Load assembly, filesystem Copy base UI textures and fonts Cleanup Move standalone-specific stuff into StandaloneGameInstance Test fetching all code manifests Interop as array Safe copy Log copies Use code resources where we can Only copy compiled code resources Don't copy tool dlls Cleanup Standalone games that don't use citizen won't copy or mount content (saves 1GB, builds faster) Clean up, try to get as much of this standalone stuff as contained as possible Copy all core models too (mainly for box, sphere models) Wizard UX improvements Paths cleanup Rebase fixes Fix paths for new folder layout
19 Days Ago
Remove keycard on use Destroy fire if lasts too long NPC now roam
19 Days Ago
Fix nexus map not filling the screen when zoomed out on ultrawide displays
19 Days Ago
Added support for 'AssetModificationProcessor' interface, which now keeps track of added and removed assets, allowing the tracker to process those entries
19 Days Ago
Refresh list of nicknames every 30s for the first 2 minutes of gameplay, then move to refreshing steam nicknames every 5min
19 Days Ago
Fix client crash when loading clan score events
19 Days Ago
Citizen/animgraph: added WalkFast_NW & WalkFast_W + updated animgraph