139,537 Commits over 4,352 Days - 1.34cph!

21 Days Ago
Check for skins_access value when checking if a steam item is in our inventory
21 Days Ago
Merge from main
21 Days Ago
merge from PlayerRigUpdate2
21 Days Ago
Cap mask updates, material tweaks
21 Days Ago
Added debug hair materials
21 Days Ago
Fixed the test window not showing live results on some tests, unified the parameter normalization
21 Days Ago
crypt building skin works with upgrade_radius and related commands
21 Days Ago
big merge from main autoresolve conflicts in roof.prefab and roof.triangle.prefab
21 Days Ago
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21 Days Ago
Automated tests window changes: - Added a rerun failed button - Fixed the foldout arrows not clickable - Leaving playmode mid tests cancel the run correctly and generate results - Tests can only run in the automated test scene - Run button shows a playmode icon if clicking it will start playmode
21 Days Ago
merge from main
21 Days Ago
Merge from indirect_instancing_canvas_rendering_issue
21 Days Ago
Merge from main
21 Days Ago
Removed another BroadcastRefresh call that wasn't needed
21 Days Ago
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21 Days Ago
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21 Days Ago
Added a broadcast refresh when the PhotoFrame paintable source is updated which fixes issues with some surfaces not updating correctly and reduced the number of broadcast refreshes that are needed for paintable sources
21 Days Ago
Merge from main
21 Days Ago
matrix display - enabled emission fresnel to reduce visual screen noise
21 Days Ago
meds box - removed duplicate renderlod
21 Days Ago
sulfur box - removed lod4, adjusted lod values, meshlod for matrix tools box - adjusted lod values
21 Days Ago
ore box - adjusted lod values scrap box - adjusted lod values stone box - adjusted lod values, moved prefab location
21 Days Ago
meds box - render lod, adjusted lod values metal box - adjusted lod values
21 Days Ago
food box - lod values adjusted guns box - lod values adjusted
21 Days Ago
comps box - adjusted lod values explosive box - adjusted lod values
21 Days Ago
armour box - adjusted lod values, removed duplicate lod charcoal box - adjusted lod values
21 Days Ago
wood box - updated lod values, removed lod4 ammo box - updated lod values, created art prefabs, adjusted empty transforms to zero
21 Days Ago
Merge from foliage_instancing_shader_feature
21 Days Ago
Merge from main
21 Days Ago
Add alternate slanted grid topology option Fix culling radius calculation Fix LOD scaling cell positions for culling
21 Days Ago
Merge from fix_guid_null_primitive
21 Days Ago
Merge from fix_paste_mountable
21 Days Ago
Merge from heli_fixcars_changes_2
22 Days Ago
don't need this anymore
22 Days Ago
Include any SkeletonProperties referenced models as well
22 Days Ago
Convert hair dye collection to use material parameters for Rust/Standard instead of Core/Hair Added some wip parameters to hair dye properties
22 Days Ago
Fixed BBQ gibs not being skinned
22 Days Ago
merge from naval_update/io_boats
22 Days Ago
merge from workshop_unload_fix
22 Days Ago
Updated perf text to show the skins waiting to unload count
22 Days Ago
We now wait 120s before unloading a workshop skins with 0 references Fixes the missing material on gibs of skinned deployables, it was frequent with unpooled prefabs like vending machines
22 Days Ago
Scan the project for animations we need on the server every build
22 Days Ago
- emulate BiRP implicit stencil write in g-buffer pass - provide global_DeferredIndirectLightingActive flag
22 Days Ago
Foundation corner conditional model checks
22 Days Ago
Foundation corner sockets
22 Days Ago
Added CornerSocket
22 Days Ago
Added ModelConditionTest_FoundationCornerLeft and ModelConditionTest_FoundationCornerRight
22 Days Ago
Support for alpha in cap base colour, gives some more control for lighter skin tones
22 Days Ago
Switch cap base color to be non-HDR in hairdyecollection
22 Days Ago
Don't do gamma correction on capbasecolor in hair dye collection