224,039 Commits over 3,684 Days - 2.53cph!

21 Days Ago
Added null check on CH47 scientist spawns, with error thrown if it fails. Plus minor edit where we were doing a redundant transform.transform
21 Days Ago
Commented out region ping spam in editor
21 Days Ago
Fix TextureSequence.IsLooping resetting to true because json serialize doesn't write defaults
21 Days Ago
Unchecked CanNPCOpen on cargo ship doors
21 Days Ago
Damage types + Get damagetype icon EffectBaseComponent Set up fire + electric test component Display effect on enemy health bar Missed files
21 Days Ago
Dead materials
21 Days Ago
Simpler fix, moving values to Awake
21 Days Ago
Revert older sound fix
21 Days Ago
Merge HarborAudioFix -> Main
21 Days Ago
Fix rotate editor tool stomping scale
21 Days Ago
Thank god nobody was using these Delete unused shaders/includes vfx preprocessor auto includes system.fxc Raw dog bindless API, we can build something higher level on top of this
21 Days Ago
Add SceneParticles.SetControlPoint for setting models
21 Days Ago
Reapply 95523 with compile fix
21 Days Ago
Remove old items Clean up Multishop Randomly spawn the multishops
21 Days Ago
Update shaders
21 Days Ago
Fix missing textures when trying to query cubemaps from skybox, default value for EnvironmentMap should be thrown from lightbinner, not renderingpipeline
21 Days Ago
subtracting 95523 - compile issue
21 Days Ago
Attempt at a proper fix for the audio problems. Reverted previous temp fix.
21 Days Ago
merge from waves_of_change_hotfix1 - Fridays hotfix round
21 Days Ago
Limit number of simultanious cubemap updates on first load to not overflow transform count in large scenes Remove S_SPECULAR_CUBE_MAP, stupid define, should just be S_SPECULAR Extra checks on HandlePendingSwapChainResize, should fix device lost issues when trying to draw subsequently Adjust number of threads on envmap filtering to avoid collision on accessing same source cubemap on per frame cubemap rendering, doesn't really slow this down
21 Days Ago
merge from HarborAudioFix
21 Days Ago
Quick fix for audio bug, disabling crane and bridge sound using Ian's method
21 Days Ago
picking craggyisland sound issue repo
21 Days Ago
craggyisland sound issue repo
21 Days Ago
Scale dmg with stack count small ui tweak
21 Days Ago
Merge main -> Bikes
21 Days Ago
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21 Days Ago
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22 Days Ago
Posters updated with Jens art
22 Days Ago
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22 Days Ago
New version of moustache
22 Days Ago
folder meta
22 Days Ago
Moved things around in the right folders and deleted old prefabs
22 Days Ago
IdentifierConfig UI screen converted to use IOConfig base class
22 Days Ago
Cleaner colour switch
22 Days Ago
Merge from main
22 Days Ago
player update. pump action shotgun anim set exported/setup. root keys removed from w shotgun attack, deploy and reload anims
22 Days Ago
cans open and closed variants
22 Days Ago
level updates
22 Days Ago
fixed broken mannequin materials
22 Days Ago
Break npcs OnHit function Test OnHit Item
22 Days Ago
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22 Days Ago
Removed treewind.cs.meta
22 Days Ago
Moved TreeWind.cs
22 Days Ago
Optimisations and simplifications of LODing code
22 Days Ago
Add Application.IsFocused, returns if the main game window is in focus
22 Days Ago
Refactored IO config UI screens to let them use the same base class and base prefab Updated texts for consistency, fixed typos Now supports numpad enter key to confirm
22 Days Ago
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22 Days Ago
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22 Days Ago
OnJump function + test item max width tool tip