225,850 Commits over 3,714 Days - 2.53cph!

45 Days Ago
Removed useless check that could prevent rockets from firing during strafe Should increase performance during rocket runs
45 Days Ago
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45 Days Ago
merge from Military Flamethrower_2024
45 Days Ago
Rebaked AO on the crane to make the inside slightly brighter
45 Days Ago
Nicer action graph ValidationException stack traces https://files.facepunch.com/ziks/2024-04-03/sbox-dev_ROj6r4EUmt.mp4
45 Days Ago
45 Days Ago
Include Context.StackTraceIdentifier in ValidationException.ToString()
45 Days Ago
45 Days Ago
Fixed splitter power distribution issue when not all outputs are used
45 Days Ago
Fixed motion blur broken on flags and other items using Rust/Standard+Wind shader
45 Days Ago
merge from Military Flamethrower_2024
45 Days Ago
compile fix
45 Days Ago
merge from Military Flamethrower_2024
45 Days Ago
merge from Minigun_2024
45 Days Ago
ai usage balance
45 Days Ago
IMessageContext.StackTraceIdentifier
45 Days Ago
45 Days Ago
npcs can now drop loot specific to their loadout added spas and m249 npcs back to heavy loadout in addition to minigun/flamer
45 Days Ago
Harbor 1 and Harbor 2 scene2prefab
45 Days Ago
Disabled shadow casting and lowered light range a little bit on Fireball, to stop it tanking FPS. Stopgap fix until whole effect is replaced.
45 Days Ago
Fixed minigun muzzle flash not emitting light
45 Days Ago
Slightly tweaked the prevent movement volume in habor_crane_base to make moveemnt smoother Tweaked the collider on crane_tower_hydraulic_cylinder_bottom to prevent player from getting stuck
45 Days Ago
WIP - trying to clamp lines to screen
45 Days Ago
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45 Days Ago
Check in helicopter revision
45 Days Ago
Remove extra logs
45 Days Ago
Prevent patrol from forcing a target inside a no go zone
45 Days Ago
texture tint and physics fixes for various meshes
45 Days Ago
player update. m4 shotgun anims exported and setup on its holdtype override controller
45 Days Ago
Updated deploy sound
45 Days Ago
test dmg number image
45 Days Ago
viewmodel fix for errors when wearing clothes
45 Days Ago
Fixed unnecessary text updates when showing passthroughj
45 Days Ago
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Will now strafe targets in nearby danger zones as it finds them should they be the most dangerous Refactored targetting code Randomised can strafe and can use napalm timeout thresholds Clear old targets when fleeing from no go zone to ensure we dont come back in
45 Days Ago
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level updates
45 Days Ago
merge from main
45 Days Ago
merge from main
45 Days Ago
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45 Days Ago
plastic commit spam
45 Days Ago
Cached server browser HttpClient exceptions no longer prevent download reattempts
45 Days Ago
merge from main
45 Days Ago
Retro Tool Cupboard store setup + design content
45 Days Ago
Cached server browser is less exceptiony
45 Days Ago
various mesh and texture fixes
45 Days Ago
Enemy Health Bar
45 Days Ago
Increased at rotation bounds
45 Days Ago
Halved orbitstrafe rotation speed when first moving into position
45 Days Ago
Fixed bug that caused heli gunners to still target you if you are killed and then respawn quickly Avoid marking players as targets that are inside nogo zones Extra logs