135,800 Commits over 4,293 Days - 1.32cph!

60 Days Ago
balloon skinviewer 3d model and prefab
60 Days Ago
Various PT boat related.
60 Days Ago
Merge from boat_deployables_rotation_snap_improvements
60 Days Ago
Merge from wheel_fixes_wip
60 Days Ago
60 Days Ago
Fix waiting for reload bugs
60 Days Ago
added wallpaper icons
60 Days Ago
enabled tintbytimeofday on balloons
2 Months Ago
Changes on the trigger emitter script and change on casino area emitters
2 Months Ago
merge from main
2 Months Ago
Sunglasses Blocky reposed
2 Months Ago
Fix incorrect overriden terrainSizes in island prefabs, and remove displacement manager from tropical foliage spawns
2 Months Ago
Add editor option terrainIgnoreDeepseaFlag to DeepSeaEditorScene to use source terrain textures instead of deepsea textures (which have not been created) when forcing deepsea
2 Months Ago
Reduced boat building UI scale
2 Months Ago
Restored deep sea islands terrain mesh layers, needs to be Terrain S2P all islands
2 Months Ago
merge from deep_sea
2 Months Ago
merge from deep_sea
2 Months Ago
BallistaGun cleanup
2 Months Ago
Fixed not being able to place deployable bypassing build permission on boats you're aren't authed on, in the deep sea (ladders)
2 Months Ago
Optmizied remaining improvised walkway colliders
2 Months Ago
merge from deep_sea
2 Months Ago
Removed all the wallpaper sockets from boat building blocks
2 Months Ago
merge from naval_update
2 Months Ago
auth_radius and deauth_radius commands work with player boats
2 Months Ago
Optimized improvised walkway colliders
2 Months Ago
radtown crates birthday balloons setup
2 Months Ago
Setup Smoke Grenade and Supply Signal Remake Folders Added Smoke Grenade and Supply Signal Remake Textures, Viewmodel, Worldmodel Setup Smoke Grenade and Supply Signal Remake Materials
2 Months Ago
Send update immediately for cooldown.
2 Months Ago
wip wheel fixes
2 Months Ago
updated skins list
2 Months Ago
merge from main
2 Months Ago
merge from main
2 Months Ago
Updating small engine rig with combined mesh
2 Months Ago
edited lr300 space vm anims and exported 3p reload/deploy anims and linked to new lr300 holdtype controller
2 Months Ago
updating single 50cal clips and emtpy ammo pose
2 Months Ago
Update attack animations on front 50cal
2 Months Ago
expanded floating cities shore vectors
2 Months Ago
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2 Months Ago
fixed some trims on triangle up mesh fixed triangle roof prefab cull distance re-applied roof conditional fix slimmer half wall killed the beautiful window frame depth for embrasures
2 Months Ago
Merge from parent
2 Months Ago
Replace range_terrain_mound_a (negative scale) with range_terrain_mound_b and adjust position.
2 Months Ago
* Fix lights at monuments always visually on * Fix levers not animating properly
2 Months Ago
Possibly fixed scaling of island map markers in deep sea Fixed markers not working properly after a server restart
2 Months Ago
Add a check for cannon update parameters errors if the playable graph isn't ready.
2 Months Ago
- Swapped server IsReload toggle over to a coroutine -- Invoke Handler was waiting double the time on the serverside
2 Months Ago
Don't parent locked crate map markers to ghost ships, fixes them appearing at 0,0,0 when the local player isn't in the deep sea
2 Months Ago
Remove unused threshold
2 Months Ago
- Try moving everything over to update (on the lerping side) - Server sends an aim packet everytime it receives an input rather than checking difference before sending
2 Months Ago
tentative cannon reload sounds (still some weirdness with an animation event firing when it shouldn't be) cannon fuse sound
2 Months Ago
naval_update -> turret_fixes