135,650 Commits over 4,293 Days - 1.32cph!

59 Days Ago
easel lods and gibs
59 Days Ago
Fix deploy animations not working - Add the same fix to turn on / turn off and set hold type
59 Days Ago
More balloon fixes - fixed tooltips leftover from radio menu - fixed balloons being stackable on top of each other - fixed error spam when dropping in-world - combined menu from 2 colour pickers into 1 with toggle switcher
59 Days Ago
space weapon skin file and steam id - needs fixing to be skinnable yet
59 Days Ago
PT Boat cabin light addition
59 Days Ago
Added Salvaged Cleaver Worldmodel
59 Days Ago
XXL seamless artist canvas paintable WIP and tests
59 Days Ago
Fixing skinning for ammo box on 50 cal single rig
59 Days Ago
3p update
59 Days Ago
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59 Days Ago
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59 Days Ago
- set boat/building planner to use viewmodel renderer
59 Days Ago
mat/texture/folder organisation
59 Days Ago
merge from main
59 Days Ago
Fixed RenderedLOD hiding all LODs when using skinned mesh renderers
59 Days Ago
set 3p boat & building planner, added 3p anims
59 Days Ago
Merge from naval_missions
59 Days Ago
removed all textures/materials
59 Days Ago
Remove using from MapMarkerMissionProvider
59 Days Ago
merge from main
59 Days Ago
merge from deep_sea
59 Days Ago
Increased deep sea exit portal depth, matches the entrance portal When entering the deep sea, we now teleport the players inside the portal instead of at the edge
59 Days Ago
Small engine detailed colliders.
59 Days Ago
Merge from naval_missions
59 Days Ago
Post merge fixes
59 Days Ago
Updated Prefab to re-include sensor rotation
59 Days Ago
Fix steering wheel art not getting removed from server.
59 Days Ago
Merge from naval_update
59 Days Ago
Merge from parent
59 Days Ago
Mission map objective markers now work with the deep sea exit marker for objectives that lead you out of the deep sea
59 Days Ago
Client now requests update to what available missions they have when: - Accepting a new mission - Opening the map - Toggling visibility of mission provider markers in map - Deep sea opens whilst map is open Requests are RPC rate limited
59 Days Ago
corrected island fudge radius for shore vectors that was adding a lot of noise around islands shore vectors and a visible seam
59 Days Ago
Fixing skinning for 50 cal right rig
59 Days Ago
Updated screen material
59 Days Ago
merge from naval_update
59 Days Ago
Set all ghost ship lights to important, trying to fix the flickering shadows
59 Days Ago
Merge from main
59 Days Ago
Fix "look rotation vector is zero" error spam
59 Days Ago
Fix NRE's in demo mode causing weather to get stuck in stormy
59 Days Ago
Fixing 50 cal front left mesh vertex offset
59 Days Ago
Fix naval scientist corpse using normal scientist skin
59 Days Ago
merge from boat_building
59 Days Ago
Added a way to dynamically increase the texture streaming memory budget if the desired texture memory is higher than the current memory budget. The will prevent blurry texture issues on GPUs with a lower amount of VRAM, as the desired texture memory will be met.
59 Days Ago
merge from naval_update
59 Days Ago
Renamed boat planner to Boat Building Plan Boat building pieaces pieces now require low amounts of low grade fuel (pitch / tar)
59 Days Ago
enabled mip streaming on birthday_balloons_clumps_transluceny.png
59 Days Ago
enabled mip streaming on sofa textures
59 Days Ago
merge from main
59 Days Ago
added RW to FX balloon string meshes
59 Days Ago
Made the texture.memory_vram_factor ConVar available to players as a temporary fix for those that still have the blurry textures issue. This isn't saved when changed to avoid issues in the future with players having the wrong memory budget.