242,135 Commits over 3,867 Days - 2.61cph!

59 Days Ago
Restored inventory "Skins" label position
59 Days Ago
world_update_2/legacy_woodpile_improvements -> world_update_2
59 Days Ago
Reduced UI options labels min size so long strings can fit
59 Days Ago
DecorSwim fixes
59 Days Ago
Converted HitTest ignoredType to a list, so we can pass multiple types to ignore at once Spraycan sprays won't block interactions anymore unless you're holding a water jug or water bucket with water in it
59 Days Ago
world_update_2 -> world_update_2/legacy_woodpile_improvements
59 Days Ago
Fix warnings in Main Menu
59 Days Ago
Greatly reduced spawn population from 2500 -> 800 - slightly less than standard ore nodes
59 Days Ago
Remove the old Toast popup since the new modal is a much better replacement.
59 Days Ago
Swapped stage centres to directly use Vector3 - prevents Transform allocs Adjusted wood pile final amount to 1k
59 Days Ago
Added Popup Modal after playing a game for the first time prompting you to quickly give feedback. https://files.facepunch.com/CarsonKompon/2024/August/26_09-58-ActiveAnnelid.png
59 Days Ago
merge from main
59 Days Ago
re-applied 103433 and fixed font merge issues
59 Days Ago
Added boolean to disable hostspot minigames. Disabled legacy wood pile minigame
59 Days Ago
Add distance check option enum to entity query
59 Days Ago
Add profile markers to FSM
59 Days Ago
Add missing profile markers
59 Days Ago
Add profile markers for parts of the codes that can do traces, path queries and entity queries Remove uses of lambdas in entity queries to avoid subtle allocations
59 Days Ago
Merge from main
59 Days Ago
substracted 103433 (fonts are bricked for some reasons)
59 Days Ago
Fixed RustText in GameUI.Inventory missing font asset bricking the language switch
59 Days Ago
merge from arabic
59 Days Ago
Reverted WaterCamera and TOD_Sky changes (Plastic you piece of shit selecting my hidden changes by default)
59 Days Ago
Various improvements to the legacy text finder window
59 Days Ago
Game Jam Page on the Main Menu now groups by Unplayed Games, Updated Games, and Games You've Played (like the old jam page).
59 Days Ago
Have wolves use brains queries instead of entity queries
59 Days Ago
Fix trending
59 Days Ago
Show global stats on maps
59 Days Ago
Added Translate.GetCurrentCulture to use when formatting numbers RustText localized text formatting
59 Days Ago
Adjusted NotoSans bold font character spacing to avoid the noticeable character overlap when the text alpha is <1 Take into account this spacing when calculating RustText preferred width
59 Days Ago
Converted Backpack, Team UI and Spraycan skin select texts to RustText Also fixed truncated texts in some languages
59 Days Ago
Converted Sleeping bag rename, Sleeping screen and map Sleeping bag cluster texts to RustText
59 Days Ago
Converted crafting menu texts to RustText
59 Days Ago
added 4k cinematic textures for HCR
59 Days Ago
removed HCR cinematic textures
59 Days Ago
Fix missing using statement on server
59 Days Ago
Fix compiler complaining about unused serialized variables when they are server only
59 Days Ago
Mount menu assets when not in editor Menu music Stop all sounds when leaving game, not when entering etc Refactor
59 Days Ago
cinematic 4k textures for HCR
59 Days Ago
Fix error reporting (!)
59 Days Ago
Fix audiomixer thread exceptions
59 Days Ago
New vendor refreshes item selection (every 60s right now for testing) Happens regardless of whether the vendor is alive or not
59 Days Ago
Leaderboard backup, run #13468
59 Days Ago
Fixed characterWorldCollider being enabled on the DPV on initial spawn. Removed unnecessary double-up inertiaTensor code.
59 Days Ago
Fixed DPV jitter after mount -> dismount cycle. Manually set inertia tensor - turning the character collider on and off was drastically changing it, causing the bad behaviour
59 Days Ago
Don't show map marker for water well NPC
59 Days Ago
Reduced base DPV buoyancy
59 Days Ago
First pass on a shopkeeper NPC in the water well (only on D variant right now) Can be killed by players, will not drop any loot Will respawn after 30-60 minutes Shop is inaccessible while the shopkeeper is dead (so please be nice) Some minor shopkeeper cleanup, converted a generic flag into a named const flag for better tracking and invisible vending machines no longer need to do a Vis.Entities every time they sell something or look at the player
59 Days Ago
Merge main -> DPV
59 Days Ago
Fixed card table NRE on player dismount when table is destroyed