144,007 Commits over 4,413 Days - 1.36cph!

2 Months Ago
Bugfix: ServerOcclusionGroups - handle null net group when player goes through custom flow - renamed branch to *_reinit (as limit networking turned out not to be related at all) Tests: ran all unit tests, they pass
2 Months Ago
Fixed ocean topology in launch site, potentially other monuments
2 Months Ago
Check Unity object lifetime before calling onVisibilityChanged callback
2 Months Ago
Update(tests): ServerOcclusionGroups - add a net-group reinit test Not a flow we have on servers for now, but it could change in the future Tests: new tests fail (as expected)
2 Months Ago
Merge: Cherrypick of 145087 from /main/useplayerupdatejobs3/updatesubs_optim - Bugfix for DummyServer not being able to spawn players/bots in unit tests Tests: ran occlusion group tests, now pass
2 Months Ago
RelayQueueItem now IEquatable, removed SocketLock as we're now running sync
2 Months Ago
merge from the deployguide box fix branch
2 Months Ago
re-linked up prefab deploy guides on comps, meds, explosives and meds box skins
2 Months Ago
Fixed the issue with the shutter frame not working correctly with indirect instancing
2 Months Ago
restore guidePrefab on DLC boxes
2 Months Ago
adjusted armoured hatch meshes to close gaps, updated textures to improve normal shading.
2 Months Ago
merge from event_timing_adjust
2 Months Ago
enabled vert colour tinting on trim material paint mask (new textures coming soon)
2 Months Ago
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2 Months Ago
merge from detail layer tint shader
2 Months Ago
merge from main
2 Months Ago
Multiplied the minimum and maximum time of every scheduled event by 0.75 to bring it back in line with the old real time timings now that we've extended time of day Affects: event_cargoheli, event_cargoship, event_helicopter, event_airdrop, event_f15e, event_roadbradley, event_travellingvendor
2 Months Ago
merge from TechTree556fix
2 Months Ago
merge from mission_tackletheday_fix
2 Months Ago
merge from tutorial_death_fix
2 Months Ago
merge from store_analytics_fix
2 Months Ago
merge from floating_city_safezone_fix_merge_stomp_fix
2 Months Ago
merge from boxes_dlc
2 Months Ago
merge from comp_box_sorting
2 Months Ago
merge from serverbrowser_secure
2 Months Ago
Merge from nightlight_adjustment
2 Months Ago
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2 Months Ago
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2 Months Ago
- Dont apply secure filter in history - not required
2 Months Ago
- Ensure tag modifier button adds both secure tags - bit ugly of an implementation but it works - Fixed wrong prioritise toggle being set
2 Months Ago
Fixed paintball gun tile in the artist pack showcase opening the pilot pack page
2 Months Ago
Fix inconsistent results NRE
2 Months Ago
Fixed artist pack and storage box pack showcases source id
2 Months Ago
- Setup filter button to filter for only secure servers - Setup priority system and toggle button to 'prioritise secure servers, putting them to the top (after premium status) - Wire into sorting algorithmns - Setup convar
2 Months Ago
Add a temp Change attachment button in the inventory
2 Months Ago
Add skin ownership check Mark all accessories as unlocked by instruments dlc for testing
2 Months Ago
FreeCraft editor option now makes the craft button in the UI always enabled Attachments are now stored with the item (like a skin) so they travel with the item
2 Months Ago
Fixed RPC flooding when looking at IO handle while building blocked This also fixes IO handles showing up in monuments
2 Months Ago
Restored lighting, fixed armored double door mat
2 Months Ago
Fixed BBQ not working. We're using a custom prefab in the workshop so it couldn't find the matching item def
2 Months Ago
merge from main
2 Months Ago
Merge from main
2 Months Ago
fix sky and clouds seam in water reflection probe
2 Months Ago
Updated drunken pathing for 556, incendiary pistol ammo and HC Revolver
2 Months Ago
Enable box sorting on the component boxes
2 Months Ago
merge from main
2 Months Ago
Change nightlight defaults nightlight_brightness - 0.005 nightlight_distance - 5
2 Months Ago
fix vclouds shader error on macos preventing them from showing up in water reflections
2 Months Ago
Fixed bugged candle flame.
2 Months Ago
Fixed some spawn crashes with some entities gmad.exe no longer overwrites existing files More model data validations Fix CreateLinkController leaking entities if misused Implement Combine APC aiming for players * I had this code laying around unfinished, and now its finished. * Also respect EnableGun for players only Lets try undoing changes to UTIL_PrecacheOther * I wonder if this causes ents.Iterator nulls Block mat_texture_list_txlod_sync just in case