131,221 Commits over 4,232 Days - 1.29cph!

56 Days Ago
We are moving! Fuel storage Item storage
56 Days Ago
Adjust water plane points for PID
56 Days Ago
Fix engine access Place mount points properly
56 Days Ago
Added working compass to the PT Boat Fix error on the RHIB Visuals (happens when added to a PT Boat)
56 Days Ago
Add AI support to the new PT Boat
56 Days Ago
Higher HP than RHIB Slower than RHIB Setup test item
56 Days Ago
merge from main
56 Days Ago
Engine speed adjustments Setup dual propellers
56 Days Ago
RHIB throttle animation can now support left or right side PT boat requires right sided throttle animation
56 Days Ago
Flag when textures are using an uncompressed format in the texture import analyzer tool
56 Days Ago
merge from fix_texture_analyzer_npot -> main
56 Days Ago
scientist_boat_ai -> naval_update
56 Days Ago
Enabled mipmaps on all atlased, need to review if they all need it later
56 Days Ago
More Waterworld map obstacles
56 Days Ago
Remove resolution field - not used Standard RHIB cleanup
56 Days Ago
Rewrite steer force system again (third times the charm) Boat position is merged with desired directional point before application Manifest
56 Days Ago
`Find Uncompressed Textures` tool will now flag textures that have texture compression "enabled" except it's disabled due to the texture not being a power of 2 - will flag with big yellow prefix text in console that the texture is uncompressed due to not being a power of 2 + having mipmaps enabled - will include in the sum of texture memory being used by uncompressed textures
56 Days Ago
Store page overlay are now using sprites instead of textures Converted all pages
56 Days Ago
Store steam DLC atlases
56 Days Ago
merge from cargo_oilrig_path_fix
56 Days Ago
Applied 131183 in the correct branch - Make sure to not ignore non terrain colliders that aren’t oil rigs when generating the path
56 Days Ago
merge from main
56 Days Ago
merge from store_atlases/coverimage
56 Days Ago
Frontier atlas
56 Days Ago
Added support for sprite in CoverImage, fixes messed up UVs when using atlases
56 Days Ago
Enable sprite packing on build
56 Days Ago
M15 pistol (50MB)
56 Days Ago
Exclude pack brandings assets from atlases, they need alpha and dont need to be POT Some fixes
56 Days Ago
Cleanup, compile errors
56 Days Ago
Packed all the store media assets in POT atlases so they can be compressed as expected Disabled mip maps on some media assets that do not need it (fixed size)
56 Days Ago
Seek out targets that attack us eg if you're attacked by someone then set them as the target
56 Days Ago
Move up #IF CLIENT
56 Days Ago
Codegen
56 Days Ago
Add ai data to all rhibs
56 Days Ago
Delete old mannequin folder - clone of the store mannequin folder under `TwitchDrops/` but unreferenced everywhere
56 Days Ago
fix rotatable painting socket angle values
56 Days Ago
Piper nigrum vines (27MB)
56 Days Ago
Decor DLC wallpaper (42MB)
56 Days Ago
Pilot ejector seat occlusion and normals (12MB)
56 Days Ago
Pilot hazmat (120MB, though unsure how many textures were used in end product)
56 Days Ago
Coconut gloves (20MB)
56 Days Ago
Coconut torso armor (25MB)
56 Days Ago
Enable streaming on mannequin textures (16MB)
56 Days Ago
merge from menu_optims
56 Days Ago
merge from menu_optims
56 Days Ago
merge from hackweek_crosshair_customization
56 Days Ago
Fix crosshair rendering below scope overlays
56 Days Ago
Fixed virtual scrolls not building correctly during warmup because of the disabled scrollrects
56 Days Ago
merge from main
56 Days Ago
Completely refactor dynamic stuff. Get rid of "mode", split it into 2 new toggle settings, that can be configured independently: "Dynamic Visibility" - whether or not crosshair gets hidden when aiming/alt-looking/etc "Dynamic Spacing" - whether spacing changes to indicate accuracy Hook them up to settings menu & crosshair code packing