232,093 Commits over 3,775 Days - 2.56cph!

46 Days Ago
Notify OnBombDefused listeners
46 Days Ago
merge from cine_entities
46 Days Ago
RoundTimer component doesn't exist now Add trigger collider to C4 Make PlayerController.IsFrozen host controlled, use for planting PlayerInventory.HasDefuseKit WIP move IUse to host, bomb defusing
46 Days Ago
Slimmer padding on scoreboard
46 Days Ago
merge from SAMVehicleSleep
46 Days Ago
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46 Days Ago
Basic scoreboard, PlayerScore component
46 Days Ago
Don't give default equipment weapon if we already have weapon in same slot Host controlled weapon drops and pickups When the round ends destroy all dropped weapon objects
46 Days Ago
Use pressed not down, increase use distance from 50 to 72 Doors: Adjustable pivot, angle, speed, curve, opens away from player, plays sounds, etc.. Probably doesn't network properly
46 Days Ago
pallet_dev model
46 Days Ago
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46 Days Ago
Remove log 🙈
46 Days Ago
Make round status slimmer, hide health on enemy players
46 Days Ago
radtown sign metal smooth texture
46 Days Ago
radtown gate lod0
46 Days Ago
Tighten up player info UI New round state UI, might be too bulky
46 Days Ago
Fixed hiding timer on bomb plant
46 Days Ago
Refactor game status / timer display
46 Days Ago
Reapply subtract
46 Days Ago
merge from main -> qol_building_blocked_visual
46 Days Ago
Change ct buyzone color to match
46 Days Ago
buyzones + soundscape
46 Days Ago
Ultrawide canvas Tweak vitals for consistency, increase effective safe area size
46 Days Ago
Set item locked status correctly. VM now unlocks correctly visually after minigame.
46 Days Ago
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46 Days Ago
Resize input hints & text for consistency
46 Days Ago
Buyzone prefab + map progress
46 Days Ago
Add buyzones, buy anywhere setting
46 Days Ago
Basic placeholder team icons
46 Days Ago
Being pushed or taking damage cancels unlock minigame
46 Days Ago
removing unused prefabs
46 Days Ago
Team radio VOs
46 Days Ago
added texture mask for radtown shed roof.
46 Days Ago
reworked radtown shed roof to use texture masked material.
46 Days Ago
Added IsRestrainedOrSurrendering. Changes to loot locking. Always allow belt access (surrendering or cuffed) but don't allow the victim to modify belt. Don't lock belt inventory, just prevent moving out of it by the owner. (other inventories are locked) Interaction changes.
46 Days Ago
subtracting 98092 qol_building_blocked_visual
46 Days Ago
subtracting 98091 fix_planner_reset_construction
46 Days Ago
actual formatting in .editorconfig
46 Days Ago
BombDefusalScenario, round end conditions
46 Days Ago
Drop current in slot when acquiring new weapon
46 Days Ago
Change RootNamespace
46 Days Ago
Resume / take control over game loop when we become the host. Fix USP vm casting shadows. New way of doing weapon changing networked. Add Weapon.OnDeploy, Weapon.OnHolstered.
46 Days Ago
Map progress
46 Days Ago
Fixed collider size on dropped weapons Add IUse, can pick up weapons off the ground
46 Days Ago
Team radio VOs
46 Days Ago
Bomb listener interfaces, explosion does damage
46 Days Ago
Apply force where the player's aiming when dropping
46 Days Ago
Can drop weapons (not melee), can't pick up yet
46 Days Ago
crate_dev mesh setup check-in
46 Days Ago
add col for oildrum_dev