162,025 Commits over 4,597 Days - 1.47cph!

2 Years Ago
Update: Synthesize missing OnEnter profiling marks This restore the profile's structure Test: opened snapshot in perfetto
2 Years Ago
Added GraphicsSettings convar factory. Added commented out list of all Unity graphics quality setting variables ready to start adding as convars.
2 Years Ago
Update: first export of profiling snapshot - Also filtering out System and System.Core from annotation (otherwise we produce too much data, even for 1 frame) - Also added timestamp utility functions (as trace format requires micros) Not super reliable - need to post-process gathered data to get rid of torn marks Tests: opened trace in perfetto - although wonky, it's there
2 Years Ago
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2 Years Ago
More checks to small rock formations Increased radiuses on all small rock formation checks
2 Years Ago
Fix wolves dying when stranded in an environment they don't like (eg seaside) Fix wolves roaming too far from their territory, potentially straying from their pack Halve wolf territory size
2 Years Ago
- Fixed weird starting health of doors - Healing any door heals them all
2 Years Ago
Update: minor improvements to ServerProfiler - Added a smidge more debug to track the growth of per-frame lazy storage - Added output of how long each frame took Tests: ran the perfsnapshot command
2 Years Ago
Ensured main door isnt able to be picked up
2 Years Ago
Update: add profile.perfsnapshot command Currently just outputs gathered marks telemetry for sanity checking - will expand more once happy with results. Tests: ran the command and confirmed output
2 Years Ago
Update: more improvements and debug to ServerProfiler - Added tracking of thread IDs - Only gather main thread marks (have thread races in my lock-free approach, so delaying this till later) - Add tracking of assemblies to which the method belongs - Filter our mscorlib assembly from instrumenting - rewrote code to use ref semantics Still chasing why consecurtive snapshots seem to double-up in size on frames 2-10. Tests: ran a bunch of profile snapshots (next frame) and looked at the output. It works but has above weird behavior.
2 Years Ago
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2 Years Ago
Battering ram back door wheels logic
2 Years Ago
Convert timestamps to double to prevent precision loss if the server runs for a long time
2 Years Ago
Fix wolf being unable to switch target
2 Years Ago
sculpture changes and cleanup - controls for scaling and offset - mesh collider has correct mesh assigned - removed rpc for switching between native/managed (only native now)
2 Years Ago
Fix wolves not fleeing when hit from far away with molotov or fire arrows
2 Years Ago
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2 Years Ago
merge from main
2 Years Ago
fixed cctv gibs not receiving proper materials
2 Years Ago
Separated digger arm scoop to submesh
2 Years Ago
assigned wooden shield viewmodel animator to improvised shield
2 Years Ago
Merge from main
2 Years Ago
Merge from main
2 Years Ago
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2 Years Ago
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2 Years Ago
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2 Years Ago
S2P cave_small_hard & cave_medium_hard - resolves oversized rock
2 Years Ago
merge from save_260
2 Years Ago
Added store icon
2 Years Ago
Merge from main
2 Years Ago
Merge from gesturepack
2 Years Ago
Icon quality improvements
2 Years Ago
Fix shields hud merge
2 Years Ago
Target normal orientation implemented.
2 Years Ago
merge from qol_io_arrows -> main
2 Years Ago
Fix IO arrows casting shadows
2 Years Ago
Fix the sound DLC "sound light entity" IO arrows appearing in the wrong place because the renderering component was attached to the MeshRenderer child Transform instead of the DeployableGuide parent Transform
2 Years Ago
Merge from main (for target normal align)
2 Years Ago
Merge from qol_io_arrows -> main
2 Years Ago
Merge from main (discard GameUI.HUD changes, will need to rebuild)
2 Years Ago
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2 Years Ago
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2 Years Ago
Fixed new rocks not being included in the water treatment plant and sewer branch HLOD meshes S2P both
2 Years Ago
Merge from gesturepack
2 Years Ago
Added a token to the rps gesture description
2 Years Ago
Disable hand IK while gesturing, fixes broken gestures when in passenger seat of vehicles with IK (pedal trike)
2 Years Ago
Fixed being able to join a game of RPS when you would otherwise not be able to do a gesture (in another gesture, mounted to something that doesn't allow gestures, etc)
2 Years Ago
Updated item store previews - better RPS display
2 Years Ago
Merge from main