162,027 Commits over 4,597 Days - 1.47cph!

2 Years Ago
2 Years Ago
Fix & add IO port directions on a bunch more IO entities
2 Years Ago
Combine wolf senses and fsm into a single budget for simpler tracking, and also because we want senses to drive the fsm tick rate in the future
2 Years Ago
Fixed battering ram jittery reverse speed
2 Years Ago
Use a flag instead, for safety
2 Years Ago
Fixed battering ram fire button working only once on the client
2 Years Ago
Updated battering ram hardware art
2 Years Ago
Fix wolves not playing 180 anim anymore when fire is lit right in front of them (regression)
2 Years Ago
Hook remaining wolf idles
2 Years Ago
Make sure state and transitions are always deep copying internal lists
2 Years Ago
Fix state cloning making a shallow copy of lists, causing clones to share the original transitions
2 Years Ago
merge from siege_weapons/horses
2 Years Ago
Fix wolves sliding when waking up
2 Years Ago
Cleanup, removed the stand when braking at full speed Compile fix
2 Years Ago
When wolf braking too abruptly
2 Years Ago
Tick steering manually from serverMgr instead of unity's update
2 Years Ago
Fix typo in time warning comment
2 Years Ago
merge from siege_weapons
2 Years Ago
merge from main
2 Years Ago
Merge from /main to continue old work
2 Years Ago
Ballista aiming clientside prediction, feels way better with high latency
2 Years Ago
Re-assigned bones in viewmodel prefab (to fix invisible man viewmodel)
2 Years Ago
merge from save_260
2 Years Ago
Cave med hard S2P
2 Years Ago
manifest
2 Years Ago
S2P Lighthouse and cave small med - resolves rock_formation_huge_c, bigger than huge
2 Years Ago
Convert mixing table UI to use pooling. Misc performance improvements.
2 Years Ago
Remove hardcoded speed values
2 Years Ago
subtracting t1smg
2 Years Ago
Fix hobo barrel and witch cauldron not scaring wolves when they are lit
2 Years Ago
Burlap gloves viewmodel uses correct material
2 Years Ago
Merge from main
2 Years Ago
Compile fix
2 Years Ago
merge from save_260 - Staging wipe
2 Years Ago
network++ save++
2 Years Ago
merge from t1smg - WIP
2 Years Ago
merge from io_research_table
2 Years Ago
merge from main, stomping radtown_1 changes from main
2 Years Ago
Stop fizzle smoke wisp from sometimes RNG clipping through walls.
2 Years Ago
Fix for FizzleEffect being hardcoded on DudExplosives
2 Years Ago
Merge from gesturepack
2 Years Ago
Added the option for gestures to not get cancelled via LMB/RMB Enabled on RPS
2 Years Ago
Animator fixes
2 Years Ago
Satchel polish/debug. LOD distances, FX orientation translation.
2 Years Ago
Fix shield viewmodel getting culled when offscreen Fixed blocking state getting reset every tick Cleanup
2 Years Ago
C4 polish: Lighting & light texture improvements. FX orientation polish.
2 Years Ago
Show damage protection % when inspecting shields in the inventory Set some starting values per shield for testing
2 Years Ago
Added indicators to the item information panel if a wepaon is compatible with shields
2 Years Ago
Added description to RPS gesture
2 Years Ago
merge from qol_bag_unclaim_convar -> main