147,344 Commits over 4,444 Days - 1.38cph!

3 Years Ago
Added prefab for ferry terminal glass_ground_b
3 Years Ago
Added 6 tiled glass cubes. Added an additional tiled rock cube (rock_03).
3 Years Ago
Set existing tiled cube materials to opaque rendering + enabled back face culling
3 Years Ago
Cherrypick #89900
3 Years Ago
Merge from main
3 Years Ago
Add `chat filter` menu option that opens the steam settings for chat filter when clicked
3 Years Ago
Shelter ~ Moved to using proper model for the shelter Adjusted door fit Adjusted building priv area Tweaked socket deploy parameters
3 Years Ago
Add separate AuthResponse values for auth ticket cancled and already used
3 Years Ago
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3 Years Ago
Intermediate format adjustment
3 Years Ago
m4 shotgun viewmodel - set effects folder, improvements to fractional reloading
3 Years Ago
Terrain base pyramid texture block compression; saves ~80MB of VRAM (88% reduction)
3 Years Ago
Add alarm to trigger when radiation starts to become active (>10) to large & small oil rig Add convar `oilrig_radiation_alarm_threshold` to control the threshold on oilrig for the alarm to start (set to 0 to play when crate is taken) Codegen
3 Years Ago
exported treadwater anims and added to player anim controller
3 Years Ago
Merged bunch of mats
3 Years Ago
Pulled main.
3 Years Ago
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3 Years Ago
Tweaks to ExplosionsOverlay component
3 Years Ago
Added air race checkpoint models
3 Years Ago
Add craggy terrain to both oilrig scenes to get rid of error when trying to play scene
3 Years Ago
Updated Legacy Furnace FBX to most recent version
3 Years Ago
Add green spinning light entity & respective materials Generate manifest Add green spinning lights to the bottom of both oil rigs when radiation is active
3 Years Ago
Minor code adjustments Entity.SetPreventTransmit can now accept a table of players or a filter Added NPC.SetIdealYaw/UpdateYaw/IsFacingIdealYaw Added NPC.SetIgnoreConditions/RemoveIgnoreConditions
3 Years Ago
merge from main -> oil_rig_radiation
3 Years Ago
Fixed sunlight scattering in clouds looking square and not matching actual sun direction
3 Years Ago
gingerbread triangle roof gap
3 Years Ago
Remove dig as a menu option. Override Hurt to dig. Adjustable dig distance. Temp flag model changes. Dig mechanic changes.
3 Years Ago
Legacy bow model and texture updates viewmodel and world model changes
3 Years Ago
Build fix for teleport commands
3 Years Ago
merge from mfm2
3 Years Ago
Restore UI
3 Years Ago
regen protobuf
3 Years Ago
mfm
3 Years Ago
Materials after prefabwarmup (definitely not enough)
3 Years Ago
merge from align_client_forward
3 Years Ago
merge from teleport_commands.
3 Years Ago
merge from modding_prefabs
3 Years Ago
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3 Years Ago
merge from building_skins_4
3 Years Ago
merge from pickup_car_lift
3 Years Ago
fixed offset in gingerbread triangle roofs colliders
3 Years Ago
merge from main
3 Years Ago
Merge from Twitch_Rivals_IV/map
3 Years Ago
Add `player_state_cache_evictions` convar to print the number of times the cache has been evicted due to not enough capacity
3 Years Ago
Add `player_state_cache_count` convar to print the current size of the player state cache Add `player_state_cache_size` convar to change & print the capacity of the player state cache Increase cache size from 1k -> 10k to reduce the cache misses & reserialization when at high pop with teammates offline
3 Years Ago
Merge from Twitch_Rivals_IV
3 Years Ago
None mode compile fix
3 Years Ago
Prevent wire tool from NREing when trying to right click remove points if it gets into an invalid state
3 Years Ago
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3 Years Ago
Added included door.