224,262 Commits over 3,684 Days - 2.54cph!

3 Months Ago
3 Months Ago
Operator node definition tweaks
3 Months Ago
Break out the tea bufs and the poison side effect into separate UI elements in the inventory and the health bar vitals
3 Months Ago
Defined all 13 meals and their ingredients in a scriptableobject. Grouped all fruits/veges/meat/fish. Edited and created a few new meal combos.
3 Months Ago
Ok seems to finally connect faces of walls & floors correctly
3 Months Ago
WIP poisoning - if a player has more than three teas active they get a negative poison effect Currently triggers a screen post effect and slowly ticks down both hydration and calories Kicks in at 30% effectiveness when at 3 concurrent teas, 100% effectiveness at 6 teas
3 Months Ago
Add try catch to ControlObjectWidget so we don't break inspector with incompatible classes
3 Months Ago
Simplifying. Let's make the cooking devices more similar to the furnaces
3 Months Ago
Cascade tag changes to ModelPhysics body shapes
3 Months Ago
Getting closer
3 Months Ago
Trying to identify what faces can connect before sockets are connected doesn't quite work
3 Months Ago
Merge SeatClipInfoChanges -> Main
3 Months Ago
More info for the SeatClipInfo going to Sentry
3 Months Ago
Exclude the most common triggers for SeatClipInfo
3 Months Ago
Enter name when creating method out of nodes
3 Months Ago
Some safety when splicing a subgraph
3 Months Ago
3 Months Ago
Use CodeEditor.OpenFile() when double-clicking nodes https://files.facepunch.com/ziks/2024-02-07/devenv_u7cl3d2Gzu.mp4
3 Months Ago
Made DynamicSceneObject not use CMeshBuilder2 (really was no need) Add LineStrip , LineStripWithAdjacency Allow RENDER_PRIM_LINE_STRIP_WITH_ADJACENCY
3 Months Ago
Wrapped up the cannon module: added audio and vfx, implemented the UI
3 Months Ago
Improvements to template processing + wip barebones Standard ASE template
3 Months Ago
Fixes, built locally and tested to confirm it works
3 Months Ago
Action Graph: Double-click on a property to edit it https://files.facepunch.com/ziks/2024-02-07/devenv_aHfLD4Qsb5.mp4 Action Graph: double-click on method node to go to definition
3 Months Ago
Vertex painting pass (almost complete) Ladder volumes, fill lights, loot spawns pass Tweaked concrete_h blending mask
3 Months Ago
Create methods from inside the Action Graph editor
3 Months Ago
Call UpdateParameters() on createSubGraphNode result
3 Months Ago
3 Months Ago
Lobby page
3 Months Ago
Convert UI first, comment out loads of stuff that doesn't exist yet
3 Months Ago
Merge from map_entity_load_fix
3 Months Ago
Initial commit
3 Months Ago
Make CreateSubGraphAsync more generic
3 Months Ago
3 Months Ago
Reverted wizard bandana albedo texture to normal quality due to a bug in HQ compression
3 Months Ago
Make sure graph is saved to file on Ctrl+S when embedded in resource
3 Months Ago
Added fall damage tea, halves incoming damage
3 Months Ago
Timeline component stores curves for properties, timeline editor edits curves for selected object
3 Months Ago
re-applied a bunch of barrel stuff, added a specific label for oil, re-applied the label for diesel barrel
3 Months Ago
Add weapon reload tea, all weapon reloads are 50% faster. Works on fractional weapons as well
3 Months Ago
Leaderboard backup, run #9436
3 Months Ago
Although it's incorrect, it's connecting the segments of the base & debug drawing information to show where it is going wrong Also renamed some "Shape" classes to "Face"
3 Months Ago
Missed some files
3 Months Ago
Split up classes & organize code
3 Months Ago
Added cold and hot protection teas, clamps internal temperature to 5/25 degrees respectively after any clothing modifers are applied Tea buffs UI should now work when spectating players and show the correct players buffs Added temporary icons for all new teas
3 Months Ago
Unsaved
3 Months Ago
Cooking UI work, some oven setup
3 Months Ago
ID/manifest fix for electric oven
3 Months Ago
Cherry pick small SceneLoader improvements -> Main
3 Months Ago
Loot panel rename
3 Months Ago
Allow opening my scene with Ctrl+Alt+Shift+B