139,970 Commits over 4,352 Days - 1.34cph!

4 Months Ago
Lerp smoothly to 0 - dont hard set
4 Months Ago
Add convar to disable NPCs on deep sea islands if needed
4 Months Ago
Merge from naval_update
4 Months Ago
merge from main
4 Months Ago
Merge from naval_missions
4 Months Ago
Rebuild phrases
4 Months Ago
Merge from main
4 Months Ago
Merge from naval_update
4 Months Ago
Dialogue adjustment for Floating Citizen
4 Months Ago
merge from main
4 Months Ago
merge from space_storepages - added hyphen to LR-300 description
4 Months Ago
merge from space_station_weapon_skin
4 Months Ago
hyphenated LR-300 in description
4 Months Ago
merge from space_storepages - contains latest from space_station_weapon_skin and space_station_building_skin
4 Months Ago
Fixed visual glitches on static discoball in the casino
4 Months Ago
merge from main
4 Months Ago
Dialogue fixes for Lumberjack and Floating Citizen
4 Months Ago
merge from space_station_building_skin
4 Months Ago
merge from space_station_weapon_skin
4 Months Ago
demo_fixes -> naval_update
4 Months Ago
renamed lr300 skin to space LR300 assault rifle
4 Months Ago
Extra text refresh for strange editor edge cases
4 Months Ago
Paintball gun - added tape to hopper to fix refraction artifact in viewmodel
4 Months Ago
merge from space storepages
4 Months Ago
Codegen +arabic text fix from flavien
4 Months Ago
Islands cleanup job, stops any loose disconnected bits hanging around - bit of an odd one, requires a flood fill that touches any cells above the iso threshold but not to traverse beyond them or we end up ruining the vertex interpolation
4 Months Ago
Fix balloon lock not applying correctly
4 Months Ago
naval_update -> turret_fixes
4 Months Ago
don't try and modify velocity of kinematic bodies that are undergoing shoredrift
4 Months Ago
Merge from naval_update
4 Months Ago
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4 Months Ago
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4 Months Ago
Merge from readout_animations_fix
4 Months Ago
Update viewmodel prefab with new mesh renderer display fixes
4 Months Ago
Fixed broken TV static on floating cities tvs
4 Months Ago
Added methods to toggle the MountedPlayerSync in BaseMountable BoatAI now toggles its seat sync when sleeping, which eliminates the constant 1ms overhead with 8 rhib groups in the deep sea. Only the boats with players nearby are syncing the scientist
4 Months Ago
improved transform access
4 Months Ago
added bespoke parent convex volume mesh for ghost ship
4 Months Ago
- Prevent player corpse errors in demos - Prevent BasePlayer errors in demos - Prevent Culling Volume errors in demos - Prevent ai brain disable errors in demos
4 Months Ago
S2P'd all islands.
4 Months Ago
Male twitch underwear repose
4 Months Ago
Merge from /naval_update/lr300_space_display_animations
4 Months Ago
Fixed shadows inside radtown master house building with a custom shadow proxy
4 Months Ago
don't touch any tick interpolator stuff for NPCs during MovePosition
4 Months Ago
Merge from item_ownershipsshare_free
4 Months Ago
Free ownershipShared list if not null on Item pool reset
4 Months Ago
Make ammo readout animations work with new mesh renderers
4 Months Ago
Fixed shadows inside oilrig level6 rooms. Modelled custom shadow proxy
4 Months Ago
Merge from changeset 138978 (mission change and leak fix)
4 Months Ago
Merge from naval_missions