224,003 Commits over 3,684 Days - 2.53cph!

3 Months Ago
merge from backpacks
3 Months Ago
Foliage: Fix depth alpha tests Foliage: fmod phase to avoid jittering imprecision at high time/world offsets
3 Months Ago
Undo changes to QueuedLoader and ClientsideModel/Ragdoll
3 Months Ago
Nicer integration of dynamic properties with the Action Graph editor https://files.facepunch.com/ziks/1b3111b1/sbox-dev_JBs2cwHbhM.mp4
3 Months Ago
Fix compile error of editor holster tool
3 Months Ago
Set dressing harbor2 progress mossy tire stacks material variant
3 Months Ago
Disable more stuff I enabled
3 Months Ago
Fix cloth on projectiles and world models having the wrong gravity direction Probably fix stretching of cloth when teleporting large distances
3 Months Ago
Disable some parts of QueuedLoader
3 Months Ago
larger detector flags white lantern unlocked by red lantern show flag health detector spots in tundra
3 Months Ago
Show mouse cursors inside scene view, wrap them to canvas rather than locking to center, panning follows same direction as other engines If you preferred the previous panning behaviour there's an option for inverting it https://files.facepunch.com/alexguthrie/1b3111b1/sbox_MUEzCxyWs7.mp4
3 Months Ago
3 Months Ago
Coerce typed operands Support default value for property substitution in DisplayInfo.Format
3 Months Ago
Scene view orbit camera: account for mouse X axis, add invert options to editor preferences sbox-issues/issues/4663
3 Months Ago
Source Updates
3 Months Ago
player update. exported building plan animations
3 Months Ago
added decal_wall_damage_a + decal_leak_c
3 Months Ago
Reset lua_error_url on level init like before for x86-64 Because the server enforced cvar value system is not present Partially fix dynamic model loading
3 Months Ago
Gizmo improvements
3 Months Ago
WIP GameObject.Properties Proof of concept Dynamic Properties sheet https://files.facepunch.com/ziks/1b3111b1/sbox-dev_5ewZW6QaZ5.png
3 Months Ago
Fix live unit tests unit test allow native debug Add BBox.Grow Add Triangle.ToString PhysicsWorld.GetPolySoup Use recast from c# without navlib
3 Months Ago
Camera Volumes
3 Months Ago
Undo changes to ClientsideModel for now
3 Months Ago
Reposed hide shirt to match updated player rig
3 Months Ago
Add convar for toggling version overlay
3 Months Ago
ComponentSheet: Default to showing actions if no non-actions exist
3 Months Ago
backpack wb1
3 Months Ago
Obstacles and scrap car models Merge branch 'main' of sbox-industrial-platformer
3 Months Ago
City hall colliders / glass colliders
3 Months Ago
Potential fix for Particle Accum Layer breaking when rotating object
3 Months Ago
Set dressing harbor2 progress
3 Months Ago
mossy containers mossy rubble piles mossy plywood walls
3 Months Ago
Moved legacy shelter icon layer to be the same as sleeping bags
3 Months Ago
CanKillPlayer bool on objectwithvelocity
3 Months Ago
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3 Months Ago
Restore the additional detection distance range
3 Months Ago
rebuilt manifest
3 Months Ago
remove logs
3 Months Ago
Spinner Conveyor icons trash spawner icon Improve respawn
3 Months Ago
Fix tests from non fully init engine
3 Months Ago
PackageManager Mount/Unmount reloads symlinked resident resources
3 Months Ago
keep track of current checkpoint
3 Months Ago
Checkpoint improvements and ui
3 Months Ago
Stash
3 Months Ago
player update. updated bandage animation set and entity
3 Months Ago
Basic checkpoint
3 Months Ago
Expose some basic stuff in PhysicsWorld / PhysicsBody etc to ActionGraph
3 Months Ago
Remove InputActionName struct, InputNodes, decorate original methods with [InputAction], use for InputActionControlWidget
3 Months Ago
merge from metal_detector
3 Months Ago
Merge from alternate_detection