224,805 Commits over 3,714 Days - 2.52cph!

3 Months Ago
Two columns for input bind list
3 Months Ago
Fix RPC that were passing null in the function name
3 Months Ago
Setting SceneModel.AnimationGraph to null resets to model animgraph instead of crashing
3 Months Ago
Added Game Binds modal (accessible via Game.Overlay.ShowBinds())
3 Months Ago
Fix ColorControlWidget popup not constraining to screen
3 Months Ago
▊█▇ ▄▅▊▇▄▅▊▅ ▉▄▍▆ ▌▊ ▉▇█▉▆▋▅ ▇▅▅▆▇█▅▅▄ !▇▅▆ ▅▋▊▉▊▍▆▄▍ ▇▋▆▅▆▅▇▋ ▄▅█▋ ▅_▊▍▉▄▊▋█ !▍█▋▋▄ ▋▌▌▌▋▉▍▊ ▅▄█▌ ▅▅▆▌█/▄▅▋▉▍▅▋▍▉▆▉▊▄▌▍▉▅█▇█ !▌▆▊█▄ ▍▉▉▊▍▉▉▊██ ▊▄█▋▊▅▌▅▆█ ▄▅▆ █▇▍▊▌/*.▇▊▋ █▆ ▉▍▊ ▅▇▊▋▍▍▉█▇ !█▊▋▊▆ ▍▄█▄▍▌▇▅▇▄ ▍▊▆▌▊▅▋▍▋ ▄▄▉▉▉█ ▄▉▋▄▌ ▇▌▅▄▊▋▄▆▉▅ ▆▍▍▊▋ ▇▊▋▌▆▋ ▋▍▊ ▆▇█▌▉▌▆ ▊▅█ ▊▄█▆▅▍▄█▇▊ ▌▅ ▉▍▋▄ ▇▌▍▋▅ !▉▍▉'▌ ▆▆▅▋▊ ▌▊▋▉▍ ▊▌ █▊▌▆ ▆▇▇ ▌▄▋ █▄█▉█▊▇ ▆▄▅'▍ ▇▌▊▌▋▋ ▌▅▇▄▄▅▆ ▍▅▄▉▍▆▊▋▋ ▉▋▄▆▅▇▍ █▆ ▌▉▍▄▋ ▅▇█▉█▊ ▊▋▇▍▆▉▆ ▉▌▇▌ ▉▆▊▇▍▋ █▊█▅ ▍▌▆▉▆▌█▌ !▆█▊▅▄ ▄▌▇▅▄▉▅▇ ▉▌▄▍ ▋█_█▆▉▍▍▄█ !▋▌▅'▇ ▄▋▌▋▉▌ ▅█▅_▉▉▉/▊█▄▆▋▇▄▆▊▉ █▍▊▊▉▋▄▉ ▇▍▆▋▄ ▌▆▊▄▍▌ █▉▍▍ ▋▌▉▌▌▊▇ ▌▍ ▋▉▇▌ ▅ ▌▇█ !█▊▅▉▆ ▍█ ▆▄▅▇▄▇▆▍█ ▄▌▋▍▌▆▌▍ ▅▇▍▉█▇▉ ▅▊█▄ ▍▋▇█▍▄ ▉▋▉▄ ▋▉▉▉▌ ▌▆▅▇▉▆
3 Months Ago
Move the prediction check from all RPCs into `SignalBroadcast`
3 Months Ago
Don't pass input to SceneView when clicking its toolbar
3 Months Ago
Regex + manual tweaks to remove sourceConnection from all RPC methods as it's only used in a single RPC but takes 8 bytes each packet
3 Months Ago
Creating an invalid hull or mesh physics shape will always return a valid shape (tiny sphere) so warn when this happens
3 Months Ago
Constrain to screen input action delete & edit popups
3 Months Ago
Enqueue packets for demo from network threads instead of main thread
3 Months Ago
▍██▉▍▉
3 Months Ago
Clear the blocked topologies navigation list for tutorial Chickens so that they can move around on tutorial island correctly
3 Months Ago
Title case and remove whitespace when creating new components
3 Months Ago
Add Rigidbody.MassOverride
3 Months Ago
Added_Concept_Models
3 Months Ago
Player movespeed based on disease. Initial bomb vars Keep list of players by slot to avoid using Scene.GetAllComponents all the time. Fully update PlayerCard
3 Months Ago
Horizontal_Crusher
3 Months Ago
▇▇▉▄ ▋▇▄▄██ ▌▊█▊█▅. ▋▌▄▄ ▊▋▇▆▄▅ ▄▉█.
3 Months Ago
Initial health system, respawn logic
3 Months Ago
▆▋▅▊ ▌▊▅▍▅▋ ▇▄▄▉▄▌▌.
3 Months Ago
Delete models/Horizontal Crusher directory
3 Months Ago
network++
3 Months Ago
Delete models/Horizontal Crusher directory
3 Months Ago
Update active state on OnAwake instead so can set initial vars immediately
3 Months Ago
Fixed disableWearable check in client Cleaned and rebuild codegen
3 Months Ago
Add files via upload
3 Months Ago
Create Horizontal Crusher
3 Months Ago
Fix timeleft Set initial lobby time to 30s
3 Months Ago
Hide pickups if player is isvalid Add better state system
3 Months Ago
merge from server_noconsole
3 Months Ago
merge from save246 - excavator yaw prefab, disabled renderer batching on props onboard
3 Months Ago
merge from large_backpack_conveyor_filter
3 Months Ago
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3 Months Ago
Fixed client compile error Added convar to disable overlay
3 Months Ago
Fixed FileSystem.NormalizeFilename changing \ to // in paths instead of to /. This fixes hotloading of .scss files in regular razor Panel (PanelComponent was fine)
3 Months Ago
Added support for showing multiple overlays at once Improved GC Cleaned up code
3 Months Ago
Add Round Add base round states / winner props Add round display hud integration Add @attribute StyleSheet for all panels Update round display when time or round name changes Change hud screen scale. Port over old chatbox Clamp time left Fixed fonts (use proper name not file name)
3 Months Ago
First overlay now works correctly
3 Months Ago
Save gizmo settings into a project cookie
3 Months Ago
Stuff I forgot to push
3 Months Ago
3 Months Ago
Added toggle gizmos shortcut
3 Months Ago
Merge from tutorial_island
3 Months Ago
Pass selection when editing tree nodes to support multi-select editing (https://files.facepunch.com/tony/1b1211b1/sbox_Ji28uTwTuF.mp4)
3 Months Ago
Delete duplicate Scenes\minimal.scene now that Windows has picked it up
3 Months Ago
Update minimal template scenes case sensitivity
3 Months Ago
Merge from main
3 Months Ago
cherry-pick: Fixed Input.Released/Pressed when using a controller