248,622 Commits over 3,928 Days - 2.64cph!

2 Months Ago
Refactor wolf fsm to be easier to maintain and extend
2 Months Ago
add configurable offsets for coverage and instability noise gen
2 Months Ago
per-sample fogging
2 Months Ago
Fixed halloween candies spawning inside cliffs When spawning we now check the terrain topology and run a simple raycast to reposition them if the topology is CLIFF or CLIFFSIDE
2 Months Ago
playerupdate. renamed the necessary exported player exported anims and clips for consistency and updated player animation contoller with swim new anims
2 Months Ago
More docstring elements https://files.facepunch.com/ziks/2024-10-21/sbox-dev_l5UcrtR1tm.png Courtesy of bringing my laptop on some long train journeys this weekend
2 Months Ago
Move StepHeight and GroundAngle to the WalkMode
2 Months Ago
main -> voice_chat_cctv
2 Months Ago
Add solar panels to a work queue
2 Months Ago
update to visuals prefab pivot (temporary)
2 Months Ago
updated ram hardware models to reflect latest concept changes
2 Months Ago
▅▋-▊█▅▆▆▄▋▄█ ▇▉█▌▉▍█ ▄▊▅ ▊▆▊█▅▇▊▉ ▌▅▆▊ █▆▅▉ ▄ ▊▌▉▇▊▅ █▆ ▄▇▆▉▄▇▍▉█ ██▄ ▍▍▌▊▉▌▌▆ ▋▅▅▊▍▌
2 Months Ago
Show the current shield health with the health/hunger/vitals Move the player vitals into a FlexLayout, remove a bunch of hardcoded layout code as a result
2 Months Ago
Fix two more dangling profiler samples in relationship manager caused by early outs
2 Months Ago
battering ram update to work in progress visuals
2 Months Ago
Added gibs to catapult. Changed catapult rust decals mat lookup.
2 Months Ago
Merge: from main Tests: none
2 Months Ago
Swim mode holds waterlevel etc
2 Months Ago
Double clicking on a selection history entry now calls AssetDatabase.OpenAsset
2 Months Ago
Put all the climbing stuff in LadderMode
2 Months Ago
wip repositioning and convar
2 Months Ago
Merge from halloween24
2 Months Ago
Also filter out murderers, scarecrows and zombies on the tutorial island
2 Months Ago
Fix NRE in LatticeDeform Rename to PhysicsCharacter Move modes are components
2 Months Ago
Don't allow halloween/xmas dungeons to spawn on the tutorial island
2 Months Ago
Fixed shields not getting properly initialised when using spawn.shielddummy command Added a damage mitigation factor to all shields, shields will absorb this percentage of damage and then pass the rest of the damage onto the player. This is applied after the Protection properties are applied, so we can still vary how different shield materials affect damage
2 Months Ago
Added IReceivePlayerTickListener. Forward received player ticks to any listeners. WildLifeHazards can define the button press for avoiding the hazard. WildiLifeHazards receive the player tick and check for valid input. Can now succesfully avoid hazards.
2 Months Ago
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▇▌▊▇ █▊▊ ▍▉▊▌▆ ▆▄▍▋▍▍▆▊ ▄▍ ▆▇▍ ▄▋▆█▉▅▉ █▄ ▊▆▅▄▅▊ ▇▍▋ ▋█▅█▍ ▍▌▄██ ▇▊, ▇▊▇█ █ ▍█▉▄█▇▌▅ █▋▊▌ ▋▊▇▅▆://▉▍▋▉▋.▆▉▉▋▄▄▇▆▉.▌▊▊/▋▍▇▋▆/▄▇▆▉▆▆▅▊/▌▄▉▅-▄▇▋_▌▅▅▄█▊▆▋▋▅.▅▋▆ ▄▍█ ▋▉▆▌▇ ▆▅▄ ▆▇ ▅▅▄▌▅ ██ ▌▌▉▌▇▆▊▋▊.▉▇▄▉▌▉▍▊▋▊▌█▇▉▍ ▄▋▅▉▅ ▋▌▄▊▇▇ '▆▇▊█▇▊' ▄▋▋▋ ▄▋█▊▆-█▅▉▊▍█▆-▉
2 Months Ago
WildlifeHazard can now play a sound on trigger. Hook up placeholder hissing sound for Snake wildlife hazard.
2 Months Ago
Added SavingReactionTime to WildlifeHazard entities, along with a ReactionTimeMultiplayer server convar. Hazard effects are now triggered using this delay.
2 Months Ago
Merge from main
2 Months Ago
Leaderboard backup, run #14813
2 Months Ago
Fix index out of range in HashSetEx.EnumerateLocked
2 Months Ago
Map Updates
2 Months Ago
Tons of changes to support working outside of editor - code assumed only single instance per server - now store parameters per client in client convars - made client and server versions of each command - client commands send parameters to server version - added filtering for resources + foilage and npcs (default include everything) - fix point entities not being filtered out - split code into CLIENT and SERVER regions
2 Months Ago
Merge from halloween24
2 Months Ago
Split scarecrow and murderers into different prefabs to properly support the death screen and head bag systems Updated Scarecrow.Population and the halloween tunnel prefabs to add in the new prefab (weighted 75/25 scarecrow/murderer to match the previous behaviour)
2 Months Ago
Cleanup Rename copy -> copybox so it doesn't overlap with client copy Rename load -> loadpaste to not overlap with other load commands
2 Months Ago
Setup reinforced wooden shield prefab
2 Months Ago
Add melee attack state on 3rd person animator Added admire to viewmodel animator Added override controllers for each shield viewmodel
2 Months Ago
Hook up deploy on 3rd person shield layer
2 Months Ago
Clean up Entity tool as you can no longer add/target games this way Kill Hammer EntityIO buttons (unusable) CMapGameObject overrides child selection
2 Months Ago
MoveMode controls adding velocity to controller
2 Months Ago
Climb/Swim to MoveModes
2 Months Ago
Clean up step, fixed bugs
2 Months Ago
Fix becoming ungrounded when standing close to a slanted surface Fix ungrounding when ducking under something
2 Months Ago
Leaderboard backup, run #14789
2 Months Ago
Update Conveyor component to set collider surface velocity, this component doesn't really need to exist anymore though
2 Months Ago
Factor in surface velocity when solving linear friction constraint Add PhysicsShape.SurfaceVelocity Add Collider.SurfaceVelocity - Sets the local velocity of the surface so things can slide along it, like a conveyor belt https://files.facepunch.com/layla/1b1911b1/sbox-dev_0LL7vekKM3.mp4