224,003 Commits over 3,684 Days - 2.53cph!

3 Months Ago
Removed hight quality metal requirement for crafting/repairing sled
3 Months Ago
recast update latest Update compat with recast Add detour
3 Months Ago
kitchen utensils meta decal_leak b + c set
3 Months Ago
merge from main
3 Months Ago
Basic prefab unit test
3 Months Ago
Changed default nudity to pixelated
3 Months Ago
Fixed bug causing rangefinders to disappear when removed
3 Months Ago
Disable HL2 avoidance system from making NPCs invisible Fixed crashes related to shadow rendering Added a callback to game.CleanUpMap to defer it until end of tick Use it in the base game Do not cleanup env_soundscape_proxy entities This breaks soundscapes, and other soundscape entities are already not cleaned up
3 Months Ago
Update Test_Level.scene
3 Months Ago
Added a rangefinder to the binoculars
3 Months Ago
Update fog.cubemap.scene
3 Months Ago
▊▅▄█▉▅▆▌▆▌▄ ▆▍▉▆█ - ▅▇▅▉▅▄ ▋▅▌█▊▇, ▆▉▄▅▉▉▆█▄▍ ▅▇▊▋▄ ▋▊▄▅▅▋▇▊▇▋ █▄▊▇▍▊▅█ ▌▊▋▋▌▊█▆▋█▆▆▋
3 Months Ago
Fix gradient fog not showing in the editor Fix SceneFogVolume not updating because ID is 0 Update CubemapFog.cs
3 Months Ago
Create fog.gradient.scene Create fog.cubemap.scene Delete Prop.cs
3 Months Ago
some fixes to Harbor1 island placement harbor2 backup
3 Months Ago
Moving platform gizmo push trigger editor icon + gizmo Test level
3 Months Ago
Add parameterless constructor for Transform which sets Scale to 1, add a test for it
3 Months Ago
Add hit reaction test
3 Months Ago
Add ProceduralHitReaction to CitizenAnimatonHelper, expose Hitbox to DamageInfo since I think it'll be used by most people
3 Months Ago
WIP GameObject.Properties
3 Months Ago
Fixed the 3 flare dispension prefabs. Orientation and de-linkage.
3 Months Ago
Expose GameObject.Tags to ActionGraph
3 Months Ago
IRenderOverlay should have never existed
3 Months Ago
Fixed bug with camera when equipping MD.
3 Months Ago
█▊▋▍▅ ▊▌▌▌▇▆ ▌▋▆▌▍▅▍ ▌▍ ▉▄▋▍ ▊▋▇▌▍▍▊
3 Months Ago
Added tooltips when you over over the item in the list Fixed some final layout bugs Removed a bunch of excess code in the old markers
3 Months Ago
Keep track of referenced component types in ActionGraphs
3 Months Ago
Fixed not being able to drag in gameobjects to component control widgets, my bad
3 Months Ago
Ensured listing phrases are translated Rebuild phrases Reset listings colour based on stock
3 Months Ago
Set dressing harbor2 progress added a rusted up broken variant of the scientist turret for set dressing
3 Months Ago
Removed the blend value cap
3 Months Ago
When a component isn't found, create a MissingComponent. When saving, save the original data so that missing a component isn't destructive. https://files.facepunch.com/garry/dc9afdd8-51ec-47f0-a6e1-b9c5a75196d7.png
3 Months Ago
metal detector - slowed down vm & 3p scan anim so it's easier to see lights
3 Months Ago
Tweak anims
3 Months Ago
3 Months Ago
Expose NodeLibrary.TypeLoader and GraphLoader
3 Months Ago
Scroll the other parts
3 Months Ago
Stopped vendors from caching current machine - forces a refresh on clicking
3 Months Ago
Vendors now aware of the total amount of machines
3 Months Ago
Expose TypeConverter, ObjectConverter
3 Months Ago
3 Months Ago
updated conveyor belt
3 Months Ago
Disable a couple more crappy Vulkan overlays in editor mode Project creator: doesn't matter if directory doesn't exist becuase we're gonna make it
3 Months Ago
Add Prop.IsStatic Add boit icon to switch between actions and properties in component sheet https://files.facepunch.com/garry/4409c013-7fba-4061-84e4-b77ea9b034b4.mp4 Add game/core/shadercache/vulkan/shaders.cache to git ignore
3 Months Ago
Fix leaderboard time format (fixes sbox-issues/issues/4638)
3 Months Ago
excavator yaw prefab, disabled renderer batching on props onboard
3 Months Ago
Shader compile
3 Months Ago
Fixed a bunch of cases where creating custom nodes would fail
3 Months Ago
Fix built in modeldoc game nodes not loading
3 Months Ago