248,616 Commits over 3,928 Days - 2.64cph!

2 Months Ago
Slopes affect slide speed
2 Months Ago
Set ragdoll attachment mode and local frames on all joints
2 Months Ago
Menu save slot fixes
2 Months Ago
slide friction More slide adjustment Merge branch 'main' of sbox-piecrumb
2 Months Ago
Make sure rubert checks the dialogue state
2 Months Ago
Move joint attachment mode and local frames to base joint, all joints should have these
2 Months Ago
Update SceneTriggers in first two levels
2 Months Ago
Fix all our warnings
2 Months Ago
Adjust diving
2 Months Ago
Fix the player randomly clinging onto non-existent walls
2 Months Ago
Refactored DiveAbility to make a bit more sense
2 Months Ago
Setup hinge motor on ragdoll (needs testing)
2 Months Ago
more pause menu work
2 Months Ago
Fix E not always Interacting and fix NPC state
2 Months Ago
Setup fixed joint frequency and damping on ragdoll Setup slider joint limits on ragdoll
2 Months Ago
Fix releasing jump slowing your fall while maintaining short pressses
2 Months Ago
Fix jump from dive on the ground
2 Months Ago
Clothing Updates
2 Months Ago
Save ragdoll child objects so things can be attached to them in editor
2 Months Ago
Save Interactable/NPC states to GameSave. This isn't really used yet NPCs now have "!" above their head if they have something new to say, showing InputGlyph when in range NPC progression updates, saves, and loads proper. Collected items do not respawn when reloading a save Can now check if a dialogue is completed directly instead of having to make a weird 2nd copy. Updated into area accordingly
2 Months Ago
radioactive_changed_removal -> main
2 Months Ago
Remove 'radioactivity changed' editor log
2 Months Ago
Ensured correct connection is put in sphere should the secondary connections be close enough to other players
2 Months Ago
Add new anims to wolf
2 Months Ago
pause menu updates
2 Months Ago
Show current map icon on save select Load into the previous scene/entrance on save load
2 Months Ago
Fix player error on save
2 Months Ago
Scenes are now properly tied to MapResources and saved to the save file
2 Months Ago
Mods for surface mounted explosions.
2 Months Ago
Started Save System + Safe OnPlatform check Coins and Items save to file. Collectables that have already been collected will not respawn StartupScene is not the main menu Hooked up the save UI to the save slots
2 Months Ago
Adding new v3 anim folder to playerUpdate branch
2 Months Ago
Merge from analytics_add_persistent_work_queue
2 Months Ago
Add persistent object work queue to analytics in the same way as object work queue Also makes persistent object work queue more consistent with object work queue (TimeSpan instead of double, same member names, non generic parent)
2 Months Ago
Diving from a ground slam now has a similar cooldown
2 Months Ago
Add cooldown to jumping out of a dive
2 Months Ago
Fix AO compositing for custom shaders https://files.facepunch.com/sampavlovic/1b2111b1/CRqx99maFj.png Add compiled shaders for AO including for Material shaders
2 Months Ago
Fix running speed animator
2 Months Ago
Can cancel Dive with a Jump Can now dive out of a ground slam WishVelocity Acceleration on Player
2 Months Ago
Rising Pitch w each Coin Pickup
2 Months Ago
Update Train animgraph so it enters idle animation after completing the entrance
2 Months Ago
Remove `weapon_hl2mp_base` from properties Pointless string
2 Months Ago
Physics Player Controller (#13) Minor controller adjustments Update PhysicsCharacter
2 Months Ago
Add quick start input, animator and camera controller to PhysicsCharacterController Should fix being ungrounded when something above head
2 Months Ago
more ui work, add default color for every customization item
2 Months Ago
Reset animations properly when entering cutscene Remove debug draws from PhysicsCharacter Fix all jittery camera issues
2 Months Ago
Got BouncePlatforms working properly Fixed CrumblePlatform error Triple Jump working proper Working Launch Pads
2 Months Ago
Remove aoproxies ambient occlusion, it never looked too right and it's stupid to have artists authoring them manually, almost no one did I still think SDF AO works better than SSAO in most cases, but they should live as a renderhook and artists don't need to touch anything, the way it is now is very hard to maintain, it could be 10x simpler VrMonitor goes long unused since we removed SceneMonitor & VR Multiview Replace AO on shader with a single, non-directional AO but that composites properly, older shaders wont have incompatibility problems, also makes Dynamic Reflection work without ao AO on lighting pass GTAO stub, remove sdf.hlsl (until we meet again 🫡 ) Iterate gtao Iterate GTAO Iterate GTAO Calculate gtao depth and normals properly, use inverted depth for gtao Iterate GTAO, use built in uint encoding for passes, all 3 passes work, workaround for dxc compiler bug with dot product with half floats Remove old SDF functions entirely (byebye) Iterate GTAO, works almost perfectly ingame, add noise function to it [pick] Add Motion.hlsl for motion vectors Iterate GTAO, start deoising, remove unused shit, fix bug with binding too many textures on the lexer Update texture formats and remove unused code Shitty TAA, smeary but iteratable with bbox clamping, add thin occluder compensation Proper TAA, option for spartial or temporal blur SampleScreenSsMSAA to composite non-MSAA screen effects ( SSR, AO, etc ) into an MSAA buffer https://files.facepunch.com/sampavlovic/1b1711b1/05csVIYZJM.png Add multibounce ambient occlusion (but keep it disabled for now) https://files.facepunch.com/sampavlovic/1b1811b1/UckNYcRubO.png Adjust AO intensity, separate passes, add spartial/temporal passes, adjust thin compensation to become thickness Add generic TAA filter to Motion.hlsl Sensible defaults and final tweaks Fix depth normalization on XeGTAO, add better TAA values for AmbientOcclusion
2 Months Ago
Show unambiguous ident subdirectory path in project creator window, resolves Facepunch/sbox-issues#6609 Bring back automatic default project names (My Project 1, 2 etc) now we use idents for project subdirs (and have for ages) Smite the random third-party cloud references in core assets
2 Months Ago
Fix depth normalization on XeGTAO, add better TAA values for AmbientOcclusion
2 Months Ago
Got wall jumping working proper, can also cling onto certain rotating platforms Proper wall sliding friction GroundSlam working with new controller Diving Velocity Adjustments