139,322 Commits over 4,352 Days - 1.33cph!

4 Months Ago
Space LR300 - updated WM and LODs with right hand magazine catch
4 Months Ago
easier traversal on stairs in WTP
4 Months Ago
glass surface type > glass small on security towers
4 Months Ago
Set Canyon type on some environment volumes to kill fog in some monument below terrain zones - not documented so assuming it works like procmap canyons Fixed a hole gap in Miltun entrance
4 Months Ago
Merge: from main
4 Months Ago
Adjusted sail transmission colour
4 Months Ago
Boatbuilding station, cannonball and boat planner pass
4 Months Ago
boat building deployables gameplay pass - WIP
4 Months Ago
fixed early culling barricades at trainyard
4 Months Ago
cargoship LOD3 glass is see through now
4 Months Ago
killed wind height bend factors on snowy overgrowth - makes dancing bushes
4 Months Ago
fixed moved AC tubes in cave_large_sewers
4 Months Ago
wind amplitude from arid/temperate applied to tundra grasses
4 Months Ago
removed renderer batch selectively on floating junkpiles crates
4 Months Ago
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4 Months Ago
Fix NRE when Indirect Instancing is disabled
4 Months Ago
auto updated mats and metas from old versions of editor
4 Months Ago
Include light colour term in thin transmission mode
4 Months Ago
turret_fixes -> naval_update
4 Months Ago
- FIx a bug causing the seat eye centre to go to Vector3.zero, putting your eyes inside the players body
4 Months Ago
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4 Months Ago
Fix Indirect Instancing accidentally being enabled by default
4 Months Ago
Resort 50 cal left after the merge
4 Months Ago
Convert confetti cannon to meshlod Switch pfx_confetti material to Particles/Standard Surface as the rust standard material is no longer compatible with particles
4 Months Ago
naval_update -> turret_fixes
4 Months Ago
Fix compile errors, re-enable navmesh obstacles on ships, disable navmesh surfaces on all the other ships
4 Months Ago
- More seat adjustments
4 Months Ago
Try out seat relative position re-sync update
4 Months Ago
Merge from boat_building
4 Months Ago
Merge from boat_building/effects
4 Months Ago
Bring down reload to like 14.7
4 Months Ago
Adjust angle for better triangle fit Start/stop the particles instead of enabling/disabling
4 Months Ago
Reorient seat in the turret Better eye pos
4 Months Ago
4 Months Ago
merge from main/naval_update/modular_boat_sounds
4 Months Ago
Reorient seat in gun space
4 Months Ago
merge from main/naval_update
4 Months Ago
- Only update server seat if no client auth
4 Months Ago
Compile fix
4 Months Ago
update from naval_update
4 Months Ago
minor steering wheel sound tweaks
4 Months Ago
- Remove debug logs - Remove ddraw
4 Months Ago
- Missing
4 Months Ago
- Fix rear turret (that was a pain) - Fix front turret screenshake going crazy
4 Months Ago
Cache blockages in all directions, saves a bunch of time for fx management
4 Months Ago
Remove wake from parent boat Add wake to child blocks Only enable if above a certain velocity and there is a clear space in the opposite direction of the boats velocity Add some time and distance gating, only update splash fx every 0.25s and if within 50m of the player
4 Months Ago
- Fix AI beig a bit awkward with the new aiming system - Send snapshots in the right space - Don't use the interpolator when reconcilling - Fix incorrect forward directions after changing those space transforms - Missed HasAuthority check
4 Months Ago
play a sound when finishing building from the steering wheel
4 Months Ago
modular boat engine reverse sound
4 Months Ago
Compile fixes