224,813 Commits over 3,714 Days - 2.52cph!

3 Months Ago
Switch in new header and footer Fix api listing speed Iterate the api pages
3 Months Ago
added decal_dirt_a switched decal_stain assets to static_overlay
3 Months Ago
Change lobby time temp. Comment out respawn effect for now Use BombRoyale.Players where possible. Fix IResettable. Make AddPlayer method instead
3 Months Ago
Delete CMaterialSystem2AppSystemDict::CreateMainConsoleWindow (dx9 hack) Whitelist Delegate.GetInvocationList() and Delegate.DynamicInvoke( System.Object[] )
3 Months Ago
Merged main
3 Months Ago
Change mount logic in OnPostCompileFinished, call SceneMap.OnMapUpdated regardless. Make async and add short delays
3 Months Ago
Chicken AI design update
3 Months Ago
Scope to active scene time when ticking panels
3 Months Ago
Truck prefabs update
3 Months Ago
added decal_stain_a + b + c also adjusted decal_wall_damage_a + b
3 Months Ago
"disconnect" now behaves closer to Source, by closing your game if it's not networked
3 Months Ago
3 Months Ago
Fix possible undefined variables for expression graphs
3 Months Ago
merge from youtooz_deployables
3 Months Ago
merge from sled_repair
3 Months Ago
merge from default_nudity
3 Months Ago
merge from binoculars_rangefinder
3 Months Ago
More variable tests Expose Node.UpdateParameters() Little refactor of ExpressionBuilder.WrapPrepareVariablesExpression Test reproducing "variable ... referenced from scope '', but it is not defined"
3 Months Ago
Progress/backups
3 Months Ago
Potential UpdateHolsteredOffset nre fix
3 Months Ago
Protobuf, codegen
3 Months Ago
Merge from main
3 Months Ago
Leaderboard backup, run #9580
3 Months Ago
Attack heli: Reset flare and rocket timers if new inventory is loaded in
3 Months Ago
Attack heli: Added off-state dashboard lights so they don't visually appear suddenly when the light comes on green or red.
3 Months Ago
- Attack heli flares can now only be fired once every 30 seconds - Added small lights to the heli pilot controls that indicate rocket and flare readiness - Added a little ding sound when flares become available again - Improved attack heli rocket hit pos prediction marker accuracy slightly - If the attack heli hit projection doesn't hit anything, move the marker to the middle of the UI instead of taking the end point of the last ray - Added a couple of useful methods to ItemContainer
3 Months Ago
Add a cinemachine virtual camera to the end tutorial cinematic
3 Months Ago
Merge from tutorial_island
3 Months Ago
Human Citizen Rough outfit initial set up
3 Months Ago
Change `write.PacketId()` -> `Net.sv.StartWrite( packetId )` so we can prefix the packet Id before the packet ordering VarInt
3 Months Ago
Include VarInt at the beginning of each outbound client packet to improve accuracy of demos
3 Months Ago
Add cinemachine package (2.8.9)
3 Months Ago
Manifest, codegen
3 Months Ago
Merge from main
3 Months Ago
Parent merge
3 Months Ago
Merge from main
3 Months Ago
Ambience sfx will now take into account admintime when calculating if they should play based on time of day (shoud fix nighttime sfx from playing while on tutorial island if the server time is night but we've overridden the tutorial island to daytime)
3 Months Ago
Merge from tutorial_island
3 Months Ago
Hard code world temperature while player is in tutorial
3 Months Ago
Leftover mirror conditional
3 Months Ago
Merge from main
3 Months Ago
Cleaned up ASE templates and added working Rust/Standard template w/ custom inspector
3 Months Ago
Deleted unused shader (UI.Additive-SoftMaskable)
3 Months Ago
Conditional mirror code path (static; off for now)
3 Months Ago
Force the player out of god mode if the tutorial needs to kill them
3 Months Ago
Merge from tutorial_island
3 Months Ago
Fixed help prompt videos not updating
3 Months Ago
Support Scene.trace.Body (todo: multi, sweep) https://files.facepunch.com/layla/1b1211b1/sbox-dev_G86CwDirl8.mp4
3 Months Ago
Merge from /main/hackweek_visualshader
3 Months Ago
Fixed tree billboards being aggressively culled after 92683