193,207 Commits over 4,049 Days - 1.99cph!

2 Months Ago
Fixed triangle planter collider marked as convex, resulted in a square collider for placement
2 Months Ago
testlist -> gettestlist
2 Months Ago
Simplify reference to resources
2 Months Ago
merge from hackweek_automatedtesting
2 Months Ago
Minor test fixes
2 Months Ago
Added testrunner.isbusy command, returns { isBusy = true/false } when running tests/not running tests
2 Months Ago
Change code that reverts items to instead destroy all custom items
2 Months Ago
Split into multiple classes Remove ability to modify vanilla items - instead create a new custom item that is the same as the vanilla item - having to revert every single vanilla item introduced possibility of normal assets staying modified Exposed ItemModEntity
2 Months Ago
Added testrunner.getlastresult command returns the last test result json
2 Months Ago
merge from hackweek_automatedtesting
2 Months Ago
Fixed rocket tests false negatives Scene
2 Months Ago
Update protobuf code generator tool
2 Months Ago
Default UI scale set to 1920x1080, fix menu scaler, break store pages more with hackweek designs
2 Months Ago
Update debug custom items
2 Months Ago
Set custom ItemDefinition GameObject name
2 Months Ago
2 Months Ago
Refactored code slightly. Character limit only needs to be changed in one place now.
2 Months Ago
Fix Linux compile yet again
3 Months Ago
merge from hackweek_modding_improvements -> custom_items
3 Months Ago
merge from main -> hackweek_modding_improvements
3 Months Ago
merge from replicated_convar_warning -> main
3 Months Ago
Show [SERVER] beside server & replicated convars in F1 menu, show [CLIENT] beside client only convars
3 Months Ago
Print warning when a replicated convar is set from the client to server, indicating it will be changed for all other players on the server
3 Months Ago
Added the test scene to the scene menu
3 Months Ago
Added a new scene for automated tests
3 Months Ago
Reset scroll view position to the top of the list when changing item categories
3 Months Ago
Setup item list scroll view for propper scrolling. Resized item window slightly so that long lists don't cover the search bar at the bottom. Forward item icon drag events to main scroll view so that you can drag scroll properly even over an item icon.
3 Months Ago
merge from jungle foliage
3 Months Ago
strangler fig wall decal textures/mat and decal prefab
3 Months Ago
some materials decal layers changes
3 Months Ago
launch site trees set dressing++
3 Months Ago
merge from hackweek_automatedtesting
3 Months Ago
Electrical switch tests
3 Months Ago
Fixed RocketTests assert throw
3 Months Ago
Trumpet tree / manual SSS tweaks / added AO
3 Months Ago
Remove weapon_cubemap from localizations Updated TTT * TTT: Magneto-stick DoAttack cleanup * TTT: Fix C4/Radio sounds not playing outside of PAS * TTT: Fix "CS:S not mounted" warning
3 Months Ago
Remove weapon_cubemap from localizations Updated TTT * TTT: Magneto-stick DoAttack cleanup * TTT: Fix C4/Radio sounds not playing outside of PAS * TTT: Fix "CS:S not mounted" warning Improve key mapping for CEF on Windows Still not ideal, key repeats won't be identified, key location not identified (even though this data is now passed), not all keys have KeyboardEvent.code set yet Revert "Update screenspace_general shader with some CS:GO features" This reverts commit 8ef86ee055e3bc23f1753a7feab0dc102910eec9. Linux still doesn't want to work for no apparent reason. Reverts only the shader itself, not accompanying changes to try to see what is going on.
3 Months Ago
merge from triangle_planter
3 Months Ago
Update triangle planter repair and pickup
3 Months Ago
merge from hackweek_automatedtesting
3 Months Ago
XORSwitch tests Another attempt at fixing list loading
3 Months Ago
merge from fix_write_varuint32 -> main
3 Months Ago
Fix the length of NetWrite not being updated when writing a VarUInt32 - caused packet to get clamped to lower length later causing RPC errors if the last thing written was a VarUInt32
3 Months Ago
First pass adding armour slot item mod to Jackets/shirts/suits/vests
3 Months Ago
merge from hackweek_automatedtesting
3 Months Ago
Test list loading fix attempt
3 Months Ago
Refactor to fix save/load CanAcceptItem bug
3 Months Ago
Started hackweek trying to investigate why standing underneath a bear rug gives you 100% comfort but standing on top of one only gives you 25% comfort. Discovered that the very old CalculateComfort code gave you the most comfort at the edge of the comfort trigger, so moving away from a comfort deployable gave you more comfort - that didn't make sense. - Comfort is calculated from your closest position to the comfort deployable trigger, not your feet - Comfort is calculated as a SmoothStep based on the distance you are from the center of the trigger, with minComfortRange forgiveness - Increased rug.bear trigger size from 1.1 -> 3, base comfort (solo comfort) from 0.25 -> 0.5 on both bear rug comfort trigger spheres Going further with this branch will likely mean reviewing all comfort deployables and making some comfortSource tweaks. Would like to explore adding up different nearby comfort sources instead of taking max but wary of performance concerns of generating a data structure every ServerUpdate
3 Months Ago
Added changeset number, branch name and UTC time to the test results
3 Months Ago
Can now control if crafted or all versions of an item can have armor slots.