248,640 Commits over 3,928 Days - 2.64cph!

3 Months Ago
Fix crash getting joint desc limits, interop hates this for some reason
3 Months Ago
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3 Months Ago
Fix wolf staring and stepping forward states not being properly reacting to fire, increase the distance wolves flee from fire
3 Months Ago
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3 Months Ago
customize menu updates, arrow pngs
3 Months Ago
Added ballista spear ammo item + placeholder effect and projectile prefabs
3 Months Ago
siege tower update
3 Months Ago
updated refinery scene tweaked cubemap values for night
3 Months Ago
TF2 new map icons/category + adjust some dark ones Also fill the texture with white color if freeimage fails This is for .png image loading Adjust VRAD's -dumppropmaps TGA output to be correct Adjust the tga texture to be representative of what is written to PPL files, fixing out of color range texture bugs.
3 Months Ago
Ballista loading and firing logic Added projectile firing overload methods to BaseMountable
3 Months Ago
Fix bounds checks when editing world Freeze player when spawning, save position when quitting
3 Months Ago
Implement CastBodyMultiple for trace body run all
3 Months Ago
assault rifle minigun bolt action rifle
3 Months Ago
de_refinery updates
3 Months Ago
added brick_debris_a2 blend updated some existing sbox.game assets
3 Months Ago
Fix wolves not comming to help their allies under some cirumstances
3 Months Ago
Prevent NRE from playing delayed reload sound Prevent NRE in PlayerPawn DamageTakenEvent handler We can network component references automatically now, don't need this Tweak position of usp muzzle points Fallback to random SpawnPoint if none match, prevents possible out of range lookup
3 Months Ago
Basic persistence
3 Months Ago
Fix possible NRE when exiting scene
3 Months Ago
Add: Perf Test dud to boot ProcGen map Builds for player and starts switching the world, but I try to set it up incorrectly and still need to build/copy asset bundles. Tests: Confirmed that the player asserts when running the new test
3 Months Ago
exported metal shield world model anims
3 Months Ago
Update package totals periodically Getting package type list is faster Move contest settings Package type list Can edit package types
3 Months Ago
Fixed duplicated constraints making Lua errors sometimes Resolve memory alignment issues with 24bit images (.pngs, etc.)
3 Months Ago
Tweaked siege weapon masses and explosion damage multiplers so they react to forces when hit by explosions
3 Months Ago
Box component with razor attributes Box modifier documentation
3 Months Ago
Fix Trace.Body not using start rotation
3 Months Ago
Fix warnings
3 Months Ago
Fix warnings
3 Months Ago
Fix warning
3 Months Ago
Link to steam profile, show gamerscore on profile User page titles
3 Months Ago
updated textures
3 Months Ago
Clean: removing unnecessary checks and files Tests: none, trivial changes
3 Months Ago
playerupdate. player animtion controller updated with correct anim clips
3 Months Ago
Update: when enabling PerfFwk ensure we have 64bit arch selected Somehow I had 32bit arch targetted locally, and it looks like this is a local-only setting, so it's possible others will also run into this - this should avoid issues (like previous problem with Rust.Harmony). Tests: while on WIndows32 target enabled the framework - confirmed it switched to 64bit arch
3 Months Ago
Battering ram attack logic, press fire to attack while in the driver seat to attack and damage entities in front of you Only damages building blocks atm Placeholder animations and effects
3 Months Ago
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3 Months Ago
Fix wolves absolutely wrecking cars with their attacks
3 Months Ago
Clean Profile pages use custom urls from Steam Can hide public profile (follows steam) Comments link to user page User achievements page
3 Months Ago
setting up metal shield viewmodel anims
3 Months Ago
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3 Months Ago
Initial Assets have colors Preview tweaks Search widget Asset popup, will turn this into something more tooltip-oriented later Split left / split right Chips from tags Tweak styling, move current project to top of asset locations list Implement chip tag filtering Initial cloud browser, separate from asset browser Initial tabbed asset picker w/ both local and cloud assets Asset type picker Renames, deletes, duplicates handled by IAssetListEntry Clean up Implement `t:vmdl`/`t:vmat`/etc. and filters Implement Everything & Recents Cloud browser uses facets to select type - hide picker on search bar Fix warnings
3 Months Ago
reinforced wood shield world model
3 Months Ago
merge from main
3 Months Ago
hub page
3 Months Ago
Cloud browser uses facets to select type - hide picker on search bar
3 Months Ago
Update: don't trample on existing defines when changing mode switches Saves a bit of time when working with Performance Framework Tests: confirmed RUST_PERF_FWK stays when switching to none, client, client+server
3 Months Ago
Add Input.config Fix warnings
3 Months Ago
Create LICENSE
3 Months Ago
Create README.md