130,357 Commits over 4,201 Days - 1.29cph!
    
    
    
        
            
            
            
                
                Consolidate market price error handling
                
                
                
                
             
         
        
            
            
            
                
                Fixed some items showing as marketable locked when they shouldn't
                
                
                
                
             
         
        
            
            
            
                
                corrected rotation delta rootmotionstrength modifier, was ivnerted
                
                
                
                
             
         
        
            
            
            
                
                Clean: simplify SendAsSnapshotWIthChildren
- remove includeChildrensChildren - it was always set to true
- remove the children null check - it's always created/set
Tests: compiles in editor
                
                
                
                
             
         
        
            
            
            
                
                Update indirect instancing tools with new mesh r/w logic
                
                
                
                
             
         
        
            
            
            
                
                Connect modal:
Ensure description is always cleared whilst we wait for the new one to arrive
Add a spinner showing the description is still 'updating'
                
                
                
                
             
         
        
            
            
            
                
                String lights generation optimisations and refactoring 
Lights and batched mesh are culled
Fixed changing graphics quality turning all string lights off
                
                
                
                
             
         
        
            
            
            
                
                Fix workbench tech trees in vanilla gamemode
                
                
                
                
             
         
        
            
            
            
                
                Bugfix: Parallel ServerOcclusion - serialization now happens only on main thread
- main thread doesn't try to process lost pairs and already-serialized found pairs tasks anymore - serializing work is longest
Previously serialization was offloaded to worker threads, but after investigation discovered that it would kaboom due to accessing scripting API. So instead, we offload to worker threads only players + entities that we can guarantee won't trigger serialization.
Tests: 2p session on craggy with UsePlayerUpdateJobs 0, 1, 2 - ran around, switched weapons, disconnected
                
                
                
                
             
         
        
        
            
            
            
                
                Updated keycard animations, override controller and entity
                
                
                
                
             
         
        
            
            
            
                
                Fix server description not appearing on the very first server you click on after game launch
                
                
                
                
             
         
        
            
            
            
                
                Updated Rust.RenderPipeline to include debug visualizations for the GBuffer outputs and the indirect lighting targets
                
                
                
                
             
         
        
            
            
            
                
                Fix bug preventing the images from changing in subsequent calls
                
                
                
                
             
         
        
            
            
            
                
                Only update the loading screen image provided its been over a certain time period since you seen the last one
                
                
                
                
             
         
        
            
            
            
                
                handling demo scrubbing and timescale 0 for batched projectiles
                
                
                
                
             
         
        
            
            
            
                
                chansaw attack anims and anim controller updated
                
                
                
                
             
         
        
            
            
            
                
                Bug fixes with the texture prepare process
                
                
                
                
             
         
        
            
            
            
                
                Swap video player over to api mode and project to a texture.
Camera render doesn't seem to want to play properly
                
                
                
                
             
         
        
            
            
            
                
                merge from modded_tag_fix
                
                
                
                
             
         
        
            
            
            
                
                Fix servers been incorrectly placed in the modded category when they should be in community
                
                
                
                
             
         
        
            
            
            
                
                merge from decor_lighting_dlc/wallcabinet
                
                
                
                
             
         
        
            
            
            
                
                Wall cabinet tweaks, added pickup volume
                
                
                
                
             
         
        
            
            
            
                
                merge from skinviewer_connect_fix
                
                
                
                
             
         
        
            
            
            
                
                 merge from bc_trophy_disabling_fix
                
                
                
                
             
         
        
        
            
            
            
                
                 merge from tutorial_webm_fix
                
                
                
                
             
         
        
            
            
            
                
                 merge from respawn_hide_cancel_button
                
                
                
                
             
         
        
            
            
            
                
                 merge from battlefield_tag_overflow_fix
                
                
                
                
             
         
        
            
            
            
                
                Update VPhysics
Changes IPhysicsObject interface - Added `virtual float			GetBuoyancyRatio( void ) const = 0;` at the end.
Adds PhysObj:GetBuoyancyRatio Lua function
                
                
                
                
             
         
        
            
            
            
                
                Fix sorting by 'mode' not working
Sorting code cleanup
                
                
                
                
             
         
        
            
            
            
                
                servers marked as 'battlefield' and 'build' will be battlefield servers
                
                
                
                
             
         
        
            
            
            
                
                Stop Battlefield tag from overflowing
                
                
                
                
             
         
        
            
            
            
                
                Bug fixes - ensure its hidden at the right point
                
                
                
                
             
         
        
            
            
            
                
                Hide the cancel button when trying to respawn so players wont accidentally hide cancel
                
                
                
                
             
         
        
        
            
            
            
                
                Fix tutorial modal video not playing correctly for some people
                
                
                
                
             
         
        
            
            
            
                
                Improvised walkways progress
                
                
                
                
             
         
        
            
            
            
                
                cleanup to try and find the bug
                
                
                
                
             
         
        
        
        
        
        
        
            
            
            
                
                Hide ddraw when the main menu is opened
                
                
                
                
             
         
        
            
            
            
                
                 merge from fetchDLCprice_error_fix
                
                
                
                
             
         
        
            
            
            
                
                 merge from storesearch_fix
                
                
                
                
             
         
        
            
            
            
                
                 merge from rustbutton_nre_fix
                
                
                
                
             
         
        
            
            
            
                
                Add damageFX for minicopter
                
                
                
                
             
         
        
            
            
            
                
                 merge from store_pilotpack_fix