198,617 Commits over 4,140 Days - 2.00cph!
Fix NVG being turned off whenever a player changes clothing during demo playback
Added /hidden_changes.conf to the global ignore list, allowing for locally hiding changes to specific files or directories
Ignore phone and midi client folders in plastic
Train track friction edit
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IsFirstTimePredicted now returns true out of prediction
forgot to add the new images
Show the map & the server you are joining on the loading screen
enabled overcast weather type chance 0.1 again
Sprays now kinda work in singleplayer
Cleaned up duplicate collisiongroup rules
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Added distance fading to foliage shader
merge from /clothingfixes
merge from /Picture Frames
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moved speed/accel/turnspeed to BaseNavigator.
stats.
steam item checks - ready for Steam setup
Disabled async Steam callbacks, tick them on the main thread instead
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Ground plants translucency tweaks
fixed allowing deployment of water purifier inside cauldron
Created better trail connections to excavator monument
Updated gravel piles
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allow deployment on repairbench
merge from codelock_backspace
merge from skull_spikes_pickup
merge from respawn_button_spacing
Added an option for phone booths to append their grid code to their name (eg. G4, C2) so we can place them at monuments that are placed multiple times (like gas stations and super markets)
Tuned PID values, removed wheel friction
Initial work on allowing real physics on the train while also keeping it on the track in normal conditions. Apply PID controller-style corrective forces