133,616 Commits over 4,262 Days - 1.31cph!

5 Years Ago
Merge from render_scale
5 Years Ago
Merge from main
5 Years Ago
█▋▋▄▌▊▍▊▌▌ █▉▍▅▉█ ▆▇▍▆▇▌▌▄ ███
5 Years Ago
merge from main
5 Years Ago
Adding greybox models and prefabs for underwater labs procedural modules and conditionals Pre-placed sockets for condtional meshes and links between modules
5 Years Ago
Exposed TGA and EXR image type options
5 Years Ago
Image sequence export now respects resolution setting
5 Years Ago
Merge from main
5 Years Ago
Added support for exporting image sequences (in png) instead of a video file
5 Years Ago
Properly dispose the open demo when exiting play mode (editor only)
5 Years Ago
Fix for the quick blip of dive/climb sound when engine starts
5 Years Ago
Lock the framerate when exporting so that the exported video is at the desired frame rate (30/60/etc) regardless of performance
5 Years Ago
Submarine audio code improvement. Add dive/climb audio loop.
5 Years Ago
██▆▋▉▌▋ ▄▋▉▍▄▋▅▄ ▋▋▌ ▆▉▄▊▊▆▄█ ▍▍█ ▄▊▊▇▄▉▅. (▇▄▉▌▊███▋ ██▊▇ ▉▌▍▋ ▍▍▋▌▍▋▅▍▌.)
5 Years Ago
Added export button Beginning an export will now roll back to the start of the demo or the start of a shot
5 Years Ago
Merge from demoshot
5 Years Ago
Merge from main
5 Years Ago
▌▍▋▊▇ █▉▉▅▋ ▇▅▇▉ ▉▊ ▊▋▅▊ ▇█▋▉▉▆▊▌▄▄▌ ▆▇▍▋▌ ▆▊▋▄▋▅▉
5 Years Ago
Fixed projectile errors when pausing a demo with gunfire
5 Years Ago
Pitch adjustment for prop speed changes
5 Years Ago
Fix some issues with engine start attempts on several vehicles
5 Years Ago
Initial submarine audio system setup
5 Years Ago
▅▇█▋▆▉▉ ▄▄█▊▅▅▌▆▄ ▌▅▍ ▅▅▆▆▇▊ █▌▆ ▊▋▉ ▍▋▋▊█▋ ▉▅▍ ▌▊█▌▇▄▋ █▄ ▋▆▉▉▅▅▌▄ ▄▅ ▌▋▆ █▇▍▋ ▇ ▇▆▋▆ ▇▄ ▍▇▉▋▇▄▉ ▊█▆▌▉ ▍▇ ▊▉▋█▊█ ▇▆▊▅▅ ▍▉▋▇▆▆█ ▍▉▉▌▊▄ ▊▄▉▅▆▍ ▉▋▄▇ ▋▌█▇
5 Years Ago
Removed unused engineStartFailSound parameter on WorkCart
5 Years Ago
GameObject rename
5 Years Ago
skin approval
5 Years Ago
merge from main
5 Years Ago
▇▄ ▋█▆▍▉ ▉▊▇▉▉▉ ▅▉▅ ▆▇▊▍▊▉▇ ▉▉▇██
5 Years Ago
sanity checks
5 Years Ago
▋▆▊▋ ▍▇▆▄▇▆▇▅█ ▉█▇▄▉▉▋▆▌▌█
5 Years Ago
▆▍▍▉██▋ ▉▆▌▊█▌▄▋▊▉▌ █▇▅▉▋
5 Years Ago
▋▄▌▍▅▌█▄ ▌▋█▄ ▋█▊▌▇▄-█▆▋▌ ▆▄ ▌▌█▅▊▆▌▅ ▉▆▇▋▌ (▆▄▋▄▊ ▅▌▌▆▉ ▅▆▇▅███▉▌ ▌▋▄▆█ ▆█▉▍▆▉█▅▍)
5 Years Ago
▊██▉▆▅▉▄ ▉▄▍█▇█▆▉ █▋▇█
5 Years Ago
▊▌▄ ▄▇▇▊▄▇▇ █▍▍ █▌▇ ▊▉▇▊▆▌▉▋ █▆▍▊▉▄▇▅ ▍▅▍▉▉ '▉▇█▍█▌'
5 Years Ago
wolf model update - Fixed seams Fixed skinning issues on lods causing popping
5 Years Ago
merge from main
5 Years Ago
▆▋▇▄▍ ▅▇▄▊ ▅▅▄▇▅▄▉▋▌▍/▆▇█
5 Years Ago
▋█▊▌▉ ▆▍▉█▋█▆ ▊▊▇▍▇▆▍ ▌▆▅▍
5 Years Ago
Minor fix
5 Years Ago
GetFuelFraction now works
5 Years Ago
Code cleanup
5 Years Ago
Submarine mounting code. Only allow mounting via the top hatches (although it's pretty lenient).
5 Years Ago
Merge VehicleExplosionForces->Submarine
5 Years Ago
More balancing
5 Years Ago
▅█▋ ▇▇▅▋ ▍▊▆▆ ▋▌▍█▉▇▍ ▋▅▆█▌▄▇ ▅▄ ▄█▇▆▇▄▊ ▆▉▇▉▊ (▍▄▇▆▌▅ ▇▋ ▋▋▍▅▋▉▅ ▇▊▉▊▄ ▆▄▋▉▆▍▍ ▊▆▊▌)
5 Years Ago
Tested all vehicles. Balance adjustments to explosion force multipliers and limits per vehicle.
5 Years Ago
Disable explosion forces on the NPC CH47, the AI seems to hate it
5 Years Ago
Don't try to apply explosion forces to vehicles without a rigidbody (e.g. the sofa)
5 Years Ago
Enable explosion forces to push ANY non-kinematic type of vehicle in Rust, rather than just modular cars and submarines. Will need some value tweaking since some vehicles have unrealistic masses.
5 Years Ago
Subs move a bit when damaged with explosives (like modular cars do)