224,094 Commits over 3,684 Days - 2.53cph!

3 Years Ago
Updated citizen materials with 3dsmax triangulation Merge branch 'master' of sbox
3 Years Ago
Fixed opposite SemaphoreSlim usage Merge branch 'master' of sbox
3 Years Ago
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3 Years Ago
Undone server browser minimum ping penalty where servers < 60 ping would all be considered as having 40 ping for server ranking
3 Years Ago
merge from main
3 Years Ago
Added instanced citizen body part meshes Updated textures
3 Years Ago
Added $boneflexdriver support to studiomdl
3 Years Ago
merge from wipe5
3 Years Ago
Scene 2 Prefab
3 Years Ago
Added support for $boneflexdriver in models into the game (not tools yet)
3 Years Ago
Network++ Save++
3 Years Ago
Unsaved
3 Years Ago
More gib r/w updates: Rowboat, kayak, workcart Single and double doors (also updated these to show the skin of the destroyed entity on the gibs)
3 Years Ago
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3 Years Ago
Some bug fixes
3 Years Ago
ballpit fix reroll in giver phase, spawn shop items slower on switch credits medal times Merge branch 'master' of SpaceUsurperUnity fix ballpit endow angle fix bake error
3 Years Ago
Merge Main -> CardGames
3 Years Ago
More WIP. Mostly all working correctly now.
3 Years Ago
updated textures
3 Years Ago
adding env source files
3 Years Ago
Added code support for Matt's new gib particles, can be enabled with a drop down on the gibbable component and caches the bounds of the gibs Disabled for now
3 Years Ago
Merge from gib_pool
3 Years Ago
merge into wipe5
3 Years Ago
missing file
3 Years Ago
merge fixes
3 Years Ago
Enable r/w on engine_module_Gibs and tier1WorkBench_gibs
3 Years Ago
WIP pause between turns. Splitting the EndTurn process into EndTurn and StartNextTurn. Making code not rely on EndTurn moving on immediately.
3 Years Ago
compile fixes implemented magnet crane into junkyard
3 Years Ago
ECS support for AffectBulletsInRadius Fixed some ECS diamond bullets having the wrong cross distance CodeGen formatting tweak
3 Years Ago
Merge from main
3 Years Ago
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3 Years Ago
Hotload: Added failing test for 2D arrays Hotload: basic multi-dimensional array support Hotload: failing multi-dim struct array case Hotload: don't attempt to block copy multi-dimensional arrays
3 Years Ago
Experiment with unloading more of the higher resolution mipmaps (if there's pop in let's try increasing budget before reverting)
3 Years Ago
Enable streaming mipmaps on a bunch of newer deployables
3 Years Ago
Add texture.streamingBudgetOverride to specify your own budget for streaming textures (instead of the defaults from graphics quality) Add a bit more stuff to texture.stats
3 Years Ago
Handle bullet forces on ragdoll
3 Years Ago
Forgot to delete ragdolls after some time Only start the ragdoll hidden if we're the local player
3 Years Ago
Only show ragdoll once the ragdoll camera has updated at least once
3 Years Ago
merge from wipe5
3 Years Ago
progress
3 Years Ago
Don't use SetRagdollVelocityFrom, it's unreliable, just pass in velocity from server
3 Years Ago
Add ModelEntity.CopyMaterialGroup
3 Years Ago
API update
3 Years Ago
Remove BodyGroupMask in favor of CopyBodyGroups
3 Years Ago
Add ModelEntity.SetMaterialGroup
3 Years Ago
Texture import analyzer highlights deployables to enable streaming mips
3 Years Ago
Added simple view system with TopDownView and FirstPersonView, use ApplyForceAt when striking the white ball instead of setting velocity directly so it applies it from the cue tip
3 Years Ago
Start of arid revamp
3 Years Ago
grass.maxthreads 8 default