225,770 Commits over 3,714 Days - 2.53cph!

3 Months Ago
Slight air control Improve ground detection
3 Months Ago
Fix conveyors affecting player velocity twice
3 Months Ago
Merge from main -> full_server_demos
3 Months Ago
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3 Months Ago
Merge from tutorial_island
3 Months Ago
Minor changes to tutorial island network bounds checks
3 Months Ago
Abs the radius in Gizmo.Draw.LineCylinder so it isn't all fucky
3 Months Ago
Allow multiple ShowIfAttributes, will show property if any of them are true
3 Months Ago
Formatting
3 Months Ago
Conveyor push cleanup
3 Months Ago
Remove debug code Fix conveyor player push
3 Months Ago
Add necessary player components Tighten up movement a bit
3 Months Ago
Add SerializedProperty.GetAttributes, will be needed if we want to get multiple attributes
3 Months Ago
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3 Months Ago
Fix triggers activating when collision default is set to ignore
3 Months Ago
Fix bugs with attack heli rocket/flare firing lockouts
3 Months Ago
Merge from tutorial_island
3 Months Ago
Fixed clothing mission step not working (merge issue)
3 Months Ago
merge from htx
3 Months Ago
merge from main
3 Months Ago
Make a deep copy when getting common inputs Remove NetAttribute, LocalAttribute, PredictedAttribute (unused)
3 Months Ago
Iterating Wood bullethole decal tweaks.
3 Months Ago
Get rid of OrderedDictionary WIP big refactor to move graph parameter definitions Create default input / output nodes in Create( delegateType ) Fixed some tests
3 Months Ago
More fixes/iterations
3 Months Ago
Fixed efitor refl probe blinking occasionally in scene view
3 Months Ago
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3 Months Ago
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3 Months Ago
Tweaked Rust/Standard template input ordering and show/hide port by link ID
3 Months Ago
Updated Workshop scene to have night time lighting
3 Months Ago
Fix tests
3 Months Ago
Added Rust/Standard template inputs for "Vertex Offset" (e.g. vertex animation), "Vertex Tangent" and "Vertex Normal"
3 Months Ago
Added template ability to set port actions via LinkId instead of Id or Name
3 Months Ago
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3 Months Ago
Binds create mixer - can play sounds! strip vmixtool Remove unused args Add some more c# compatible funcs to CAudioMixBuffer Add AudioBuffers, MixBuffer Audio processor basics Route SoundHandle through managed system, use speaker volumes etc Play sounds from the point of view of the scene camera if we're not playing the game, and this window is focused Strip as much as I dare right now Add steam audio Update steam audio binaries Add steam audio binds Add BinauralEffect processor Steam audio scene system Apply direct Create phonon.pdb Reflection works! 😅 Latest Clean up Fix menu sounds not playing Refactoring, making internal Fix warning
3 Months Ago
Skin prefab setup, screens showing tc information
3 Months Ago
Add joint break strengths to modeldoc
3 Months Ago
Refactoring, making internal Fix warning
3 Months Ago
switch decal_wall_damage a + b to static_overlay also updated damage_a color
3 Months Ago
Remove redundant cancellation token source in server manager Add some more guards to try and prevent exiting out when not actually cancelled Gracefully stop the Rust server when closing server manager with Ctrl+C
3 Months Ago
Clean up Fix menu sounds not playing
3 Months Ago
decal_stain_c + d color adjustments
3 Months Ago
plaster_d normal fix
3 Months Ago
added decal_stain_d
3 Months Ago
Added softer whispy mat. Dev concrete mat fix. Prefab iteration.
3 Months Ago
Ignore EntityPosition & DisconnectReason when incrementing inbound count as those packets are unordered
3 Months Ago
Rock & concrete iteration/fixes
3 Months Ago
Fixed containers being changed on merge
3 Months Ago
Tutorial bear AI design update
3 Months Ago
We can add extra information to api listings Add contest table
3 Months Ago