224,640 Commits over 3,714 Days - 2.52cph!

3 Months Ago
Fix download errors
3 Months Ago
Remove ApiDocService
3 Months Ago
Merge from main
3 Months Ago
Update framework version
3 Months Ago
merge from backpacks
3 Months Ago
Frontier pack store page
3 Months Ago
Fix deploy
3 Months Ago
net 8 Update packages Remove api page
3 Months Ago
Put SpeakerVolume in Sandbox namespace
3 Months Ago
package/get returns nicer errors Update wrapper Simplify
3 Months Ago
Adjust handling Basic downforce + more handling tweaks Basic tire smoke
3 Months Ago
ActionGraph update, add more geometry-based nodes Use Either<> type for object inputs EitherControlWidget Added a bunch of node types Some ActionGraph value editing fixes
3 Months Ago
Watering cans, final textures and masks and LOD0 setup
3 Months Ago
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3 Months Ago
Fix blocked servers always doing a wildcard match, now aligns with the logic used for banned servers
3 Months Ago
compound scene changes (platforms placement)
3 Months Ago
zipline platforms wip
3 Months Ago
Updated player remains model/lods + prefab update Updated player remains material (still wip)
3 Months Ago
Fix video process
3 Months Ago
Don't add inactive projects to filesystem
3 Months Ago
merge from wr_setup
3 Months Ago
Metal detector pegs.
3 Months Ago
Setup pegs for shovel.
3 Months Ago
Setup shovel for all weapon racks.
3 Months Ago
Setup metal detector for frontier DLC single item wall racks
3 Months Ago
Math.Clamp node
3 Months Ago
3 Months Ago
Added option to have map button as toggle instead of hold
3 Months Ago
Don't get fucked by removed projects
3 Months Ago
3 Months Ago
Fix static property nodes if both get and set are available
3 Months Ago
Block equipping a backpack inside a safezone when the backpack you are wearing has items inside it This prevents the backpack being accidently dropped inside a safezone when equipping an empty one Allow backpacks to be stolen by other players inside safezone (default behavior of dropped items) Should be safe because backpacks also stay on corpses when you die inside a safezone (please don't die above one)
3 Months Ago
merge from door_deployment_rotation
3 Months Ago
Update functions
3 Months Ago
Setup MD for regular wall and floor standing racks.
3 Months Ago
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3 Months Ago
cny spear admire animation update
3 Months Ago
Video processing
3 Months Ago
VM animator NRE fix
3 Months Ago
Native doesn't automatically mount everything from config/addons.json Menu shouldn't care about local packages/projects - non-editor doesn't load any of that Remove JumpList - we can try this again when we have a concrete idea of project workflow Remove "Content Mode", remove skip start screen - all content should be in a project, so why wouldn't you create/open a project New Game Project -> New Project - these are workspaces for any content really AssetSystem: Defer scanning new projects until they've all been added, and fix the counter Remove Change Project - there's not much sanity in trying to reset the entire engine state when we could simply restart the process -project command line is part of editor bootstrap not engine Hacky mark all games as inactive on bootstrap Consolidate project filesystem logic, call native directly instead of saving json and relying on it reading it File -> Quit prompts unsaved changes Dirty editor window title when scene modified, add renderer Move editor only code out of engine Project class Make sure we still mount content projects on startup Support opening non-game projects Batch rebuild content path / update assetsystem on bootstrap
3 Months Ago
Use new Asset url schema
3 Months Ago
Update file storage to avoid long timeouts
3 Months Ago
Set world model object active again. Remove incorrect weapon rack config for now.
3 Months Ago
Fixed unwrapping Either with > 8 types
3 Months Ago
3 Months Ago
Setup Frontier Hatchet Basic Viewmodel Prefab
3 Months Ago
ladder hatch rotation
3 Months Ago
Added alpha transitions. They are weirdly broken
3 Months Ago
Frontier Hatchet Folder Setup Imported Frontier Hatchet Viewmodel, Materials and Textures
3 Months Ago
Abstract shared car stuff into a BaseCarComponent