248,606 Commits over 3,928 Days - 2.64cph!
Fixed input settings not being applied in subsequent games (d'oh)
Fix water jug & bucket dumping water if you leave water while holding right click to fill them
Try to make restitution work with soft contacts, fixes bouncy surfaces when dynamic collides with kinematic
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WIP cookie get / set node
Better handling for this edge case, also handles empty strings and when the editor itself is mid-shutdown
Grab a few edge cases preventing all scenes from loading from the last session
- Add a boolean to monuments allowing manual control of if heli should crash there or not
- Ensure patrol heli respects the filter
merge from stables_npc_fix
Fix NRE happening on TravellingVendor::IgnorePlayer
Wrap spawn logs in UNITY_EDITOR checks
Expose AccessorNodeDefinition
various hacksaw blade lengths, basic hacksaw script, hacksaw prefabs
Merge from fix_computer_station_enter -> main
Stop Travelling Vendor from spawning on top of stuff inside the Radtown:
- Simplified Travelling Vendor spawning
- Profiling for spawn attempts
- Topology alongside better physics checks
- Refactor
Fix having to click on the input field after each camera you enter in computer station
Added rock_formation_huge_e
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Radtown puts down monument topology
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Update: Whole tree streaming logic is time budgetted
- Right now has a budget of 1ms, controlled by UpdateBudgetMS convar
- Streaming preference is given to players who have more cells left to stream
This change protects us from having too many players in the streaming queue eating up all the frame budget.
Tests: On craggy confirmed that streaming still completes
Update Facepunch.ActionGraphs
Editor will restore all opened scenes/prefabs from previous session, not just the last one.
Changes to rope segments of catapult. Added transmission to parts that needed it.
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gmad.exe - do not pause when launched through existing cmd.exe (Partially Community Contrib)
Make "force open main menu" warning an informational one (Community Contrib)
Also make it use a localization string
RPG entering water does not slow down
Also if the RPG missile somehow reaches speed close to 0, explode (before required exactly zero)
Added failing IsAssignableToExtended test
Fix IsAssignableToExtended edge case with generic interfaces
Revert "Add [Target] attrib to ForEach enumerable"
This reverts commit 387e1b482f8525e728fba73be973345cf312ebbe.
Early tests at getting siege weapons hitchable by horses and cars
Tweaked catapult colliders, added repel and hurt triggers
Update: consolidate tree manager cell streaming
- Hidden behind the Network level 2 logging
Right now we don't fit the 10micros budget(~60micros), so we end up sending 1 cell per player - going to add a frame budget with player sorting to avoid hogging the server
Tests: On 4.5k procgen map tracked first and second player connecting, was able to observe cost of jit
Add [Target] attrib to ForEach enumerable
Failing test for DefaultConstructorConstraint
Fix testing DefaultConstructorConstraint
fix some missing materials on hacksaw dev model
tabs, columns, container, section
Don't wipe facets if there aren't any to replace them with, or if we don't find any packages at all
Show asset type color in tag picker
- Further cloud experimenting/prototyping
- Set up proper render order for output texture (mesh in front of sky dome/sun/moon/stars)
- Set up shader to render clouds into reflection probe
- Better partial update pattern
Drag-drop
Open folder context menu in blank space
Make esc block blue + informational instead of a yellow error (#2131)