248,581 Commits over 3,928 Days - 2.64cph!

3 Months Ago
Split into different 1st and 3rd prefabs because reasons. Movement improvements/fixes
3 Months Ago
Added static WaterTypes class. Swapped water Item Definition string lookup to a centralised set of definitions. Eg: ItemManager.FindItemDefinition( "water" ) -> WaterTypes.WaterItemDef
3 Months Ago
incendiary grenade model and textures
3 Months Ago
Remove weird ass Visual Studio Code formatting
3 Months Ago
Can no longer splash players with radioactive water who are in safe zones
3 Months Ago
Vehicle fuel tank now supports radioactive water
3 Months Ago
world_update_2 -> radioactive_water
3 Months Ago
Rework some UI
3 Months Ago
Increased radius of blocking zone on cargo docking path. Should prevent cargo from clipping the new rocks when docking
3 Months Ago
Remove libstates Add libstates as a submodule Update libstates Use GameObject.Clone instead of GetPrefabScene
3 Months Ago
Fix #16 for NetworkSpawned objects
3 Months Ago
Tweak trending order
3 Months Ago
Leaving note about pLayer->OverrideFrustum Fix stylesheet multiple watchers, add test assuring that updating stylesheet removes older styles Fix not removing shadows when resetting styles This optimization is bullshjit IsDefault doesn't need ToLower
3 Months Ago
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3 Months Ago
Radiation dart initial placeholder prefabs
3 Months Ago
Fix compile errors on sbox_content project
3 Months Ago
Merge from river-ocean-transition
3 Months Ago
Merge from map_slope_shading
3 Months Ago
merge from fix_god_fallbleed
3 Months Ago
merge from fix_locker_durability
3 Months Ago
merge from fix_chinookcrate_buildradius
3 Months Ago
More work on jungle ziggurat scene.
3 Months Ago
Merge from main
3 Months Ago
Leaderboard backup, run #13972
3 Months Ago
Scene + anim backups
3 Months Ago
Increase bounds padding on elevator lift Scaffolding mesh collider is disabled while an elevator is in motion to prevent players clipping into them and getting dismounted
3 Months Ago
Merge from world_update_2
3 Months Ago
Halve the HLOD distance of both harbors
3 Months Ago
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3 Months Ago
Added mission points to divesite D, E, F so diving missions work
3 Months Ago
Allow blueprints to be learned directly from backpack
3 Months Ago
Set static planter wetness client side to full, might solve some flickering issues
3 Months Ago
Fixed extra material pass on small planter, both player placed and static versions
3 Months Ago
Dirty TilesetComponent on Layer SetTile. Set defaults for some params fix UsePixelScale being half size 😳
3 Months Ago
3 Months Ago
Human: more skinning adjustments, implemented elbow/knee helpers
3 Months Ago
Merge from fog_motion_fix
3 Months Ago
Replaced a frequent vis check on FogMachine with a trigger volume when motion sensor mode is active, should result in no performance cost at all if no players are nearby Reduced the frequency from twice a second to once every 1s-1.5s
3 Months Ago
tissue box assets and setup
3 Months Ago
Leaderboard backup, run #13959
3 Months Ago
3rd person movement stuff
3 Months Ago
Movie overlay test (make sure scss works in libraries) Fix moviemaker to use the paths
3 Months Ago
Tweak SerializedObject system so NoteChanged only gets called for the property that changed, and it cascades down - instead of every object on the way down ISceneEdited get a consistent "path" to the changed property
3 Months Ago
When changing position/rotation/scale of bone, automatically become procedural Undo deserialization updates objects rather than delete and replace Old OnEditLog undo tries to use new go/component localized system where possible
3 Months Ago
Allow wolves to perceive other NPCs through occluders, but not players
3 Months Ago
Have wolves prioritize players that attack them over animals they are hunting
3 Months Ago
Fix out of range exception
3 Months Ago
Fix bug where wolves were faster than light
3 Months Ago
Reduce the speed at which wolves eat a corpse
3 Months Ago
Support facing camera or normal in line shader Add face mode camera or normal in scene line object Add Vector3.Slerp/SlerpTo Add face mode to line renderer so it can face normals defined by point rotations https://files.facepunch.com/layla/1b1511b1/sbox-dev_2MiwGSz4bX.mp4