192,987 Commits over 4,049 Days - 1.99cph!

3 Months Ago
Update: more profiling exclusions - Don't track NetRead and NetWrite - Dont' track Facepunch.System's containers (including pooling), StringPool and ArrayPool - Don't track EntityRef - Don't track all Enumerators (previously only Facepunch's was excluded) - Don't track all GetHashCode - Don't track TimeWarning (debug-only calls, but can be frequent) Tests: Took a snapshot of default procgen map in Editor(Client+Server), confirmed about 13% reduction in uncompressed json size.
3 Months Ago
Tweaked horse player collider height
3 Months Ago
Merge: from main Tests: none
3 Months Ago
Update: DemoServer - ripping out fixed timestep logic After experimenting with slowing down playback to bellow play speed, it did reduce the number of violations, but timing inconsistency between demo playback and server simulation leads to more issues. Tests: none, simple change
3 Months Ago
Prevent scientist from going back to patrolling like nothing happened when they know a threat is nearby
3 Months Ago
Remove manual call to hurt in scientist as it's now a method of entityComponent
3 Months Ago
When hit, automatically update the offender's position
3 Months Ago
Setup snake mask item
3 Months Ago
Trumpet tree temp billboards
3 Months Ago
Merge from presets_editor/quality
3 Months Ago
Forward the Hurt call from entity to entityComponent
3 Months Ago
Merge from main
3 Months Ago
Enable grass displacement by default in all preset levels
3 Months Ago
Bunch of preset/defaults tweaks for more consistency with previous settings.
3 Months Ago
- Ballista Gibs missing material fix
3 Months Ago
Re-add shadows quality slider (removed by mistake previously). Include shadow quality slider in presets and defaults.
3 Months Ago
merge from viewmodel_camera_clipping
3 Months Ago
merge from shredderfix
3 Months Ago
merge from minerhatfix
3 Months Ago
merge from gingerbread_building_skin_fix
3 Months Ago
merge from primiitive
3 Months Ago
merge from Medieval_Barricade_Unique_Desc
3 Months Ago
merge from Medieval_Barricade
3 Months Ago
Shadow cascades preset tweak
3 Months Ago
Merge from main
3 Months Ago
Codegen
3 Months Ago
Merge from primitive
3 Months Ago
Merge from main
3 Months Ago
Updated knight items to not overlap ids with lunar new year content
3 Months Ago
Manifest update, seems to resolve triangle floor hatch issue locally
3 Months Ago
Scene tweaks
3 Months Ago
Deleted the combined reload clip for crossbow Made a new one from the fbx with custom start/end frames Fixes CompareApproximately errors when loading the crossbow/building the manifest
3 Months Ago
Manually remove broken transitions from the vm crossbow anim controller, stops missing PPtr errors
3 Months Ago
Merge from steamworks_161 (updated other dlls)
3 Months Ago
Other files pulled from steam, if that even works
3 Months Ago
Fixed a bunch of issues with chassis visual on siege weapons, causing them to run twice in some cases And to never shut off when stationary
3 Months Ago
End title scene backup
3 Months Ago
Updated steam_api for server which is in a different path for some reason
3 Months Ago
Subtract 110734, needs more investigation
3 Months Ago
Orientation fuckaroo & fx offsets
3 Months Ago
Add a Model component to all siege weapons, should now generate the required strings to stop StringPool warnings
3 Months Ago
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3 Months Ago
Various high explosive stuff
3 Months Ago
Fixed battering ram door server gib missing material
3 Months Ago
Battering ram can now damage the Vehicle and Deployed layers When hitting a vehicle, add some forces and show the vehicle collision effect Did a bit of refactoring to have a generic method that returns a BaseVehicle collision effect
3 Months Ago
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3 Months Ago
Anim + scene backups
3 Months Ago
Fixed spears getting offset in hands when attacking while holding a shield
3 Months Ago
Parent merge
3 Months Ago
Script tweak