249,481 Commits over 3,959 Days - 2.63cph!

5 Months Ago
World Update 2 -> Legacy Woodpile
5 Months Ago
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5 Months Ago
Recompile a bunch of decals and fixed some using wrong shader
5 Months Ago
Improve fsm editor UX, create new states next to currently selected ones, link them, and select the new one
5 Months Ago
Clean up serialized data containing fields that don't exist anymore
5 Months Ago
Generate code and manifest
5 Months Ago
World Update 2 -> Aux2
5 Months Ago
Merge from main
5 Months Ago
Added prevent build volumes to buoys and divesites
5 Months Ago
Divesite underwater check
5 Months Ago
Add fsm UI support for tag transitions, complete transitions, start states and link states
5 Months Ago
divesite fixes
5 Months Ago
Removed comment Ditto
5 Months Ago
Wallpaper viewmodel deploy animation when deploying
5 Months Ago
Reset wallpaperID to 0 after removing wallpaper Removed unused wallpaper code in Spraycan ChangeItemSkin RPC
5 Months Ago
merge from main
5 Months Ago
Use discard var here
5 Months Ago
Fix this formatting :(
5 Months Ago
Refactor to use Component.INetworkSnapshot for sending initial world data
5 Months Ago
Idea for custom writing / reading data to snapshot per component (if it overrides those methods) Some docs Explicit ISnapshotWriter interface Read snapshot immediately - no need for this prop Dispose ByteStream properly Rename to INetworkSnapshot Component.INetworkSnapshot - improve some docs
5 Months Ago
Component.INetworkSnapshot - improve some docs
5 Months Ago
Dragging a folder on itself no longer recursively creates folders. Resolves Facepunch/sbox-issues#6258
5 Months Ago
Buildfix: Reimplement deleted overload call from last CL Also reduced number of hashset allocations when tags are empty. Tests: Went to server browser to check Nexuses
5 Months Ago
Fixed #5
5 Months Ago
Merge: from main Tests: Built all modes
5 Months Ago
Idea for custom writing / reading data to snapshot per component (if it overrides those methods) Some docs Explicit ISnapshotWriter interface Read snapshot immediately - no need for this prop Dispose ByteStream properly Rename to INetworkSnapshot
5 Months Ago
Rename to INetworkSnapshot
5 Months Ago
Fixed lift entity getting orphaned if elevator block is destroyed
5 Months Ago
fixed triangle left wall uvs being flipped some precision uv fixes
5 Months Ago
Merge from main
5 Months Ago
removed splat set nodes from coastal cliffs
5 Months Ago
M4A1 camo mask update
5 Months Ago
merge from smart_alarm_error_message_fix
5 Months Ago
merge from BikeSpeedo
5 Months Ago
merge from item_pooling
5 Months Ago
merge from hitinfo_pooling
5 Months Ago
Leaderboard backup, run #13300
5 Months Ago
Merge from world_update_2
5 Months Ago
Compile fixes
5 Months Ago
merge from fix_cached_browser_query_parallel
5 Months Ago
Forgot to commit lake A
5 Months Ago
Merge from world_update_2
5 Months Ago
S2P all lakes and oases
5 Months Ago
Fixed explosives not playing their underwater effect when they detonate under the lake
5 Months Ago
Added a system to block water pump placement in swimming pools but still allow it in natural water sources like lakes
5 Months Ago
Change spot light comments to let user know cone is in half angles
5 Months Ago
Fixed dropped items not sinking properly like they do in the ocean (will need a S2P, I'll just do all of them at the end of the day)
5 Months Ago
Fixed not being able to fill water containers from lakes and oases S2P all new water monuments
5 Months Ago
Fixed being unable to drink from lakes and oases
5 Months Ago
Attempt to fix video player crash, audio decode is fucky