249,481 Commits over 3,959 Days - 2.63cph!
Error rate fixes
Use new tables on insights, to make querying faster
Make Adx chart async, fix height
Error chart test
More work on wainscotting wallpaper. Added glowboard A and B wallpapers. Updated skin lists - icons to come later.
Queue Broadcast Events on the correct frame. Resolves Facepunch/sbox-spritetools#17
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Add helpful warning messages when PolymorphicDrawer fails
Simplify polymorphic attribute drawer code
New Crowdin translations by GitHub Action
Increase SubroutineData parameter pool size
merge from main -> full_server_demo_client_reader
Fix Main Menu NRE when typing in search box
Fixed wallpaper deployable mismatch when looking in between two building blocks
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Named all skins and changed phrase token
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Prevent wolves getting permanently accustomed to fire when they survive a fight with a player that used fired on them, that's because new players encountering those wolves may get confused when they get bitten despite the holding a torch
World model prefabs, colliders, outline etc
Updated drag and drop inventory sounds
Prevent Toasts from ticking down while you're in a Loading Screen.
Serialize state tags instead of hardcoding them, partial port of the code FSM to the new UI
Update: StringView - prefer ctor overloads instead of default args
Saves a couple branches in some scenarios.
- Also expanded tests to cover all ctors and arg ranges
Tests: Ran new unit tests and checked server browser
Added Main Menu Toasts
Added Toast that pops up after playing a game you haven't yet interacted with. Clicking will open a Review Page Modal.
https://files.facepunch.com/CarsonKompon/2024/August/19_12-04-UnlinedWeaverbird.png
Fixed floating wallpaper world model in first person view
Icons test
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GetVoxel: return 0 for unallocated chunks
Clean: Updating the docs of StringView to compare against Memory
Turns out I missed System.memory during my initial research, which serves a very similar purpose. Sadly, it doesn't cover all our use cases, so we still need StringView - I've mentioned these shortcomings in the xml doc.
Tests: none, trivial change
More protection around BlockPlacer. Added a better Inventory.HasItem method that doesn't have us making a new inventory item instance every time
ranged sight texture update
Viewmodel and world model texture swapping wip
Set viewmodel default texture to blue (the default wallpaper skin)
Fixed problem with blue viper material
Update: Finalizing StringView
- StringView's constructor now follow's Span form (source, start, len) instead of (source, start, end). Fixed updated unit tests.
- Reimplemented CompareIgnoreCase via EqualityComparer<T> instead of IEqualityComparer<T> as per MS recommendation.
- Annotated every public method with xml docs
Test: ran unit tests - all green. Checked ServerBrowser - still good.
Call PrepareGeometryChange before moving TransitionItem
Reset view on Home key press
Updated industrial.ceiling.lamp.compact textures and material
Enable read/write on legacy wood pile importer
Update: Expanding HashEquality test for StringView
To confirm that the required interface is implemented correctly and gets invoked.
Tests: Ran the updated unit test
Adding wallpaper skins for retro, royal, polka dots, clouds, geometric
Show red icons for erroring state actions too (#9)
"Create model..." now shows up when right clicking an .obj file
Can now drag folders to/from the TreeView on the left side of the Assets Browser. Resolves Facepunch/sbox-issues#4742
Show red labels for invalid transition conditions / actions (#9)
https://files.facepunch.com/ziks/2024-08-19/sbox-dev_YyyXVN5F46.png
Fix warnings from RangedFloat API changes
Allow loading fsm scriptable objects into the runtime fsm component
RangedFloat cleanup
* Add Min / Max properties instead of x / y fields, fields are obsoleted
* Max always equals Min for Fixed range type, unlike the old y field
* ToString returns "<min>" for fixed values, or "<min> <max>" for ranges, instead of "<min>,<max>,<type>"
* Parse supports old format
* Can deconstruct: `var (min, max) = range;`
* Add tests parsing old format
Merge: from main
Tests: built all modes. Server Browser still works
Update: Reimplement tag support in server browser
Fixes the break I left when running the experiment with StringView
Tests: Clicked through server browser's various filter options