249,482 Commits over 3,959 Days - 2.63cph!
Attempt to fix video player crash, audio decode is fucky
sacrificial blade
tweaked tornado
mountain
menu scene cards
Update manifest, delete some old meta files and fix lake A alpha texture not importing
Merge main -> TrainDecouplingImprovements
Merge from main/Wellipets Hat
Merge from truck_junkpile_terrain_fix
Rotated the toolbox spawn on junkpile G to face away from the cabin
Move crate/parts/barrel spawner on junkpile A and H slightly, hopefully prevent under terrain placement
█▊▍▉▍ ▊▉▊▋ ▋██▍▇▊_▊▆█▉▋_▉▋▅
Added "Recently Updated" section back to Main Menu front page
█▄▉'▅ ▄▍▊ ▊█▄▄▌▊ ▇▆▇▇▅ █▄▆ ▆▌▇▆▊ ▉▋▋▉█ █▋ ▍█▋ ▊▆▍▅ ▍▋ ▊▉▇ ▄▅▋▋▊▊ ▄▆▋▋▅ ▆▆▌██▍
▌▍▉▉▅▊ ▍▉▊▅▆ ▇▄█▊▆▍▅ █▋▄ ▄▌█▆▄▆▆ ▉█▇█▊ ▄▍▊▄▌▍▉▌▅▍▉ ▋▌ ▋▆▉▍▆▋▄ ▊▌▋▄▅▆▄▇ ▊▄ ▆▋▋▊ ▍▉▍▆ ▅▆ ▌▍▌▄▇▊█▇ ▄▋▉▅▊█▄▅ ▅▊ ▌▊▌ ▆▅▄▋▋▍ ▆▋▊▉▋
Added Search Bar and Filter Order to Game Jam page on Main Menu
Raised HAB floor collider to the height of the highest plank
- Switched HAB from Continuous Dynamic to Continuous Speculative
- Changed cassette tape world item material from Generic to Dropped Item
Bunch of assorted error fixing
this'll probably still happen, so putting IsValid here
Don't place tile at -MaxValue,-MaxValue when using Line Tool or Rect Tool on a single position
Added Place Block SFX
BlockPlacer OnUpdate error fix
Hopefully fix VoxelParticles.Spawn error
WorldItem NRE fix
Allow changing state and transition classes, currently breaks when undo
Don't build faces for empty vox
Revert vertex_color shader for now
Clean up FSM ui code, fix bug when removing state would corrupt the asset
Prevent duplication state connections, add method to deep copy a fsm
Allow fsm transition editing in the new UI
Allow vertex_color shader to be tinted
Fix crash in SetFlexOverride
Hide vox preview model in inspector
Disable vox drop object for now
Give engine game resources a chance to load from other resource blocks so we can save binary data
Vox game resource
Vox compiler
Vox asset preview
Modernize vertex_color shader
Vox drop object as model renderer until a voxel renderer has been promoted to engine
Fix vox model bounds
Leaderboard backup, run #
13276
blood donation
recycle bin
clipboard
juicebox
run timer
final score panel
chocolate
▌▄▌▍▆▍ ▍▉▉ ▅▇▅▅▌▉▇▆▇▌ ▋▄▇▋▍▌▅▌▌ ▅▆▊▅ ▅▇▄▊▌▌▌█▉ ▅▌▌▋▍▄ ▇▇█▌▆▋
Dispose ByteStream properly
Read snapshot immediately - no need for this prop
Explicit ISnapshotWriter interface
Set Orphaned Mode on the Cue to Host
Do the same for other runtime spawned network objects
Introduce a few metal nodes to the worldgen
Fixed alignment for node_rock, it was spawning inside the world 90% of the time
Reduced duck detection height a lot
Redo bothy feature, spawn a prefab with a flattening area