130,552 Commits over 4,232 Days - 1.29cph!
    
    
    
        
            
            
            
                
                Added and updated more floor wallpaper materials for testing
 
                
                
                
                
                
             
         
        
            
            
            
                
                Minor cleanups
Queue lua_error_url messages until SteamHTTP is available
Make Lua print() and error() colors the same
Compile warning fixes
Update Metrocop player model to have a valid shadow LOD
Do not render dragndrop overlay when UI mouse input is not active
A bit of a bandaid fix, but it works.
Minor cleanups
FPS independent CUserCmd:GetMouseY/X on server
Client's FPS would affect the values the server gets (higher FPS - more intermittent results, causing "low sensitivity")
Now we accumulate the mouse deltas when client performs "extra mouse sampling" and send the accumulated value instead of whatever happened to be the latest delta value.
This affects Physics Gun +USE rotation and GMOD_Camera by default, but also all mods using the aforemention functions. They should now function more predictably regardless of client FPS.
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                merge from vehicle_trigger_damage_fixes
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Network flash effect
Minor prefab changes
 
                
                
                
                
                
             
         
        
            
            
            
                
                configured LootContainer damage for modular cars and bikes
 
                
                
                
                
                
             
         
        
            
            
            
                
                tier 3 boat steering wheel blockout
 
                
                
                
                
                
             
         
        
            
            
            
                
                added simple trigger-compatible collider to barrels for vehicle damage, leaves original collider setup the same
 
                
                
                
                
                
             
         
        
            
            
            
                
                added additional damage multiplier for LootContainer entities to TriggerHurtNoChild for vehicle damage
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added a usable flash to the instant camera
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed Oil filter world model outline using Soda can
Adjusted worldmodel collider
 
                
                
                
                
                
             
         
        
            
            
            
                
                Shotgun & bow view model anim updates and added missing .viewmodel content
 
                
                
                
                
                
             
         
        
            
            
            
                
                ▇██▇▅_▇▌▉▄▇▉▋▌▅_▍▋▌▋▅_▄▉▄ -> ▆▇▊▆
 
                
                
                
                
                
             
         
        
        
            
            
            
                
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                reduced jungling sapling health and wood yield to be inline with other biome saplings
- lower health means cars run through them more naturally like in other biomes
 
                
                
                
                
                
             
         
        
            
            
            
                
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                ▉▊▇▉▆ ▄▍▍█▉▄ ▉▍█▌▊█▋▌ ▍▋ ▌▄▌ ▇▍▊▄▇▆ ▉▉ ▇▉▌▌▄▋▍, ▋▇▅▉▄▌ ▌▅ ▉█▊▍▊▌▅ ▊▋▊█ ▅▇▇▍▉▆▄ █▆█▊▍▉▋▋ ▅▊ ▊▇▍▄ ▉▋▄▉▋▆ ▌▋▆▌▅▆▉
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                merge from building_los_fix
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added new LOS check positions for floor frame and floor triangle frame
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                merge from hbhf_adjustablerange
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Can now adjust HBHF sensor range, similar UI to the seismic sensor
Max range unchanged
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed techtree position of Handmade SMG after adding silencer
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from emoji_player_lookup_fix
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed a pointless player lookup in emoji ownership check
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from industrial_crafter_5_slot
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added a 5th input slot to the industrial crafter to allow high external wall crafting
 
                
                
                
                
                
             
         
        
            
            
            
                
                large sail blockout update
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Rifle view model anim updates and added missing .viewmodel content
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from swapseat_binds
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added swaptoseat command instead of using swapseats with arguments
(to avoid unbinding seatswap keys for all players)
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from jungle_update_improvements
 
                
                
                
                
                
             
         
        
            
            
            
                
                 merge from rustige_egg_g_naming
 
                
                
                
                
                
             
         
        
            
            
            
                
                 merge from  lr_deploy_speedup
 
                
                
                
                
                
             
         
        
            
            
            
                
                 merge from HealthOreTeaToken
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Can add any new multi bind, not only the registered ones (like the bind command)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Prevent NRE when a MeshCull is without a MeshRenderer or MeshFilter
 
                
                
                
                
                
             
         
        
            
            
            
                
                Do not update indirect instancing system when scene is loading
 
                
                
                
                
                
             
         
        
            
            
            
                
                Do not update indirect instancing system when scene is loading
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Bind menu now supports multi key binds