198,679 Commits over 4,140 Days - 2.00cph!

6 Months Ago
Fixed siege tower projectile and projectile scale issues (wrong hashes being generated due to duplicate names even though they had different parents) Wrote scripts for: - Resetting box collider transform but retaining position in centre & bounds of the collider itself - Resetting box collider scale but retaining position in centre & bounds of the collider itself - Resetting box collider rotation but retaining position in centre & bounds of the collider itself
6 Months Ago
detatch tow when horse swims
6 Months Ago
Added walking bee model, textures and materials
6 Months Ago
natural beehive world model LODs materials and textures
6 Months Ago
Replaced old camera-based environment volume indirect lighting code with new spatial version
6 Months Ago
Add proc anim to croc tail
6 Months Ago
network++
6 Months Ago
merge from primitive/gameplay
6 Months Ago
Re-added debug capsule rendering 💊
6 Months Ago
Initial single plant pot setup
6 Months Ago
Tech tree updates
6 Months Ago
Era restrict nail gun, pistrol ammo, revolver and waterpipe shot gun - Removed from primative gamemode
6 Months Ago
merge from main
6 Months Ago
Conform crocodile x-axis (roll) rotation to slopes, as even though it looks odd with tall animals it looks natural for them
6 Months Ago
Ballista projectile refactor, we now use the Projectile class (wip) Pitchfork tweaks
6 Months Ago
renamed unclear player ragdoll param force->velocityOverride
6 Months Ago
Setup spine movement
6 Months Ago
* Fix text rendering by converting LineStrip topology to Lines * Allow world-positioned but screen-aligned text like DDraw.Text * Implement distance fade effect
6 Months Ago
fixed BillBTestMap - got rid of old mockup towables - painted ocean topology on bring the water back
6 Months Ago
Made the deferred decals work with the new environment volume system
6 Months Ago
Cherry picking 111833
6 Months Ago
Merge main into spatially_aware_env_volumes
6 Months Ago
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6 Months Ago
Fixed bottom siege tower drawbridge not having sound
6 Months Ago
Capture shadow mode setting
6 Months Ago
Minicrossbow ClientInit NRE fix
6 Months Ago
Cherry picking 111833
6 Months Ago
Subtracting previous shoreVector fuckery
6 Months Ago
Fixed TerrainTexturing.Instance not being updated in Setup()
6 Months Ago
merge primitive->aux2
6 Months Ago
fixed horse ragdoll not updating horse pos/rot in builds
6 Months Ago
Console autocomplete now works for commands prefixed with "sv"
6 Months Ago
Single plant pot lods and materials have yet to setup scripts
6 Months Ago
reset saddle eye easing values when mount state changes
6 Months Ago
merge from primitive
6 Months Ago
Revert Playground scene, added Playground_Horses
6 Months Ago
Set horse MaxVelocity overrides, fixes the entity_distance rejects when shooting at a player riding a horse
6 Months Ago
Merge from train_tunnel_altitude_2
6 Months Ago
Texture update for ballista
6 Months Ago
Merge from train_tunnel_altitude
6 Months Ago
Added EnvironmetnVolumeCheck to cliff_coastal
6 Months Ago
added printbinds command to print all your binds to the console
6 Months Ago
- decrease acceleration when swimming - increase land sprint speed - charge when injured - fix swim sprint anim playing briefly sometimes when not sprinting - submerge more when swimming
6 Months Ago
Scene terrain order change
6 Months Ago
Switch land or swim attack depending on context
6 Months Ago
Merge from creative_holdToPlaceDuration_bypass
6 Months Ago
Merge from main, rebuild F1 item button after conflicts.
6 Months Ago
Add placeholder audio
6 Months Ago
Merge from primitive
6 Months Ago
Fixed Medieval barricade researchable