130,346 Commits over 4,201 Days - 1.29cph!
    
    
    
        
            
            
            
                
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                merge from qol_explosive_protection_max -> main
                
                
                
                
             
         
        
            
            
            
                
                Add `max_explosive_protection` convar to limit maximum amount of explosive protection a player can get
- default 75% protection
- only applies to real players, not NPCs
- show [MAX] 75% when at limit, similar to radiation
                
                
                
                
             
         
        
        
            
            
            
                
                Simplify AI visibility status, improve logging,
                
                
                
                
             
         
        
            
            
            
                
                vinemountable_demo_fix -> main
                
                
                
                
             
         
        
        
        
            
            
            
                
                Only show error mesh highlight if no item upgrade placements are possible.
                
                
                
                
             
         
        
            
            
            
                
                vinemountable_demo_fix -> main
                
                
                
                
             
         
        
        
            
            
            
                
                Setup external gate upgrade items wood->adobe and wood->stone
Show item name and description in upgrade wheel.
                
                
                
                
             
         
        
            
            
            
                
                Fix for invisible vines in demos - ensure mountable is in the right place and the visuals have been refreshed
                
                
                
                
             
         
        
            
            
            
                
                Merge from macos_env_volume_issues
                
                
                
                
             
         
        
            
            
            
                
                fixed discrepancy in 1p camera position when equipping jungle ak
                
                
                
                
             
         
        
            
            
            
                
                Single Shallow Shelves - Adjusted deploy volumes to avoid floating items
                
                
                
                
             
         
        
            
            
            
                
                merge from jungle_update/hunter_vision
                
                
                
                
             
         
        
        
            
            
            
                
                Single Shallow Shelves - Updated model, textures, material, prefabs
                
                
                
                
             
         
        
        
            
            
            
                
                merge from jungle_update/hunter_vision
                
                
                
                
             
         
        
            
            
            
                
                merge from jungle_update/hunter_vision
                
                
                
                
             
         
        
        
            
            
            
                
                View model camera animations for all explosives (1st pass) and initial melee list set up
                
                
                
                
             
         
        
            
            
            
                
                Added scent emission to crocodile, panther and tiger
                
                
                
                
             
         
        
        
        
            
            
            
                
                Subtract anim change in 
119596.
Reload to idle_loaded_ads transition tweaks.
aimingHeld bool setting tweak.
                
                
                
                
             
         
        
        
        
            
            
            
                
                Reduce height of walkable vine colliders for less foot floating
                
                
                
                
             
         
        
        
            
            
            
                
                jungle_dlc -> Jungle_update
                
                
                
                
             
         
        
            
            
            
                
                Wicker and bambo barrel redirect fixes
Manifest
                
                
                
                
             
         
        
        
            
            
            
                
                Temporarily removing support for spatially aware volumes on transparent objects on macOS to fix draw call skipping issue
                
                
                
                
             
         
        
            
            
            
                
                Slightly relaxed plant pot deployment allowing placement on shallow shelves
                
                
                
                
             
         
        
        
            
            
            
                
                Shallow shelf stacking fix
                
                
                
                
             
         
        
        
            
            
            
                
                updated radiation dart icon
                
                
                
                
             
         
        
        
            
            
            
                
                net_group_change_client_nre -> main
                
                
                
                
             
         
        
            
            
            
                
                jungle ak viewmodel - updated shell eject position
                
                
                
                
             
         
        
        
            
            
            
                
                Simplify blowpipe animator, removing double deploy states. Fixes double deploy sound when loaded.
                
                
                
                
             
         
        
            
            
            
                
                Add missing ViewmodelLower script to blowpipe
                
                
                
                
             
         
        
            
            
            
                
                Fixed self intersection on zigg bamboo stairs. Fixed overlapping decal in zigg scene and ran S2P.
                
                
                
                
             
         
        
            
            
            
                
                s2p jungle ruins (no change other than refreshing for bugfixes 119979)