249,367 Commits over 3,959 Days - 2.62cph!

5 Months Ago
Combine `isFlushing` and `invalid` bools into single `disposed` bool Add `UsePooling` convar that allows you to turn pooling on and off for bulk uploaders - default to false to help debug why multiple types of events are uploaded to the same file Include serverid in uploaded path so we can see which server is sending errors inside ingest failures
5 Months Ago
Exploring the parenting of bikes to the back of scrappy to see if its even feasable
5 Months Ago
Added jungle door, window bar blockouts. More wall kit work.
5 Months Ago
seaweed pass
5 Months Ago
Make CTRL+A in Asset List a Shortcut Add CTRL+A shortcut to Select All in scene
5 Months Ago
Bear ragdoll prefab update, changed various colliders and character joint angles.
5 Months Ago
swim forward meta file
5 Months Ago
player update. editing rocket launcher anims to match viewmodel
5 Months Ago
Reduce navmesh draw allocs again
5 Months Ago
updates to player animation controller (walk e & w hooked up wrong, timing speed set back to 1)
5 Months Ago
sar set to use rifle locomotion anims
5 Months Ago
spine settings for some entities
5 Months Ago
Fix arc edges
5 Months Ago
Some more bad epsilons Debug tweaks
5 Months Ago
UpdateLine NRE fix
5 Months Ago
Further optimize navmesh drawing
5 Months Ago
small off by one error
5 Months Ago
Determine major Key Names from NativeKeyCode before anything else. Fixes non-english keyboard layouts (Facepunch/sbox-issues#6044)
5 Months Ago
Unset light index mapping uses blank light constants to kill off the light
5 Months Ago
Reset stock back to 10 Removed excess logs
5 Months Ago
Attempted travelling vendor 'Advance Path NRE' patch
5 Months Ago
added BaseEntity query that properly checks radius against the entity obbs - existing uses replaced with GetInSphereFast version that don't do the finer check
5 Months Ago
Update Shortcuts to use the new Editor Keybinds system
5 Months Ago
Optimize navmesh debug view
5 Months Ago
Added shortcut for pause (CTRL+F5)
5 Months Ago
player update. added y transform offset to swim N anim to match the height of the treadwater anims
5 Months Ago
Make internal for now
5 Months Ago
Allow merge at start or end of split edge We should be testing min denominator here to avoid NaN Allow ignoring edge style in DebugDump.Bevel
5 Months Ago
populated playerAnimation.controller with latest 3p anims
5 Months Ago
Some refactor, try to branch out with convar where possible
5 Months Ago
merge from swap_keycard_fix
5 Months Ago
Complete client navmesh drawing
5 Months Ago
Put Create News Post at the top News style tweaks Fix video uploads ModelDialog footer button gap Position section edit buttons where we can find them Add autoplay to video block Fix page stretching
5 Months Ago
Make it possible for admins to see the navmesh
5 Months Ago
Don't use Shortcut as type "Window" when forcing Shortcut . Fixes F5 not being called when game view is in focus.
5 Months Ago
divesite container update
5 Months Ago
Integrated unique environments into World Setup stack Adjusted min altitude for inland place cliff components to -100m
5 Months Ago
merge from unique environments to cliffs
5 Months Ago
Be a bit more explicit with CTRL+C/V/X so other shortcuts work.
5 Months Ago
ue_oasis_c build and level prep
5 Months Ago
Don't send Ctrl+C/V/X shortcuts when in a text field (since you probably only wanna do that in the text field). Resolves Facepunch/sbox-issues#6057
5 Months Ago
Branch for experimenting and fucking around with networking w/ diagnostics Test trying to reduce packet sizes a lot Only do parent rpc if we're network root Change order here Go back to reliable test Test Reduce initial size Test unreliable again Unreliable transform updates test Prevent calling Msg_ClearInterpolation for ourselves Fix drop older updates Fix Remove this log When flushing pending updates before RPC calls - send reliable transform update Move net stats drawing out into system Only flush pending updates on reliable RPCs Some docs Don't call set parent if we called the rpc Call these flags Transmission maybe
5 Months Ago
Potential SwapKeycard.UpdateAccessLevel fix
5 Months Ago
Name the decal/particles/prefab objects that weapons create Don't stomp the default saturation
5 Months Ago
Call these flags Transmission maybe
5 Months Ago
Don't call set parent if we called the rpc
5 Months Ago
Baseline, added prefabs
5 Months Ago
.mat missing
5 Months Ago
Compile fix following merge
5 Months Ago
merge from main