249,344 Commits over 3,959 Days - 2.62cph!

5 Months Ago
Fix
5 Months Ago
drop older updates
5 Months Ago
Fix client compile error
5 Months Ago
added underwater mask to crittermovementshader
5 Months Ago
Fix
5 Months Ago
Sends raknet stats per connection (including throttling) to runtime profiling every 1 second - iterates through 30 connections per frame but waits for up to 1 second to start looping again
5 Months Ago
Prevent calling Msg_ClearInterpolation for ourselves
5 Months Ago
Unreliable transform updates test
5 Months Ago
Heli death fx
5 Months Ago
Test unreliable again
5 Months Ago
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5 Months Ago
Reduce initial size
5 Months Ago
Test
5 Months Ago
missing textures
5 Months Ago
seaweed clump prefabs
5 Months Ago
Go back to reliable test
5 Months Ago
Fixed the screen turning black after respawning before the end of the death screen fade
5 Months Ago
Update PackagePopup to show the information in a much cleaner way https://files.facepunch.com/CarsonKompon/2024/July/31_13-50-DeliciousSora.png
5 Months Ago
Change order here
5 Months Ago
Bevel: better handling for zero velocity vertices I'm probably gonna rewrite all of this
5 Months Ago
Update: Avoiding multiple GameObject instatiation in CompanionServerTests There's now one testDummy that can be used as a component storage. This allows to have proper "alive" components. This revealed a couple issues (late database cleanup leading to locks, not fully configured clan participation) which I've fixed. Tests: reran all tests multiple times - all green
5 Months Ago
Only do parent rpc if we're network root
5 Months Ago
Test trying to reduce packet sizes a lot
5 Months Ago
Don't swallow shortcuts on same widget. Make all tool shortcuts target the SceneViewportWidget
5 Months Ago
Probably fix random TrySpawn exception Add masking to EnvironmentFishCritter shader (untested at all)
5 Months Ago
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5 Months Ago
Update: Added Subscription-related tests to CompanionServerTests 2 more down, 2 to go. Tests: ran all tests multiple times - all green
5 Months Ago
Moved this photoshop file outside of assets so it's not as confusing
5 Months Ago
Updated stag ragdoll character joint limits
5 Months Ago
Add command to draw navmesh in game
5 Months Ago
Fix black cubemap fog on hammer
5 Months Ago
Cubemap Fog can be tinted, takes tint from main skybox as well https://files.facepunch.com/sam/1b3111b1/XWpxvX189A.png sky.shader: g_flBrightnessExposureBias and g_flRenderOnlyExposureBias makes no sense when there's tint, barely any existing skyboxes used it properly Update SkyBox2D component to apply tint to IBL environment probe https://files.facepunch.com/sam/1b3111b1/G0298YogbO.png
5 Months Ago
Update: Adding EntityInfo related tests to CompanionServerTests.cs 2 down, 4 to go. Tests: ran all unit tests multiple times - all green
5 Months Ago
Clear usage data on list update
5 Months Ago
missing Intersects2D function
5 Months Ago
Fixed Entity:RemoveAllDecals not working on players serverside
5 Months Ago
Update: Adding Camera-related tests to CompanionServerTests.cs This adds 3 more (total 13, 6 to go). These tests don't setup an environment to validate the full flow, but they do prove that request handling is correct. Tests: ran all tests multipel times - they pass.
5 Months Ago
exported edited DPV anims and created ascend/descend anims
5 Months Ago
Add filtering and sort options to upload wizard https://files.facepunch.com/tony/1b3111b1/sbox-dev_QolpF2YDXn.png
5 Months Ago
Adding sunburn page to the DLC tab
5 Months Ago
Jungle concrete textures
5 Months Ago
Spotlight Refresh, New mesh, materials, textures, LODs and collision. Updated existing prefabs.
5 Months Ago
Add voice transmitter to network stress scene
5 Months Ago
Eroded plaster tests on jungle ruins. Removed obsolete textures.
5 Months Ago
merge from main
5 Months Ago
Fix NRE for non-english layouts
5 Months Ago
Branch for experimenting and fucking around with networking w/ diagnostics
5 Months Ago
Update: Adding Clat-related tests to CompanionServerTests This adds 4 mote tests. Added test-related funcitonality to ClanManager to init/deinit. Tests: ran new unit tests individually, together with rest, multiple times - all pass.
5 Months Ago
test cases for gjk distance - covers most edge cases from different features (vertex/edge/face)
5 Months Ago
Move scene shortcuts back to static class now that they work properly (ty sol)