239,301 Commits over 3,837 Days - 2.60cph!

5 Months Ago
angled wood track pieces
5 Months Ago
Merge from shelter_ramp
5 Months Ago
Merged main into nightlight_workshop
5 Months Ago
Fixed powered door controllers opening doors after a server restart + a few issues with wire clearing
5 Months Ago
reduce brake stength
5 Months Ago
Add overloads for filtering RPC recipients based on a predicate
5 Months Ago
Speed tree importer and shaders now use foliage shader data and UI
5 Months Ago
vm renderer script setup and activated
5 Months Ago
Added a small ramp to legacy shelter, so it's easier to access on bad terrain
5 Months Ago
VR: keep track of input deltas manually
5 Months Ago
Updated Small and Large Radioactive Vat Colliders and LODS
5 Months Ago
Test Clean up - use TransformInterpolate class Can't modify transform if we're a network object root and a proxy - we must stay true to network transform target Hook up Interpolation enable/disable from Inspector. When Owner calls ClearInterpolation, set a bit on the update msg to have other clients do so as well. Hook up Network.Interpolation and Enable/DisableInterpolation() on the accessor. Fix to allow interp property to be set by GameObjectHeader Serialize the interpolation bool with GameObject Combination of fixed update interpolator and networked interpolation buffer. Working nicely Some cleanup Some extra docs + let's call it Query to match the other class Use Time.Now Restore backward compat LerpTo Cull after, ensure move direct to last tx if query out of time but entries remaining Fix formatting Tiny tidyup
5 Months Ago
default scene revert
5 Months Ago
backup - materials wip for worker house and mapping wip
5 Months Ago
Imported Small And Large Radioactive Vat Props Setup Radioactive Vats Prefabs, Materials, LODS and Colliders
5 Months Ago
RPC in log for consistency
5 Months Ago
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5 Months Ago
Better docs
5 Months Ago
Remove duplicate docs
5 Months Ago
Some fixes
5 Months Ago
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5 Months Ago
BufferedHashSet<T>: For safely iterating over a hashset that can be modified without needing a copy Optimize GameObject.Network, we do not need to constantly find the network root, it should only be set on network spawns and parent changes Sandbox.Game convars work in editor again Codegen IUpdateSubscriber and others on Components that implement those methods Scene update loop only iterates over enabled components that implement each of their methods; OnUpdate, OnFixedUpdate, OnPreRender
5 Months Ago
Use hasvalue etc
5 Months Ago
Inverse logic (doh!)
5 Months Ago
Fix ambigious docs
5 Months Ago
this can be made private
5 Months Ago
Add single Connection overloads
5 Months Ago
Same logic for static Rpcs
5 Months Ago
Update documentation Add recipient filter struct, type, and Rpc.FilterOnly and Rpc.AllExcept methods Update documentation Change filtertype options Move to Connection.Filter. Can pass optional filter to Broadcast. Use this for Rpcs with current filter. More docs
5 Months Ago
BufferedHashSet<T>: For safely iterating over a hashset that can be modified without needing a copy Optimize GameObject.Network, we do not need to constantly find the network root, it should only be set on network spawns and parent changes Sandbox.Game convars work in editor again Codegen IUpdateSubscriber and others on Components that implement those methods Scene update loop only iterates over enabled components that implement each of their methods; OnUpdate, OnFixedUpdate, OnPreRender
5 Months Ago
sks icon
5 Months Ago
Always explicitly keep a reference to delegates passed to native (#1546)
5 Months Ago
Always explicitly keep a reference to delegates passed to native (#1546)
5 Months Ago
Additional open root check
5 Months Ago
BufferedHashSet<T> Use BufferedHashSet<Component> to safely iterate components without a copy Name this ComponentSubscriberInterfaces, name interfaces IUpdateSubscriber etc.
5 Months Ago
Modified our version of LeanTween to add some additional NRE checks
5 Months Ago
sks entity - removed sar ref & updated bounds
5 Months Ago
wip pedalbike model
5 Months Ago
folder clean up ( removed unneccessary inital model prefabs )
5 Months Ago
Rest of the weekly skins
5 Months Ago
Fixed #9
5 Months Ago
Fixed side inputs working without any power supplied in the 'Power In' input
5 Months Ago
5 Months Ago
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5 Months Ago
set up pants material and set hoodie textures to uncompressed
5 Months Ago
Roadsign Jacket and Pants
5 Months Ago
set up hoodie material with correct colors referencing the manifest
5 Months Ago
Delete last weeks skins
5 Months Ago
Adding weekly skins
5 Months Ago
Merge from main