239,298 Commits over 3,837 Days - 2.60cph!

5 Months Ago
Fix client compile errors
5 Months Ago
added gibs for hunting trophy large, small and fishing
5 Months Ago
Add ability to auth friends on TC (similar to turrets) - rename `AddSelfAuthorize()` -> `AddAuthorize()` - both "auth self" and "auth other" use same RPC - must assign "PickAFriend" dialog to tool cupboard entity for it to appear as an option in the radial menu - enabled on both TC & retro TC skin
5 Months Ago
Fix file move on vpc for shadowmap_texturebarrier_renderer.h
5 Months Ago
Fuck off with subrect clearing on shadowcache, we do it much simpler on draw now which is guaranteed to be clean, our goal is to go bindless too so it doesnt even apply Pass per view lighting constants to shadow, transition barriers to fog
5 Months Ago
packaged food finished textures
5 Months Ago
narrow track pieces, fixing various issues with normals and face directions
5 Months Ago
merge from Tier3CrateRotationFix
5 Months Ago
merge from cargo_double_dock
5 Months Ago
merge from hobobarreliconfix
5 Months Ago
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5 Months Ago
merge from fix_uncompressed_tags
5 Months Ago
merge from teslacoil_igniter_damagepickup
5 Months Ago
merge from nexus
5 Months Ago
merge from fix_storage_adapter_blocking_looting
5 Months Ago
merge from helk_qol_01
5 Months Ago
fixed black line at top of hobobarrel icon
5 Months Ago
merge from helk_qol_01
5 Months Ago
Make CSM to be re-rendered for each view since they are view-dependent, but we can keep the same tiles we reserved Static vs. Dynamic object rendering for FindOrCreateShadowMapsForLight
5 Months Ago
More test items
5 Months Ago
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5 Months Ago
Remove shadow template views, doesn't make sense to have this code duplicated and makes it harder to work with it, I don't think we use those HLVR constants the code mentions, and if we do it should just be on the standard pipeline Vulkan: Fix ClearImpl not respecting layer viewports smaller than the screen, and instead just clearing everything with a fast renderpass, this caused issues when we want to just clear a small rect lb_time_sliced_shadows, fix directional lights not showing up, clear each rect when wanting to draw rather than having a complicated shadow atlas clear system
5 Months Ago
Make sure we run interpolation on the new loop, this is being rewritten atm so I don't wanna touch it
5 Months Ago
Added private activity functions util.GetActivityNameByID util.GetActivityIDByName util.GetAnimEventIDByName All are shared, including util.GetAnimEventNameByID
5 Months Ago
fixed muted spread of incendiary rockets, updated visuals
5 Months Ago
sks holster position updates
5 Months Ago
3p sks updates
5 Months Ago
Fixed dragging backpack / diving tank onto equipped backpack going into backpacks inventory instead of swapping items (or doing nothing)
5 Months Ago
Improve verbosity and detection of "CMaterial::Draw(): StretchDIBits failed " In hammer Merged Pull Requests * Removed duplicate id attribute on gmfilter_rev input which breaks ReverseFilter() * TTT: Replace deprecated GetConVarNumber/GetConVarString usage * Optimized skypaint matproxy
5 Months Ago
Fixed color modify defaults not resetting "invert color" setting Replace some usages of debug.getregistry()
5 Months Ago
Improve verbosity and detection of "CMaterial::Draw(): StretchDIBits failed " In hammer Merged Pull Requests * Removed duplicate id attribute on gmfilter_rev input which breaks ReverseFilter() * TTT: Replace deprecated GetConVarNumber/GetConVarString usage * Optimized skypaint matproxy
5 Months Ago
reduced cost of incendiary rockets and slightly increased damage reduced gear cost in HMLMG removed tech trash from drone crafting cost
5 Months Ago
Line anchors now updated based on a client side event
5 Months Ago
actually replace getconvarstring usage this time (#2077)
5 Months Ago
Restored door controller 'Power In' input old behaviour and removed the new 'Toggle' input - so they act as before and just benefit from the new 'Open' and 'Close' inputs
5 Months Ago
Optimize skypaint matproxy (#2068) * Optimize skypaint matproxy * Remove localized functions * Readd leading newline
5 Months Ago
Updated mesh and materials
5 Months Ago
remove duplicate id on input which breaks ReverseFilter() (#2079)
5 Months Ago
increased roadsign armor condition decreased metal plate craft cost from 25 to 18 hqm
5 Months Ago
hv ammo craft yield increased to match non hv ammo torpedo craft yield increased to 5 from 3 slightly increased torpedo surface accuracy submarine duo fires torpedos slightly faster than solo
5 Months Ago
Removed other factors that could be contributing to far away orbit zones Further changes to no go zone sizes
5 Months Ago
Fixed PostProcessVolume reference in "effects - explosion" breaking radial blur and lens dirtiness
5 Months Ago
Shift StartCentered property and logic out of Widget and into Window/BaseWindow, plus special cases fixes for splash and launcher Prevent main editor window from attempting to centre on itself
5 Months Ago
reduce hv ammo gp cost
5 Months Ago
Fix hover looting clothing inside full backpack not doing anything
5 Months Ago
Codegen adds Sandbox.Internal.IWantsOnUpdate etc. when those methods are found on Component derived classes New update mode, iterating over components with IWants interfaces Sandbox.Game convars work in editor again Run legacy game loop on older assemblies
5 Months Ago
small clean up of style
5 Months Ago
Camera placements for other menus
5 Months Ago
Update menu.scene
5 Months Ago
Port over Opium menu camera