248,612 Commits over 3,928 Days - 2.64cph!

20 Days Ago
merge from voiceprops_itemstore
20 Days Ago
merge from ore_sfx_fix
20 Days Ago
merge from hackweek_car_radio
20 Days Ago
merge from decal_nre_fix
20 Days Ago
Hair Updates
20 Days Ago
Ice shader: triplanar normal map correction
20 Days Ago
Leaderboard backup, run #15917
20 Days Ago
Disable some now-duplicate options in graphics options screen
20 Days Ago
Merge from presets_editor/quality/
20 Days Ago
Merge from main
20 Days Ago
more diff 3 balancing diff 4
20 Days Ago
Ice shader: fix culling/flickering when gpu instancing is enabled
20 Days Ago
Citizen/animgraph: flipped order of compositing operations in skidding to fix arms pose (wish_*-based flailing comes after addition) + rewrote and updated some comments around the graph
20 Days Ago
Keep version, we'll use it in a different way
20 Days Ago
Citizen/animgraph: reworked the skid parameters. Values are normalized. 'skid' (0,1) should now be only purely derived from 'skid_x' & 'skid_y' (-1,1) and would be a function of distance from center in their 2D blendspace. Made the layer into a model-space additive.
20 Days Ago
Citizen: disabled AO proxy nodes now that AO proxy support has been removed
20 Days Ago
vfx: remove unused HEADER { } carp vfx: remove GetDefaultBlock which is randomly not used for any but MODES block, default modes = just Default() everything else is too magic bullshit This seems bad
20 Days Ago
Merge from main
20 Days Ago
Add Graphics.Draw from GpuBuffer<T>
20 Days Ago
Get rid of bebas on chat fonts
20 Days Ago
Fixed global card list alignment Alignment fixes to CardPhasePanel, PlayedCards panels Imply max-heights for sections
20 Days Ago
World card loop sound on gameobject
20 Days Ago
Fix knockback not being correct
20 Days Ago
Get rid of the blur
20 Days Ago
Show player scores in card phase
20 Days Ago
Better hint theming Better scaling for CardPhasePanel
20 Days Ago
Fixed a rotation calculation that was in world space instead of local space when assigning the initial node hotspot after the first hit Should fix the node hotspot sometimes jumping to the other side of the node on the second hit
20 Days Ago
CardBoard Menu
20 Days Ago
Updated Arena 3 camera position
20 Days Ago
Animated ready-up
20 Days Ago
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20 Days Ago
Fixed up card phase panel for when a card inventory is empty
20 Days Ago
Depth of field, animated avatar circle
20 Days Ago
Fixed incorrect hit sfx on all ores and wood piles
20 Days Ago
Add cursor to UI buttons Collision rules for sounds vs players
20 Days Ago
Adjust UI style a bit Waiting screen UI changes
20 Days Ago
Fridge Card
20 Days Ago
Update SpriteTools Started Creative Tab Fix Pickaxe targeting Change networking config Fixed cursors Fix cursor resetting in certain states Show pointer cursor in gameplay when held item is usable at mouse position Disable Day/Night Cycle for now Redid XP bar styling Updated Vitals styling Update CoinsPanel styling CraftinPanel restyle
20 Days Ago
test files
20 Days Ago
added spine 3 to humanoid mapping in rustplayeravatar
20 Days Ago
drawer_a initial commit
20 Days Ago
Arena 3 nav blockers
20 Days Ago
- added convar + option to experimental settings for clouds, off by default, renders billboards if off - initial basic temporal upscaling, renders full res cloud image over 16 frames, some issues to iron out but significantly improves performance - add cirrus clouds and configurations for them - fix sun mesh not being occluded by clouds - fix cloud display mesh sorting - further configurable parameters - clean up/organize code
20 Days Ago
Smoke bomb is big again
20 Days Ago
World Card sound + fx
20 Days Ago
Another fix what is this
20 Days Ago
LOD settings
20 Days Ago
Revert PR#2089 Causes regressions with spawnmenu help text and other issues Optimize DListView_Line Adjust DButton's text inset when an icon is present 8 px is consistent 4px on each side of the icon
20 Days Ago
renaming of unarmed anims to match maya source and new convention
20 Days Ago
Added `-softenCosine` for VRAD Revert DLabel changes The changes cause issues with spawnmenu help text and other people's code. Optimize DListView_Line Remove DListViewLabel's Think function since it does nothing in DListView_Line anyway