223,937 Commits over 3,684 Days - 2.53cph!

21 Days Ago
Pedals rotate, matching drive wheel rotation at a specified ratio
21 Days Ago
Make things look a little nicer + extra test item
21 Days Ago
Materials
21 Days Ago
Added pedals to the pedal bikes and IK'd driver feet to them
21 Days Ago
Both real wheels of the trike are now power wheels, and all wheels of pedal bikes are brake wheels. Fixed lack of friction of right-rear trike wheel
21 Days Ago
Wip Item system v5
21 Days Ago
Added pedal bike and pedal trike to my test map
21 Days Ago
Added placeholder pedal bike and pedal trike rideable entities. Manifest update
21 Days Ago
New Hair - Braided beard and patchy beard
21 Days Ago
Enabled head clipping check on bikes but this time it actually works (I still have a cold, ok?)
21 Days Ago
Enabled head clipping check on bikes
21 Days Ago
Updated in-air wheel rotation for vehicles, now wheels loose rotation speed slowly while not grounded, and there's no tie to speed
21 Days Ago
Fix minigun backpack not appearing when a player first equips the minigun (held entity client init happens in a different sequence in separate client/server mode which led to this issue)
21 Days Ago
Test Clean up - use TransformInterpolate class
21 Days Ago
Air control improvements and refactoring
21 Days Ago
merge from main
21 Days Ago
Try adjusting size before opening menu
21 Days Ago
Parent merge
21 Days Ago
Cherrypick 95464
21 Days Ago
Fixed cargo ship getting stuck while docked if all of it's loot rounds had already spawned by the time it docks (in this case, no further loot will spawn)
21 Days Ago
Parent merge
21 Days Ago
Merge from main
21 Days Ago
pilot light on 3p flamer
21 Days Ago
merge from Military Flamethrower_2024
21 Days Ago
merge from Minigun_2024
21 Days Ago
slightly increased AI flamethrower range
21 Days Ago
Fixed moonpool reflecting the sky
21 Days Ago
Debug view for scene ref nodes
21 Days Ago
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21 Days Ago
Iterated on visual flame + smoke collision and behaviour
21 Days Ago
Re-enabled mouse steer for bikes. Changed mouse steer input modifier to FIRE_THIRD (attack3) instead of DUCK.
21 Days Ago
Lowered delay on yellow fireball flames.
21 Days Ago
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21 Days Ago
fixed flamer collision
21 Days Ago
Fixed ground fire error.
21 Days Ago
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21 Days Ago
Removed useless check that could prevent rockets from firing during strafe Should increase performance during rocket runs
21 Days Ago
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21 Days Ago
merge from Military Flamethrower_2024
21 Days Ago
Rebaked AO on the crane to make the inside slightly brighter
21 Days Ago
Nicer action graph ValidationException stack traces https://files.facepunch.com/ziks/2024-04-03/sbox-dev_ROj6r4EUmt.mp4
21 Days Ago
21 Days Ago
Include Context.StackTraceIdentifier in ValidationException.ToString()
21 Days Ago
21 Days Ago
Fixed splitter power distribution issue when not all outputs are used
21 Days Ago
Fixed motion blur broken on flags and other items using Rust/Standard+Wind shader
22 Days Ago
merge from Military Flamethrower_2024
22 Days Ago
compile fix
22 Days Ago
merge from Military Flamethrower_2024