233,526 Commits over 3,775 Days - 2.58cph!

14 Days Ago
VR: Calculate tracked object velocities VR: Call UpdateHaptics() on VR controller VR: Only offset for skeletal hand poses - not for raw /input/grip/pose data VR: Add Delta to DigitalInput - WasPressed works as intended, but isn't the same as a delta, so maybe this is helpful? VR: Might as well obsolete these while I'm here
14 Days Ago
Merge bleed_refillvitals -> Main
15 Days Ago
subtracting 100806 - trike wheels lod3 normal fix
15 Days Ago
exported a test wolf run 180 turn left animation
15 Days Ago
Fix NREs when using CameraComponent before it OnAwake()s
15 Days Ago
Hook wolf new leap anim, make root motion extractor a context menu tool
15 Days Ago
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15 Days Ago
Non-reference types aren't bindable so don't allow for PropertySheet.AddProperty, fix compiler settings not saving Facepunch/sbox-issues#5808
15 Days Ago
Refillvitals now removes bleed Check player is god before applying bleed damage
15 Days Ago
Make buy zone rules host driven again Hopefully this fixes not being able to buy in deathmatch sometimes
15 Days Ago
Merge issues
15 Days Ago
Can move vertically in noclip
15 Days Ago
Can use right mouse button for switching off respawning camera Don't let players immediately switch out of deathcam Add hints for how to skip to spectate while in deathcam Automatically swap out of deathcam after some seconds
15 Days Ago
cherrypicking force_mount_opt_out changes
15 Days Ago
Fix not removing weapons when buying in deathmatch
15 Days Ago
rotation constraints not a readonly struct now, unity can't serialize them but still gives you the default value back
15 Days Ago
More specific hash check for round state team players
15 Days Ago
Bot avatars are different from players
15 Days Ago
Check for IsHost in host-only KillEvent handlers Fix dropping equipment on death Fix HealthComponent.OnKill hiding IRespawnable.OnKill
15 Days Ago
Add bool EquipmentDropper.LimitedDropOnDeath Instead of checking for DefaultEquipment to not drop pistol Use EquipmentDropper rules for manually dropping items Tweak retakes round start grace period (#165)
15 Days Ago
Merge from hurt_overlay_changes
15 Days Ago
Merge from main
15 Days Ago
cherrypicking hood_and_cuffs branch fixes
15 Days Ago
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15 Days Ago
Leaderboard backup, run #12391
15 Days Ago
15 Days Ago
Revert "m_nInstanceStepRate not used anywhere get rid" This reverts commit 512a3827c2d47ee6976ca8b0dfe63cc448fe369d.
15 Days Ago
Add mutex and pray
15 Days Ago
FX for broken road barrier.
15 Days Ago
Rotated one barrier a little bit to match access lights.
15 Days Ago
Lighting progress. Related new mats.
15 Days Ago
Use a callback for izLinearCast so we can override it and do our own
15 Days Ago
Merge from main
15 Days Ago
Remove the animator stuff for now. If I end up doing this it'll be on another branch Micro-optimization Add warning when calling PlayAnimation for an animation that doesnt exist
15 Days Ago
Unsaved changes/backups
15 Days Ago
Merge from monument_scenes -> aux1
15 Days Ago
boss burning vfx frozen vfx fear vfx fire sprite
15 Days Ago
Run Scene2Scene on all the correctly tagged monuments - only commit the scene output, not the legacy prefabs as they shouldn't have changed at all
15 Days Ago
Remove MonumentScene tag from swamp cabins scene
15 Days Ago
Remapped prefabs
15 Days Ago
Allow non-static method shortcuts since there seems to be a good chunk of those Stop feeding shortcut to Options for now Fix size of Editor Keybinds page Fix using the wrong widget for non-static shortcuts Move EditorPreferences.Keybinds over to new [Shortcut] attribute system on each function Completely remove EditorPreferences.Keybinds Change name/groups for a few shortcuts Order categories by name in PageKeybinds Remove some debug logs Create Texture Editor and Actiongraph shortcuts Create ShaderGraph, Hotspot Editor and some more scene shortcuts Add GameObject/Transform shortcuts and fix static method issues. Made grid size shortcuts Window type instead of Widget type Make all the different editors share a few binds (So there's not a Copy,Cut,Paste,Undo,Redo,ect. per-editor) Make classes with [Shortcut] attribute properly rebindable (used for editortools)
15 Days Ago
When running "SceneToScene" in bulk don't print errors & run on tags instead of "if MonumentInfo" is present
15 Days Ago
Add "MonumentScene" tag to all real monuments
15 Days Ago
Delete all scene spawner prefabs & monument scene outputs so we don't include any existing monuments that want to opt-out from conversion
15 Days Ago
Switch from a bool inside the `SceneToPrefab` component to using tags on the scenes to opt-in to output a scene - the prevents us from reserializing the source scenes and causing conflicts with other branches
15 Days Ago
Slight cleanup of code
15 Days Ago
Switch monument scenes to be opt-in rather than opt-out (to deal with all the non-monuments being included) Find monument scene spawners inside the /remapped/ directory instead of trying to remap every single prefab
15 Days Ago
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15 Days Ago
Implement CastRayMultiple, CastShapeMultiple
15 Days Ago
charger elite charger elite zombie runner, elite runner