141,039 Commits over 2,376 Days - 2.47cph!

45 Days Ago
Deleted Resources/Textures, re-assigned guid for Bundled/Textures
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45 Days Ago
Fixed funky trainyard path / road
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45 Days Ago
merge from main
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45 Days Ago
Final phrases and codegen checks
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45 Days Ago
octopus pattern difficulty scaling Merge branch 'asset-bundles' of SpaceUsurperUnity into asset-bundles mech pattern difficulty
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45 Days Ago
Produce Exchange sell order changes (cloth and corn) Network++
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45 Days Ago
Paddling work
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45 Days Ago
merge from /mixingtable
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45 Days Ago
rad resist tea recipe changes
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45 Days Ago
Fixed roadside electrical boxes being misaligned with terrain. Roadside objects are now able to optionally align to the road's normal (while still facing in their assigned direction). I've set it to true for roadside decor (electrical boxes and road signs).
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45 Days Ago
Mixing table scene backup
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45 Days Ago
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45 Days Ago
Merge from Main -> GeneralBugFixes
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45 Days Ago
updated glass
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45 Days Ago
Oar and canoe WIP setup
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45 Days Ago
Locker now allows right-click moves from inventory for both clothing and belt items, putting them into the right slots. Previously only clothing was supported.
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45 Days Ago
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45 Days Ago
hide mixing recipes that require blueprint the player does not have
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45 Days Ago
consumable ui duration bugfixes and balance
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45 Days Ago
Fix inventory loading problems
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45 Days Ago
Fix official servers not showing up in the official category (OnResponsiveServer doesn't get called for IpList)
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45 Days Ago
Fixed TTT fgd crashing Hammer when used with Half-Life 2 fgd
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45 Days Ago
TTT fgd doesn't conflict with half life 2 fgd
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45 Days Ago
consumable modifier panel balance and fixes
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45 Days Ago
Fix server rules never loading
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45 Days Ago
Fixed certain ammo items in Hammer having error models
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45 Days Ago
Fixed a crash issue with CLuaParticle.__tostring
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45 Days Ago
Spawnmenu handles no spawnlists much better Added DTree_Node.GetChildNodes and GetChildNodeCount
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45 Days Ago
Added DTree_Node.GetChildNodes and GetChildNodeCount Spawnmenu handles deletion of all spawnlists better, by first showing hidden ones that require mountable games, and then regenerating default spawnlists if there are no spawnlists whatsoever
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45 Days Ago
Merge from main
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45 Days Ago
Steam server list, friends list, now boots in editor
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45 Days Ago
DTooltip now inherits derma skin of the panel it is opened for
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45 Days Ago
DTooltip now inherits the derma skin from the panel it is opened for
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45 Days Ago
Un-stubbing more of the Steam implementation
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45 Days Ago
Better solution for DMenu skin inheritance
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45 Days Ago
Fixed recipe menu not displaying chinese, arabic and other languages
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45 Days Ago
Better solution for DMenu skin inheritance
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45 Days Ago
Started working on a nicer way of adding background effects Example octopus background New background system working Fixed an inconsistency with DataPath.Get(relativeTo, path) Using new background system for legacy octopus Merge branch 'asset-bundles' into background-optimisation Revert "Fixed an inconsistency with DataPath.Get(relativeTo, path)" This reverts commit b7a7ba16272d48251c0685c97e6320623c36ce4c. Made background paths in octopus absolute Fixed dt not being correct in dynamic updates Added spawnPositionVariance to backgrounds, fixed default colors Redux octopus now uses new background system Some more tools to help profile on Switch Added StageComponent / StageComponentBehaviour Some performance logging for switch Scene changes Got rid of BackgroundCamera More profiling for Switch Print performance into to the screen on switch Updated postprocessing package Fixed profiling on switch non-dev builds Fixed backgrounds not being cleared on restart Profiling individual render method calls
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45 Days Ago
Make Statue saves via duplicator Also fixed the missing language string "Gravity" property saves via duplicator Get rid of debug thing from errors.lua Fixed NextBot gestures playing at 2x intended speed Removed Toeque Limit from Ballsocket tool as it did nothing Fixed Camera tool tracking players incorrectly Manhack Welder SWEP error checking Removed duplicate DImageButton:SetMaterial DMenu sub menus now inherit parent's derma skin DMenuOption's text has the same inset regardless if it has an icon or not 32 comes from DButton's PerformLayout, assuming icon size is 16x16 Fixed a regression with DScrollPanel
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45 Days Ago
"Enable Gravity" checked status now properly saves via duplicator
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45 Days Ago
TTT: Added Simplified Chinese language (Community)
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45 Days Ago
Added language string for Undone_Statue "Make Statue" property now properly saves and restores via duplicator (affects only new dupes)
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45 Days Ago
merge from main
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45 Days Ago
Working on getting Steam working again
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45 Days Ago
TTT: add Simplified Chinese language (#1701)
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45 Days Ago
Merge from main
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45 Days Ago
DMenu submenus inherit parent's derma Skin DMenuOption text offset is now the same whether it has an icon or not
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45 Days Ago
Fixed demo NRE
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45 Days Ago
Setup berry bounds
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45 Days Ago
Print performance into to the screen on switch Updated postprocessing package Fixed profiling on switch non-dev builds Fixed backgrounds not being cleared on restart
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