254,393 Commits over 3,990 Days - 2.66cph!

6 Months Ago
Tightened the terrain filters for hill cliffs and added Railside in 'topology not' to widen detection chance of rail
6 Months Ago
switched out prefab CompareTo to explicit implementation to avoid boxing
6 Months Ago
Loading screen styling tweaks https://files.facepunch.com/alexguthrie/1b2811b1/NVIDIA_Overlay_Bul8fCTXAG.jpg Tweak game starting card, no longer stretches and skews thumbnails
6 Months Ago
Animated variants
6 Months Ago
Removing Terrain_Distance from Shader.SetGlobalTexture as its unused on the shader side (all use cases covered by Terrain_ShoreVector)
6 Months Ago
CraggyIsland TopologyMap fixes
6 Months Ago
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6 Months Ago
Wallpaper page
6 Months Ago
Stash all this work so I can make ubre happy Stash this as well first Custom (INetworkCustom such as NetList/NetDictionary) not including in delta snapshot for now as they handle this sort of thing themselves. Stepping stone ++ Logs No wonder this wasn't getting received Don't log these now Test Remove this now Go on server time Test More tests Some cleaning
6 Months Ago
Merge from ai_wolf_iteration
6 Months Ago
Fix editor only code being used outside of editor directives
6 Months Ago
Fixed jittery camera
6 Months Ago
Automatically start renaming when creating a new object from hierarchy, resolves Facepunch/sbox-issues#6311 Begone log
6 Months Ago
merge from main
6 Months Ago
Basic wheel gizmo - shows forward direction, suspension length, wheel radius https://files.facepunch.com/alexguthrie/1b2811b1/NVIDIA_Overlay_QgaiG0rqSa.png
6 Months Ago
post-merge waterinfo query fix
6 Months Ago
Merge from ai_wolf_iteration
6 Months Ago
Add more weapons to editor combat loadout
6 Months Ago
Make targetting component more robust, make wolves react more believably when shot with long range weapons
6 Months Ago
merge DPV->world_update_2
6 Months Ago
Undo meta guid changes on wallpaper textures from previous merges
6 Months Ago
Add ValueField / PerlinField / SimplexField to Sandbox.Utility.Noise Old static methods aren't thread safe and can't be seeded.
6 Months Ago
TerrainTexturing.ShoreVector doesn't need to take water volumes into account (this was from when lakes were using water volumes)
6 Months Ago
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6 Months Ago
Merge from elevator_parenting (includes tunnel network layer visibility system)
6 Months Ago
Post merge formatting fixes
6 Months Ago
Network++ Save++
6 Months Ago
Trying to simplify this code
6 Months Ago
6 Months Ago
Removed WaterSystem.GetHeight / GetNormal / MinLevel / MaxLevel as several places were misusing it (everything should go through WaterLevel)
6 Months Ago
merge FrontierHazmat->world_update_2
6 Months Ago
Update: pool.print_memory now allows to filter by T, case sensitie Will be useful in narrowing down leaks in a more precise fashion Tests: Ran the command with/without filter args
6 Months Ago
merge from world_update_2
6 Months Ago
merge from arabic
6 Months Ago
Moved back the font ttf files to the Fonts root folder so community UI can load them correctly Fallback to TMP default font if the font loading failed
6 Months Ago
WIP various bits in dev dittoi
6 Months Ago
merge from store-ui-dlc-pages
6 Months Ago
Main Camera post merge prefab fix
6 Months Ago
WaterLevel post merge compile fix
6 Months Ago
Merge from main (this will likely need some post-merge fixes)
6 Months Ago
merge from wallpaper
6 Months Ago
Brick vent material adjustment
6 Months Ago
Wallpaper commands minor additions: - Pick the random skin using the item skin list instead of using an hardcoded ID range - Check both the skin name and english display name during name recognition
6 Months Ago
Fixed motion data returning crazy values if something went wrong, or we don't have the hardware
6 Months Ago
Fix LOD errors
6 Months Ago
merge main->FrontierHazmat
6 Months Ago
Added a bunch of terrain filters to coastal rocks to prevent road/rail spawning
6 Months Ago
Attempt to fix weird bug where fence mesh renderers do not keep both materials at runtime
6 Months Ago
merge main->dpv
6 Months Ago
Fixed floor spikes giibs spawning twice