254,395 Commits over 3,990 Days - 2.66cph!

6 Months Ago
Add editor options for lobby privacy Currently very boolean - either private or public - would like to do something org-based in future, or have custom filters https://files.facepunch.com/alexguthrie/1b2811b1/NVIDIA_Overlay_L6ZTVFAOVc.png
6 Months Ago
Revert that
6 Months Ago
Interp test
6 Months Ago
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6 Months Ago
Wave intrinsics to do early out for far dof
6 Months Ago
Force a single delta snapshot when owner changes to simulate old behavior
6 Months Ago
6 Months Ago
merge from main
6 Months Ago
merge from wallpaper
6 Months Ago
merge from main
6 Months Ago
Updated the tiling and offset we apply to the wallpaper viewmodel at runtime
6 Months Ago
Some cleanup
6 Months Ago
Fixed a crash to do with decals and r_maxmodeldecal 0 Try to squeeze some nanoseconds out of spawnicon rendering Fixed potential bug with CBaseAnimating::IsOnFire Fixed crashes with sniper_proto (HL2 Sniper)
6 Months Ago
Updated Wallpaper World Model to Fix LOD UV errors
6 Months Ago
Updated viewmodel rig mesh with Alfies UV update
6 Months Ago
Update player.prefab
6 Months Ago
Work on pickup collectibles
6 Months Ago
Pack them up
6 Months Ago
Fix logic for enabling / disabling child cells
6 Months Ago
Updating Wallpaper View Model and World Model FBX's so the UV scaling is decreased by 0.5 in X direction
6 Months Ago
Updated hex-a-gone tile LODs
6 Months Ago
Added final tile art for Twitch HexA Gone (models + materials).
6 Months Ago
Smooth fade DoF from composite shader Iterate dof, needs cleanup, almost perfect
6 Months Ago
Remove for comparison
6 Months Ago
Hide chunks when component is inactive
6 Months Ago
WIP level of detail system
6 Months Ago
Fixed CUI InputField font loading, Texts and InputFields now share the same font loading code
6 Months Ago
Air dash is relative to input direction, not facing direction
6 Months Ago
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6 Months Ago
Updated Wallpaper View Model and World Model to fix stretched UVs
6 Months Ago
Compress test
6 Months Ago
Trace to camera direction to try to avoid walls
6 Months Ago
Merge from ai_wolf_iteration
6 Months Ago
Fix compile errors caused by serialized fiels in server only parts of the code
6 Months Ago
Fix NRE
6 Months Ago
Merge from ai_wolf_iteration
6 Months Ago
Fix editor only code causing compile issues
6 Months Ago
frontier gate and wall meshes
6 Months Ago
Automatically look for stylesheets based on `Internal.ClassFileLocationAttribute`, added by Razor codegen, to implicitly load stylesheets based on class filename Means that [StyleSheet] is no longer required to load `MyClass.razor.scss` etc.
6 Months Ago
Added WallpaperModelRenderer to the wallpaper item preview prefabs
6 Months Ago
updated swamps and bandit town swamp topology
6 Months Ago
Get rid of margin in HeightmapSdf3D Sdf3DWorld.Size doesn't need to be Vector3Int Make SdfWorld.HasPhysics a property
6 Months Ago
set no exit time and reduced transition on player controller to reduce delay when going from swimming to DPV 3p anims
6 Months Ago
Renable layout masks
6 Months Ago
Fix outstanding bugs on DLC views
6 Months Ago
Update .sbproj Completely refactor how tile textures are cropped in the Tileset Editor. Allows you to work with tilesets around or above 4K without massive hitches. Cursor shows as pointer when hovering a TileControl
6 Months Ago
Fix soundtrack bug
6 Months Ago
Update fpxr to cf91368, fixes EXCEPTION_ACCESS_VIOLATION_EXEC inside InitHandTracking
6 Months Ago
Renamed bridge to swamp in terrain paint modes (as that's what it's actually painting)
6 Months Ago
Fix EXCEPTION_ACCESS_VIOLATION_EXEC finside InitHandTracking