243,461 Commits over 3,898 Days - 2.60cph!

6 Months Ago
FPXR: Session now handled by Compositor, Instance is now a class
6 Months Ago
Apps need to be able to access vulkan extensions before making vulkan devices etc
6 Months Ago
More ent setup and gameplay wip
6 Months Ago
XrResultToString
6 Months Ago
Merge main
6 Months Ago
Make all this easier to include in a project, don't include fpxr_platform in fpxr.h
6 Months Ago
Key tracker enemy
6 Months Ago
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6 Months Ago
Use explicit UAV barriers for cubemapper
6 Months Ago
Added support for multiple disable groups to CinematicEntity
6 Months Ago
Sort envmaps properly Fix debug vis on Material API https://i.imgur.com/v1jw9qv.png Ambient occlusion debug vis https://files.facepunch.com/sampavlovic/1b2311b1/ao.png
6 Months Ago
Camera post processing
6 Months Ago
Wallbanger AStar distance limit fix Only choose from last 5 unlocked enemy types Vaulter sound effects Ghost color fix
6 Months Ago
Merge from main
6 Months Ago
Merge main -> Aux2
6 Months Ago
Fixed broken modular car spawn commands
6 Months Ago
Fix UpdateFromPrefab() NRE when GameObjectFlags.NotSaved
6 Months Ago
main -> Aux2
6 Months Ago
adjacent card movement init stage sizes show existing pairs
6 Months Ago
Demonstrate world input issue
6 Months Ago
menu: Only create the VR player when we're running in VR
6 Months Ago
Merge from main
6 Months Ago
Make lobby callbacks interface based, simpler, easier
6 Months Ago
merge from main
6 Months Ago
Leaderboard backup, run #11970
6 Months Ago
VM camera anims for SMG, MP5 and Thompson
6 Months Ago
Gesture collection is now a BaseScriptableObjet, doesn't need to be referenced by the BasePlayer
6 Months Ago
Merge from hackweek_renderlod_collapse
6 Months Ago
Added ch47event convar, similar to cargoshipevent
6 Months Ago
Added a MapRenderer.DebugLabs convar to debug lab rendering issues in a build
6 Months Ago
Don't collapse renderers if they are part of a LightGroupAtTime
6 Months Ago
Merge from main
6 Months Ago
Merge from main
6 Months Ago
Fixed stacks of engine components being lost when dragging over existing items in the modular car engine bay editor UI
6 Months Ago
Double size of mixing table recipe list from 4 -> 8 recipes shown at once
6 Months Ago
Merge from main
6 Months Ago
Remove one more doNonUserSpawn, fix compile
6 Months Ago
Merge from main
6 Months Ago
Initial cinematic rig setup/mats
6 Months Ago
Remove no-longer-used 'non-user-spawn' modular car engine code
6 Months Ago
Example arctic hazmat setup (will need to be fixed before merging to main)
6 Months Ago
Better way to recognize the underlying skin renderer Update skin parameters when clothing changes so that skin colour is applied to any skin renderers that are part of the clothing viewmodel addition Revert shader shanges (they're in the history if we ever revisit the idea)
6 Months Ago
New Outfit Piece - Fingerless Gloves https://files.facepunch.com/daniel/1b2211b1/Screenshot%202024-05-22%20221155.png LODs coming asap
6 Months Ago
Colour Mapping support Update scene Updated sbox-content scene
6 Months Ago
Merge main -> Bikes
6 Months Ago
grass pieces, more scaffolding pieces, tutorial map progress
6 Months Ago
merge from ModelViewerFixes
6 Months Ago
RayTraceSceneWorld boilerplate
6 Months Ago
Chaser https://files.facepunch.com/ziks/2024-05-22/sbox-dev_yOujkz7pEv.mp4 Tweaked player speed and vault cooldown
6 Months Ago
Add retry resilience to DownloadString