243,461 Commits over 3,898 Days - 2.60cph!
FPXR: Session now handled by Compositor, Instance is now a class
Apps need to be able to access vulkan extensions before making vulkan devices etc
More ent setup and gameplay wip
Make all this easier to include in a project, don't include fpxr_platform in fpxr.h
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Use explicit UAV barriers for cubemapper
Added support for multiple disable groups to CinematicEntity
Sort envmaps properly
Fix debug vis on Material API
https://i.imgur.com/v1jw9qv.png
Ambient occlusion debug vis
https://files.facepunch.com/sampavlovic/1b2311b1/ao.png
Wallbanger
AStar distance limit fix
Only choose from last 5 unlocked enemy types
Vaulter sound effects
Ghost color fix
Fixed broken modular car spawn commands
Fix UpdateFromPrefab() NRE when GameObjectFlags.NotSaved
adjacent card movement
init stage sizes
show existing pairs
Demonstrate world input issue
menu: Only create the VR player when we're running in VR
Make lobby callbacks interface based, simpler, easier
Leaderboard backup, run #
11970
VM camera anims for SMG, MP5 and Thompson
Gesture collection is now a BaseScriptableObjet, doesn't need to be referenced by the BasePlayer
Merge from hackweek_renderlod_collapse
Added ch47event convar, similar to cargoshipevent
Added a MapRenderer.DebugLabs convar to debug lab rendering issues in a build
Don't collapse renderers if they are part of a LightGroupAtTime
Fixed stacks of engine components being lost when dragging over existing items in the modular car engine bay editor UI
Double size of mixing table recipe list from 4 -> 8 recipes shown at once
Remove one more doNonUserSpawn, fix compile
Initial cinematic rig setup/mats
Remove no-longer-used 'non-user-spawn' modular car engine code
Example arctic hazmat setup (will need to be fixed before merging to main)
Better way to recognize the underlying skin renderer
Update skin parameters when clothing changes so that skin colour is applied to any skin renderers that are part of the clothing viewmodel addition
Revert shader shanges (they're in the history if we ever revisit the idea)
New Outfit Piece - Fingerless Gloves
https://files.facepunch.com/daniel/1b2211b1/Screenshot%202024-05-22%20221155.png
LODs coming asap
Colour Mapping support
Update scene
Updated sbox-content scene
grass pieces, more scaffolding pieces, tutorial map progress
merge from ModelViewerFixes
RayTraceSceneWorld boilerplate
Chaser
https://files.facepunch.com/ziks/2024-05-22/sbox-dev_yOujkz7pEv.mp4
Tweaked player speed and vault cooldown
Add retry resilience to DownloadString