243,476 Commits over 3,898 Days - 2.60cph!

6 Months Ago
Check if Rigidbody is valid here to prevent error during end turn
6 Months Ago
Spikes take up 2 tiles
6 Months Ago
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6 Months Ago
Fix stylesheet issues. Set / broadcast RPCs for physics properly
6 Months Ago
Add button for toggling hold manually in the editor (outside of VR) https://files.facepunch.com/tony/1b2211b1/sbox-dev_HsOtOwwohC.mp4
6 Months Ago
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6 Months Ago
Latest ColorGrading post process and shader Latest ColorGrading post process and shader
6 Months Ago
If a player fails a serve, reset the state back to serving
6 Months Ago
New spawnlists Minor cleanups Filling in usage information for SWEPs/SENTs New Lamp Tool models Fixed DMenuOptionCVar resetting from cvar too early in certain use cases Fixes garrysmod/pull/2084 Added DSlider:ResetToDefault DColorCube/DColorMixer default color stuff Cookie support for DNumSlider & DCheckBox(Label) Will be used for Spawnicon Editor internally Remove Episode 2 exclusive soundscapes from gm_construct Fixed game-generated spawnlists using appID over game folder name concommand AutoComplete "arguments" argument Move "Delete X items" lower for spawnmenu multi-select right click menu This is more consistent with single select right click menus Added DAdjustableModelPanel:Set/GetMovementScale New features for Spawnicon Editor Move speed customization, FOV precise control, camera position copy/paste, quick rotate model +/- 45deg, Fixed selecting text in spawnicon editor only working on second try, forced LOD to highest Spawnmenu SWEP/SENT usage information on tooltip
6 Months Ago
More WIP changes Added per channel mappings, LUT for HSV and RGB, code improvements, ACES calculations,.
6 Months Ago
Simplify InterpolationBuffer a little bit (internal API) Disable interpolation during certain initialization callbacks for components
6 Months Ago
Fixed DMenuOptionCVar resetting from cvar too early in certain use cases
6 Months Ago
Reduced the minimum water required to throw from a water jug from 1000ml to 100ml
6 Months Ago
Added admin convar to allow all player based skinned mesh renderers to be able to enable/disable update offscreen. Enabled will prevent popping of players at corners of frames when doing cinematics
6 Months Ago
Allow this kind of circuit to work where the passthrough goes directly into the close side input and closes the door when powered https://files.facepunch.com/Flavien/Ml84foJgYsxuLlqZ.png
6 Months Ago
Spike traps https://files.facepunch.com/ziks/2024-05-22/sbox-dev_i2Um7rSnQj.mp4
6 Months Ago
Debugging
6 Months Ago
Handcuff item locking
6 Months Ago
Kick off the game loop, place ball in player's hand accordingly
6 Months Ago
Fixed potential OOB index error when clearing parented wire segments
6 Months Ago
Restore EndLocalGesture
6 Months Ago
Ensure all swapchains are up to date before doing any rendering rather than when doing it per swapchain when the NativeRenderingWidget renders Finally get rid of that renderdevice window hack that has been there forever, do SetWindowPos correctly in hostedwidget for main window Use SizeToParent to set initial window position initially for HostedWidgets
6 Months Ago
Ball hit loop Create PlayArea utility component to dictate who owns the area where the ball is bouncing (https://files.facepunch.com/tony/1b2211b1/sbox-dev_qfxGhcSR1G.jpg) Ball bouncing game loop
6 Months Ago
add support for multiple scene views, orthographic scene views, and configurable grid axis add keybind to cycle camera plane around selection refactor bits into SceneEditorViewport, re/store gizmo settings alongside viewport cookie rework to single layout and splitter, disable new tab creation for now add support for per-widget toolbar actions save/restore sceneview layout move viewport/instance gizmo settings to EditorCookie from ProjectCookie move save/restore viewport cookies to addon space no reason to copy+set camera transform anymore use active SceneOverlayWidget directly use a single toolmanager instance fix nudging remove some global gizmoinstance refs tuck camera alignment shortcuts away in camera menu maintain layout config when toggling viewport fullscreen remove log temp disable copying from scene camera camera fixes: make orthographic clipping more predictable, add smooth(er) perspective/ortho transitions, fix gizmotest widget, reenable scene camera copy add setting to lock scene camera rotation fix incorrectly sized gizmo hitboxes in ortho view replace remaining direct scene camera transform accessors tweak sprite gizmo hitbox scale in ortho views cleanup scene tick/draw flow with multiple viewports replace legacy global GizmoInstance snip unneeded multi-tab leftovers use state/gizmo settings for scene view control replace remaining ray length with Gizmo.RayDepth don't try to save scene-specific viewport config for untitled scenes use alternate check for IsUnderMouse
6 Months Ago
Spawn enemies as prefabs Enemy prefabs Broken everything moving to Sprite Tool
6 Months Ago
use alternate check for IsUnderMouse
6 Months Ago
Minor refactors to holdable/hand placement Some boilerplate on game loop, add TeamComponent, Team enum Add global events for when the ball is hit, ball bounces Refactor a bit Team changed events
6 Months Ago
initial commit
6 Months Ago
Manifest
6 Months Ago
Merge from main
6 Months Ago
Enemies refuse to path over open exits
6 Months Ago
merge from main
6 Months Ago
merge from map_perf_improvements2
6 Months Ago
merge from hackweek_renderlod_collapse
6 Months Ago
merge from ship_patrol_path_vis
6 Months Ago
merge from nexus
6 Months Ago
merge from searchlight_fixes
6 Months Ago
merge from io_seismic_sensor
6 Months Ago
merge from horse_fixes
6 Months Ago
merge from boombox_toggle_fix
6 Months Ago
Merge from map_perf_improvements2
6 Months Ago
Merge from main
6 Months Ago
Highlight parties that are playing a game
6 Months Ago
Fixed map renderers for dungeon cells (only used on xmas dungeons)
6 Months Ago
Leaderboard backup, run #11946
6 Months Ago
Fixed collapsed renderers never switching to their disabled state, causing slow performance degradation as players that leave monuments would never stop rendering those meshes Added a distance meter to the RendererLOD inspector to show the current camera distnace (will use in-game camera if game is running otherwise will use scene view position)
6 Months Ago
Merge from hackwee_renderlod_collapse
6 Months Ago
Merge Bikes -> Aux2
6 Months Ago
Manifest
6 Months Ago
Merge Bikes -> Aux2