139,215 Commits over 4,352 Days - 1.33cph!

8 Months Ago
3p anim updates for shotguns and launcher
8 Months Ago
Fixed skin viewer panning controls staying ON when exiting full screen while panning
8 Months Ago
Added an editor command to randomise the skins in the store
8 Months Ago
Better map settings
8 Months Ago
Add escape capture to server search
8 Months Ago
Draw map grids on our map viewer in the play menu. Grid shader is somewhat based off hopes and dreams.
8 Months Ago
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8 Months Ago
More wip. Refactor all individual calls to IsBuildingBlockedByX to a single BlockedByAnything function
8 Months Ago
ghost ship B,C and D set dressing. More differences inside and on deck so each ship feels different
8 Months Ago
turned backface cull back on on ejector seat 2nd material
8 Months Ago
ejector seat mesh collision and set up prefab to be on the floor and put eye pos and enter/exit in correct place
8 Months Ago
RHIB LOD material optimisation
8 Months Ago
Added Ghost Ship Anchor Model and Textures Setup Ghost Ship Anchor Prefab, LODS, Materials, Collider
8 Months Ago
floating city scene update
8 Months Ago
Added NEW tags to header nav button
8 Months Ago
Merge from main
8 Months Ago
merge from new_menu
8 Months Ago
Store time logic tweaks
8 Months Ago
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8 Months Ago
Fix premium modal design
8 Months Ago
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8 Months Ago
3p blunderbus anims exported and edited world model reload anim timing to match viewmodel
8 Months Ago
Create custom inspector to make editing voicelines easier, stop using the "bark" term and try to always use "voiceline"
8 Months Ago
Merge from main
8 Months Ago
Refactor voicelines to replicate with voiceline index instead of voiceline hash, also allows per-category cooldown work to start
8 Months Ago
merge from new_menu
8 Months Ago
Updated steam inventory modal breakdown button design, made the delete button less attractive Updated wording
8 Months Ago
Skins on sale from this week will now appear as marketable locked for X days
8 Months Ago
Fixed store search bar NRE
8 Months Ago
Replace old SHDO shader options, set keyword dynamically during bake
8 Months Ago
Merge from render_pipeline_testing
8 Months Ago
merge from basesculpture_rpccleanup
8 Months Ago
fixed checks on sculpture access permissions on BaseSculpture server RPCs
8 Months Ago
ghost ship C and D variants set dressing progress
8 Months Ago
Reparent colliders in edit mode
8 Months Ago
Manifest
8 Months Ago
bake revert
8 Months Ago
Merge from main
8 Months Ago
Merge from parent
8 Months Ago
Merge from parent
8 Months Ago
8 Months Ago
Merge from main
8 Months Ago
Merge from hardcore_refresh
8 Months Ago
Fixed another case of fog of war being deleted when a player is deleted (ReassignEntityId on FileStorage with the players new network id) This will wipe all existing fog of war
8 Months Ago
Merge from main
8 Months Ago
Use SetTextureEx, handle camera struct better
8 Months Ago
merge from main
8 Months Ago
Merge from main
8 Months Ago
Fix map not rendering properly after leaving a hardcore server and joining a non hardcore server
8 Months Ago
Merge from hardcore_refresh