248,584 Commits over 3,928 Days - 2.64cph!

6 Months Ago
Retakes scoring tweaks
6 Months Ago
Fix default score format Include all score properties in ScoreboardRow.BuildHash()
6 Months Ago
Model maps Models + Materials Shaders Level 1 Update .sbproj
6 Months Ago
Rewrite packagelist
6 Months Ago
merge from main
6 Months Ago
merge from vendor_sell_order_fix
6 Months Ago
GivePlayerStateComponent RetakesScoring
6 Months Ago
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6 Months Ago
TDM map tweaks Refined layout, more spawn points ,improved flow in to shop
6 Months Ago
constraint tuning - sibling linear constraints are directonal, taking the average of the orientation between them - parent receives half the constraint easing as well - tuned some cloth materials for these changes
6 Months Ago
weekly skins model setup
6 Months Ago
radtown redux S2P
6 Months Ago
Added a bunch of landscape and portrait photos and paintings for residential deco
6 Months Ago
Code gen Vending machine cleanup Attachment list free'd before being overwritten
6 Months Ago
merge from SidecarCollision
6 Months Ago
merge from travellingvendor_hostile_warning
6 Months Ago
merge from HurtTriggerTuning
6 Months Ago
merge from vending_full_discount_fix
6 Months Ago
merge from hood_and_cuffs/no_restrained_wounded_prolong
6 Months Ago
merge from electric_heater_fix
6 Months Ago
merge from door_explosive_fix
6 Months Ago
Code cleanup 1 ~ Remove unused RPC method in vending machine map marker Remove unused boolean local update experiment in vending machine map marker Free current path list used in vendor path install
6 Months Ago
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6 Months Ago
some set dressing improvements, removed some doors, rotated some doors to improve flow in level various prefab/materials tweaks
6 Months Ago
Increase frequency of building check
6 Months Ago
Make the electric heater growable heat source apply heat based on an animation curve rather than a linear falloff Curve is weighted to only start dropping heat once the growable or planter is more than 70% of the radius away
6 Months Ago
find has assettype: filter Fix user tags not working !
6 Months Ago
If a vending price multiplier is 0 for any reason, treat it as full price and don't show any multiplier changes
6 Months Ago
tree chipmunk dancer, fix some setgridpos stuff shake event, wine
6 Months Ago
Fixed AnimatedBuildingBlock never setting isAnimating to false when first initialising, fixes attached IO lines never sleeping
6 Months Ago
merge from main
6 Months Ago
Better fix to retain IO line improvements - pass init into OnAnimationStarted
6 Months Ago
merge from door_explosive_fix
6 Months Ago
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6 Months Ago
Travelling vendor will now trigger the safe zone warning UI in the top right of the screen if a player is within 200m
6 Months Ago
Fixed sidecar bikes not getting pushed back when hitting animals/players
6 Months Ago
Fixed cyclist hands disconnecting from handlebars at full turn
6 Months Ago
Increased bike hurt trigger min speed from 1m/s to 4m/s. Decreased base unmultiplied damage/s from 6 to 4
6 Months Ago
Remove unused convar refs
6 Months Ago
Better fix for NPCVendingMachine NRE, will fix sell orders added via mods not getting dynamic pricing applied
6 Months Ago
Extended main bike box collider - prevent bike and sidecar ending up on opposite sides of a thin wall
6 Months Ago
Update sprite_2d vmat initial variables Attempt at grid shader Spritesheet Importer Window UI https://files.facepunch.com/CarsonKompon/2024/July/04_18-39-ImperturbableCorydorascatfish.mp4
6 Months Ago
All first-person weapons: implemented b_deploy_skip on remaining graphs, disabled Auto Reset on that parameter
6 Months Ago
merge from main
6 Months Ago
Fix NPCVendingMachine.GetDiscountForSlot out of range exception
6 Months Ago
merge from main
6 Months Ago
Fix MapMarkerCH47 NRE
6 Months Ago
v_m4a1: added "bayonet" bodygroup
6 Months Ago
Disable launcher maximize button
6 Months Ago
LineEdit for creating new actions instead of having to edit the action afterwards https://files.facepunch.com/tony/1b0411b1/sbox-dev_duZ3bhoZdb.png