248,584 Commits over 3,928 Days - 2.64cph!
Fix default score format
Include all score properties in ScoreboardRow.BuildHash()
Model maps
Models + Materials
Shaders
Level 1
Update .sbproj
merge from vendor_sell_order_fix
GivePlayerStateComponent
RetakesScoring
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TDM map tweaks
Refined layout, more spawn points ,improved flow in to shop
constraint tuning
- sibling linear constraints are directonal, taking the average of the orientation between them
- parent receives half the constraint easing as well
- tuned some cloth materials for these changes
Added a bunch of landscape and portrait photos and paintings for residential deco
Code gen
Vending machine cleanup
Attachment list free'd before being overwritten
merge from SidecarCollision
merge from travellingvendor_hostile_warning
merge from HurtTriggerTuning
merge from vending_full_discount_fix
merge from hood_and_cuffs/no_restrained_wounded_prolong
merge from electric_heater_fix
merge from door_explosive_fix
Code cleanup 1 ~
Remove unused RPC method in vending machine map marker
Remove unused boolean local update experiment in vending machine map marker
Free current path list used in vendor path install
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some set dressing improvements, removed some doors, rotated some doors to improve flow in level
various prefab/materials tweaks
Increase frequency of building check
Make the electric heater growable heat source apply heat based on an animation curve rather than a linear falloff
Curve is weighted to only start dropping heat once the growable or planter is more than 70% of the radius away
find has assettype: filter
Fix user tags not working !
If a vending price multiplier is 0 for any reason, treat it as full price and don't show any multiplier changes
tree
chipmunk
dancer, fix some setgridpos stuff
shake event, wine
Fixed AnimatedBuildingBlock never setting isAnimating to false when first initialising, fixes attached IO lines never sleeping
Better fix to retain IO line improvements - pass init into OnAnimationStarted
merge from door_explosive_fix
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Travelling vendor will now trigger the safe zone warning UI in the top right of the screen if a player is within 200m
Fixed sidecar bikes not getting pushed back when hitting animals/players
Fixed cyclist hands disconnecting from handlebars at full turn
Increased bike hurt trigger min speed from 1m/s to 4m/s. Decreased base unmultiplied damage/s from 6 to 4
Remove unused convar refs
Better fix for NPCVendingMachine NRE, will fix sell orders added via mods not getting dynamic pricing applied
Extended main bike box collider - prevent bike and sidecar ending up on opposite sides of a thin wall
Update sprite_2d vmat initial variables
Attempt at grid shader
Spritesheet Importer Window UI
https://files.facepunch.com/CarsonKompon/2024/July/04_18-39-ImperturbableCorydorascatfish.mp4
All first-person weapons: implemented b_deploy_skip on remaining graphs, disabled Auto Reset on that parameter
Fix NPCVendingMachine.GetDiscountForSlot out of range exception
v_m4a1: added "bayonet" bodygroup
Disable launcher maximize button
LineEdit for creating new actions instead of having to edit the action afterwards
https://files.facepunch.com/tony/1b0411b1/sbox-dev_duZ3bhoZdb.png