243,538 Commits over 3,898 Days - 2.60cph!
Don't create control widgets if their type doesn't have a default constructor (resolves sbox-issues/issues/4732)
Wire clearing working properly from both sides with slack levels
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merge from wiretool_fixes2
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merge from roman_candles_limit
Restore angle alignment stuff for +use pickup
Print games that are mounted to console (like folder addons) with developer 1
Traces now have "whitelist" input property
This will turn the table filter into a whitelist, rather than ignore list. This will NOT affect function() filters
Added "hitclientonly" option to trace functions clientside
Fixed Static/Dynamic/Physics not being correctly displayed in Hammer due to recent changes
Added new data to util.GetModelInfo
MeshCount, BoneCount, Flags, StaticProp (specific flag)
ByteStream can be accessed from non-main threads
Add ByteStream.Compress(), Decompress
Can create compiler without file path
CodeArchive serialize/deserialize
Write code archive to filesystem
cherrypicking fix_demolish_radial_menu_order
cherrypicking favorites_cached
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cherrypicking horse_fixes
Clean up player target code
Added an ignore list. Standard targetting methods use the list to cross reference new possible patrons
Now travels on roads supplied from new list
Clear LoadingAfterTransfer flag before disabling transfer protection
This issue made helicopters not know that one player on the helicopter is ready to play
Should fix driver incorrectly swapping with passenger when 2 players are on the helicopter and the pasenger loads in before the driver
Auto disable transfer protection on load for helicopters without a driver, just in case that happens
Make sure any GPU callbacks are finished before disposing of pixmaps on managed, read from RGBA8888 pixmaps directly
Created seperate lists for each category of road. Adjusted road layout and road ring to add to the new lists.
ForceUpdateTriggers for the previous heli driver after a passenger takes over
Pass vulkan-related stuff in as structure
Shove vulkan-related stuff into its own separate structure
temp disable copying from scene camera
Hack around extension-related crash for now
More compiler cleanup
Disable FastPathTests (left a comment for you @Metapyziks)
CompilerSettings becomes Compiler.Configuration, is a struct
Cascade ParseOptions down on each compile instead of trying to keep it up to date
setting up blunderbus 3p anims and viewmodel anim set updated
maintain layout config when toggling viewport fullscreen
Abort the waiting for players loop on the client if disconnected from the server
Leaderboard backup, run #
11811
Can turn / vault while being held
RequirementsBuilder API
Print error code inside debug callback
Remove RequirementsBuilder, just fetch requirements inside SessionBuilder::Build()
Treat warnings as errors
Move OpenXR requirements into Facepunch.XR
Requirements are done automatically now, make instance/device extension format consistent
tuck camera alignment shortcuts away in camera menu
Keep one list of references. Keep them in CodeArchive.
Cleanup, remove unused code
Api.Get return null if 404
Fix base project not compiling
Determine held state from if parented to a Holder
Fix transform update delay when Skinned Model Renderer is attached to bone of another Skinned Model Renderer (#1578)
* Fix lag/wobbly update when Skinned Model Renderer is attached to bone of another Skinned Model Renderer
* Use Channel to contain changed transforms, write to that in threads for animation updates, then call transform changed on main thread for them after
GetButtonOrigin tries to grab collection bind in first slot before falling back to input action default (resolves sbox-issues/issues/5526)
Handle players disconnecting
Use Channel to contain changed transforms, write to that in threads for animation updates, then call transform changed on main thread for them after
Merge from hackweek_renderlod_collapse
Merge from hackweek_renderlod_collapse