248,612 Commits over 3,928 Days - 2.64cph!
merge from fix_runtime_profiling_update -> main
Fix update, late update, physics & fixed update counters not being reset on the server
DynamicSceneObject can take vertex span instead of one at a time
Fixed sidecar wheel visual trouble
CPU fires more accurately at revealed bugs
Process particles in a GameSystem, all at the same time, to benefit from multithreading
Started support for CPU Board/Opponent
CPU Boards save their bug references properly
CPU Opponents now attack on their turn, chosing a random weapon when attacking.
Added support for particle system containers that contain lights that use LightEx scripts. Fixed motorbike damage light always showing
Fixed sidecar collider trouble
Fixed several NRE's when opening the map while in a demo and the player has placed markers
Fixed getting clip-check dismounted from bikes when scraping against walls
Moved bike driver eye pos forward, avoid clipping with clothing
Halve the collision impulse Y
Force one update tick on initial load to get suspension distance etc right, even if it's asleep. Fixes "hovering" bikes
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Improve csv exporter to export multiple item data streams at once
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Travelling vendor is no longer globally networked
Adjusted damage, hurt triggers, forces
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Fix NRE in TeleportKeyframeBody
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Fixed lingering highlight component when hovering multiple bugs quickly
Create Coin Prefab and Component
Spawn Coins on Bug Death
Remove some unneeded debug logs
Position bugs on their cell properly
Bees float on sin wave with offset based on cell position
Remove unnecessary collisions from game_environment prefab
Model references in BugResource
Thumbnail generation Editor Tool for BugList UI
PlacingHud now shows bug thumbnails instead of coloured icons
Draw thumbnail icons on BugList, drawing correct segment type
Display thumbnail icons in inspector panel
Remove mks, use new format
Allow drag drop on ResourceControlWidget if the game resources are assignable
Don't tint the bugs to their colour anymore.
Reposition body in prefabs, give each proper colliders
Determines head/body/corner/tail pieces and the needed rotational offset
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Fix Component being decorated with IUpdateSubscriber, IFixedUpdateSubscriber (making it useless)
Fixed fucked ambient lighting